Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

The Forty

by Ian - Jam Entry

The Forty is a score-attack 4X game all fitting on one screen. The aim is to build the most impressive civilization in 10 minutes of real time.

You can change what to build on each tile on the randomly generated island. Hovering over a tile shows you your options, hovering over an option describes its costs and requirements. Different buildings have good or bad synergies with others. You can get more production from your mine if it is next to other industrial buildings, for example.

The engine is working, and the content is mostly there for the first couple of minutes of play. I ran out of time in the jam to flesh out the rest of the experience and add many more buildings and upgrades, which i had planned and would keep the challenge and the choices going for the rest of the time.

I'm quite a fan of the very understated visuals though. Text rendering is via TexMesh Pro, the canvas texture is borrowed, and the icon font is cobbled together from a number of open source icon fonts. The code is all from-scratch. There is no audio.

A more fleshed out version will arrive on my website at some point.

Downloads and Links


Ratings

#2356Coolness0%

Comments

Drtizzle says ...
Dec 9, 2014 @ 8:48am

First of all the things I didn't like:

- The HUD is falling off the screen, I can only see the edges. I tried playing it in 1280x800, 1400x900 & 1680x1050, but it never fits. You might want to take a look at your Player Settings in Unity, especially the Resolution & Presentation tab. And/or if this is made in Unity 4.6 you might want to check your Canvas and make sure nothing falls off in various resolutions and aspect ratios.

- Somewhere in your code please add:
if (Input.GetKeyDown(Keycode.Escape)){
Application.Quit();
}
So you can close the application with the Esc-key

- I didn't really knew what I was doing, so I just randomly build structures. This was partly because I couldn't see the HUD

I don't want to sound pedantic, your skill-level in Unity might be much higher than mine. Maybe you just didn't add this because of the time constraints ;)

The things I liked:

- Very slick presentation! Smooth animations and nice icons.
- Tooltips! Many games don't add this or do this half-assed. Your tooltips were clear and helpful
- With some more work this can really be a fun game, I would really like to see the fleshed out version!

I would really want to give this another go if these technical difficulties are sorted out.

Great job!!!

el_kloklo says ...
Dec 9, 2014 @ 2:08pm

I really liked your game. It's polished, clear. Maybe you should let the player start with a bit more construction material, so they can make the mistake of not constructing a mine at start.

One suggestion for you, you should make a browser version of your game. The rules allow you to make this after the end of the jam, as it is a form of porting.

dieblume86 says ...
Dec 10, 2014 @ 9:43am

Nice game, i like the idea.

Dec 10, 2014 @ 9:58am

Real nice game here ! It runs smooth, actions are clear and defined. The flip animation speed for building is a cool idea.
As said by Drtizzle, an escape button would have been appreciated, but that's not so bad.
Audio on such a game is not that important, and how to blame not to have the time during a jam , but worth pointing out it makes a game lose a bit of its appeal anyhow during gameplay ( less impact on user actions, etc )

Great game overall ! Loved to play sort of a strategic game on a Game jam, refreshing !

rd127p77 says ...
Dec 11, 2014 @ 10:18pm

Really liked the smoothness of the game, Good Job

DonovanWu says ...
Dec 13, 2014 @ 5:09am

Maybe there can be some more complex game balance mechanics. And the rule and penalty for "bad neighbors" aren't very clear. But considering how little time we are given, this is still a good game! I like the texture on tiles.

dylanwolf says ...
Dec 24, 2014 @ 9:20am

The minimalist graphics and the tile flip and camera pan effects make this look really slick. It feels like a very polished game concept (mainly because it seems like you picked just the right level of detail in the mechanics to scope to a weekend).

hadesfury says ...
Dec 29, 2014 @ 10:29am

I love you game ... I really want more !

8846 on first run
15005 on second !

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]