Short, experimental sketch based around puzzle and action mechanics.
Headphone recommended (some gameplay elements use audio cues).
No Web Player because I thought it would be a good idea to use Unity 5. Ha!
/* Software Used */
Unity, Photoshop, Maya, Ableton
/* Libraries Used */
Singleton, Messenger, TinyTween, a couple of Unity Pro Post-Processing effects
/* Special Thanks */
Daniel Arnold-Mist for a modelling masterclass, and Emma Kantanen for additional voice acting.
/* Potential Spoilers */
The game is split into two sections.
Puzzle: there is a relationship built on two rules to be discovered.
Flight: tap up/down to thrust, and hold left/right to rotate.
@chrismcmath
Downloads and Links
Ratings
![]() | Coolness | 58% |
#40 | Mood | 3.88 |
#69 | Audio | 3.74 |
#220 | Graphics | 3.67 |
#240 | Innovation | 3.60 |
#275 | Overall | 3.49 |
#500 | Humor | 2.56 |
#510 | Theme | 3.63 |
#666 | Fun | 2.97 |
Comments
Loved the ambiance of the whole thing. Creepy and kinda like being stuck in the twilight zone.
Really unique, loving the dual aspect part of the game. The TV dodging is super intense with that music!
And I think that's the most beautiful door I ever did see.
Interesting atmosphere. Not sure I know the two rules, but if finished episode one :-) Maybe explain the solution later. Thanks ;-)
I dont really know whats going on but the flight scenes should be turned into its own game. Fueled by content from late night TV shows of the 80's. :) Great work mate!
Very cool and trippy game!
Really interesting, and the sequence where you have to avoid the monitors is very intense!
Nice audio, interesting gameplay! Looks like there may be more episodes?
Made me feel a bit scared. So that makes you score high on mood haha. Btw I like figuring out the puzzle, but the flight scene takes too long imo so bad choices are really punishing...
Great! Creepy game, and it' a compliment) I like both of it's parts.
Well polished sound effects, the music really fits the atmosphere. The flight scenes take a little bit too long for me, since I can't figure out what answer to pick ^^.
Didn't really get the mechanic where you had to choose a certain expression/emotion. Love the music and graphics!
Awesome mood but weird game mechanic. I made it to the end but I am not sure at all that I really understood.
What a profoundly unusual game. Dreamlike. I didn't quite get the puzzles, but made my way through Chapter One by guessing, elimination, and dodging. Then the game hung, was there supposed to be more?
Graphics and models were good, but I thought the gameplay was a bit confusing.
I really liked this entry though it favored my friend's picks much more then my picks I have come to the entirely logical conclusion that your game indeed hates me! but that's ok because I made it sad a LOT!
My Ludum Dare had me tested.
Quite confused by puzzle, but I kind of like what I just played.
Wow, this was surprisingly engaging. The audio and visuals while simple, had a very polished look. But it wasn't even just the visuals or audio that made this excellent, it was how it was all wrapped in the mysterious mechanics also. The gameplay was similar to the rest of the game... simple, but mysterious.
I did get to the end, but the only real negative about that was I wasn't entirely sure why I successfully completed the tv puzzle. I think I got all the faces to be content... not happy or sad, but somewhere in the middle... but the game jumped along too quickly to the end for me to observe my own successful action.
I really enjoyed the free-fall punishment for failing the tv puzzle. It was a very fine balance between being a fair punishment (in that it took you away from the main puzzle) while also being intense and polished in its own right.
Overall, very, very nice job on this all around. I'm not entirely sure the significance or meaning behind this, but the game carries its weight elsewhere so that the obscurity of it is acceptable and adds intrigue rather than frustration or pretension.
Ran super great on my laptop (osx). I really liked the audio aswell. The starting dialogue really set the atmosphere and made me wonder if there was some metaphor going on, with more stages or chapters in the game and more sound I think you could get a very cool story and atmosphere. The puzzle was tricky, I was confused for a good few tries.
// Written by Peter (ludumdare.com/compo/author/Macint/)
// Vidar's teammate in this Jam.
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Super pretty graphics, very twilight zone, and great music!