You Can't Stop Christmasby Milktoast - Jam Entry
Artwork: Jason Z. B. Dean -- http://www.jasonzdean.com/
Music: Adam "Pants" Grant
"Coding": Milktoast Johnson
Beating level 13 should be considered a VICTORY. Levels 1 through 9 are, admittedly, very easy.
Point and click to build and upgrade towers.
Point to pick up snowflakes.
A Christmas-themed "tower defense." Aliens have attacked the North Pole and have mutated Santa and his helpers into horrible monsters. As a Snowborg (half snowman, half robot), you are immune to the alien infestation. It is up to you to defend the last gift depot adjacent to Santa's workshop! Your only remaining defense is a stockpile of horse chestnut cannons left over from Christmas '78. Use them to stop the aliens from stealing the remaining gifts and save Christmas!!
Waves of mutants will march from the top of the screen to the bottom.
If they reach the bottom of the screen, they will steal gifts.
When you run out of gifts, the game is over.
Build turrets to destroy the mutants.
Build and upgrade your towers by clicking.
Building a new tower costs 1 snowflake.
Upgrading a tower costs 1 snowflake per level (upgrading from level 8 to level 9 costs 9 snowflakes).
Towers may be upgraded to level 9.
At level 7 and above, towers also freeze (temporarily immobilize) enemies.
When killed, enemies will sometimes drop snowflakes.
Pick up snowflakes by mousing over them.
You start with 125 snowflakes (spend them) and 100 gifts (defend them).
You may only build towers in the bottom two-thirds of the screen.
Towers will always attack the closest enemy.
"Paint" with the mouse button down to build and upgrade many towers quickly.
Try to pick up as many snowflakes as you can, especially during later waves when they're worth more.
Upgrading towers increases DPS linearly.
Monster health increases exponentially every wave. By level 13, the Santa mutants have over 1.2 billion hit points (and there are 13 of them!)
It's actually more entertaining to draw pictures with turrets than to play the game. =)
December 9, 2014: Applied a patch to the libGDX Timer class to fix a bug where timers would stop firing after the window lost and regained focus. Added Windows, Mac, and Linux distributions (basically the JAR + JRE). The Mac and Linux packages haven't been tested. Added Web version, so the JAR, Windows, Mac, and Linux versions are probably unnecessary. =) Your browser must support WebGL. Tested with Firefox and Chrome.
Downloads and Links
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