Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Node Alpha

by Geckoo1337 - Jam Entry

Alert! Alert! This is not a nuclear safety exercice. All rooms are contaminated by radioactivity. You must progress in the laboratory in order to reach the unstable core. Use the last droid which is available and try to control it with the camera surveillance. I wish you success. If you need some support, don't ask me (message sent by the director).

How to play with "Node Alpha"?

Once focusing on an artefact (it appears red), the left mouse button increases his rotation adding 45 degrees. The right mouse button decreases his rotation - 45 degrees too. The middle mouse button allows your selected artefact to move in a logical order in accordance with the dynamic base (you will soon discover it - it's a part of the gameplay). Try to connect all artifacts between themselves to supply energy to the blue node wich allows you to reach the next level. Take care! Don't touch the green nodes along the walls with the electric arc because it will do fatally a short circuit and you must restart the level. Maybe it's not really clear for you, but please, try this game. There is three level in order to understand these mecanics as a tutorial. I have created during this LD48 session only 12 levels. It seems to me enough in order to try this gameplay. Thank you ++

I have created this game from scratch, (except some shaders for the FINAL version which has been modified - honestly consider this fact during evaluation) so please, give me some feedback about eventually bug or gameplay. I recommend to you to download this game as application for a better experience. Many systems are available. Have fun ++


Alerte! Alerte! Ceci n'est pas un exercice de sureté nucléaire. Toutes les pièces sont contaminées par la radioactivité. Vous devez progresser dans le laboratoire afin d'atteindre le noyau instable. Utilisez le dernier drone disponible et contrôlez-le avec la caméra de surveillance. Je vous souhaite le succès. Si vous avez besoin de quelque chose, oubliez-moi (message envoyé par le Directeur).

Comment jouer à Node Alpha ?

En vous concentrant sur un artefact (il apparaît alors en rouge), le bouton gauche de la souris applique une rotation de 45 degrés. Le bouton droit applique dans le sens contraire une rotation de 45 degrés. Le bouton du milieu permet à votre cube de se déplacer dans un ordre logique selon la surface dynamique sur laquelle il se trouve (vous découvrirez bientôt le principe - c'est une partie du gameplay). Essayez de connecter les artefacts entre eux afin d'alimenter le nœud bleuté lequel vous accorde le passage au niveau suivant. Soyez vigilant! Ne touchez pas les nœuds verts le long des murs avec l'arc électrique parce que cela créera un court-circuit et vous devrez redémarrer le niveau. Peut-être que ce n'est pas très clair, mais s'il vous plaît, faite l'effort d'essayer ce jeu. Il y a trois niveaux en guise de tutoriel afin de comprendre cette mécanique. J'ai déjà créé 12 niveaux durant cette session de LD48. Je pense que c'est bien assez afin de tester le concept. Merci ++

J'ai créé ce jeu à partir de rien (sauf certains shaders pour la seule version FINAL lesquels ont été modifiés - considérez donc ce fait lors des évaluations). Je serai heureux de considérer vos impressions ou remarques quant aux bugs éventuels. Je vous recommande de télécharger ce jeu sous forme d'application afin de profiter d'une meilleure expérience. De nombreux OS sont disponibles. Amusez-vous bien ++

Right mouse button -45°
Left mouse button +45°
Middle mouse button /displace artefact

F10 - main menu
F12 - shows your FPS
R - restart level

Если я не ошибаюсь, в прошлом не было возможно написать какой-то комментарий на русском языке здесь. Ура ура ура! Слава вам :)
Я попробовал создать пустоту для чего-то нового, и по отношению к теме, которая являлась настоящей трудной задачей. На самом деле, я горжусь этим. Я надеюсь, что моя видеоигра понравится членам этого LD31. Быть может, если я могу найти время, я буду продолжать развитие этого концепта с намерением сотворить что-то значительное. Братец, пожалуйста скажи мне, что ты думаешь об этой видеоигре. Тебе желаю удачи ++

Downloads and Links




Geckoo1337 says ...
Dec 8, 2014 @ 5:41am

If you want download this game as an application for Win64, change URL which is used to download it for Win32 and modified value by Win64.
Ceux qui voudraient télécharger ce jeu pour Win64 peuvent le faire en modifiant le lien de la version 32bit. Changez 32 par 64. C'est tout ++

Geckoo1337 says ...
Dec 8, 2014 @ 6:39am

Finally I have added a link :/

johnbrynte says ...
Dec 8, 2014 @ 10:52pm

Interesting puzzler. I had a hard time figuring out what to do and what different things did, but the game is beautifully packaged.

arzi says ...
Dec 8, 2014 @ 10:52pm

Loving the effects a lot, nice puzzle gameplay also. A bit too gloomy music for my taste, but fun stuff overall. I guess portal is heavily referenced? ;-)

danielilett says ...
Dec 8, 2014 @ 10:53pm

This is really nice - the graphics are top-notch, and the levels feel polished. However, one of the controls is weird - middle mouse button to move the cubes? It would be better to map that to space, or enter. Overall, though, it's a very nice game. Good job.

dook says ...
Dec 8, 2014 @ 11:03pm

Very nice puzzle game! The first levels did a fine job explaining the puzzle. Not sure how it fits with the theme, though :) The mouse wasn't locked in the web player window, which did get a little frustrating once in a while. Also it it sometimes felt a bit too tough to have to restart the whole level because of a single mistake. It got pretty hard in the end!

hypnoticbytes says ...
Dec 8, 2014 @ 11:28pm

Portal clone :) Good graphics but I don´t really think it fits with the theme...

Chaoseed says ...
Dec 8, 2014 @ 11:31pm

It's certainly impressive that you did an entire 3d puzzle game! It has possibilities; I only have two complaints...First, clicking on the cubes I often find myself clicking outside the window and using focus. (Well, maybe that could be solved if I played the download version rather than the web version...) And second, it just seems slow. I found myself hoping things would go faster. All in all, though, good work!

Geckoo1337 says ...
Dec 8, 2014 @ 11:33pm

Friends. I guess you didn't read my intro which is written up on the screen. There is all informations about game - controls and story... Please download this game if you like it in order to appreciate all features and FX on fullscreen. However I thank you for your kindly comments. Good luck ++

gmaker says ...
Dec 9, 2014 @ 6:34am

well done! it's high five stars!

barry.p.evans says ...
Dec 9, 2014 @ 6:40am

I really like the aesthetic but the controls are very unclear.

Dec 9, 2014 @ 6:48am

wow! very ambitious. great atmosphere and interesting gameplay.

Techblogogy says ...
Dec 9, 2014 @ 7:21am

This game is absolutely amazing! I just love seeing these 1st person puzzlers during LD. Great job!

Игра потрясаюшая! Обошаю пазл игры от первого лица.

Hellequin says ...
Dec 9, 2014 @ 7:23am

Interesting puzzle game... very well made in such a short time! Well done!

stray says ...
Dec 9, 2014 @ 7:33am

Nice puzzle game, goodjob

Gins says ...
Dec 9, 2014 @ 7:36am

Nice little puzzle game. Unfortunately I got stuck in a level (don't know its number) because there was no block with a laser :(

Also it's very annoying that the mouse isn't trapped in the window. I wonder if you can still fix this.

The graphics are very nice, especially in the final version.

Geckoo1337 says ...
Dec 9, 2014 @ 12:02pm

Gins. Can you see me if you play with web player or an application? FX or simple game? Thank you. I will be fix it today ++

Geckoo1337 says ...
Dec 9, 2014 @ 3:25pm

Bug fixed. Thank you for support and feedback Gins ++

ViliX64 says ...
Dec 9, 2014 @ 4:29pm

Thanks for playing my game (the weird ASCII one). Your game is very polished (and that's not common in most of the LD games). Nice entry :)

indie4fun says ...
Dec 9, 2014 @ 6:33pm

Interesting. It seems like Portal!

guldlock says ...
Dec 9, 2014 @ 10:58pm

Cool game! I like it!

floorman says ...
Dec 9, 2014 @ 11:03pm

Nice game!

Wakka says ...
Dec 9, 2014 @ 11:07pm

Great visuals and mood in general. Controls are bit strange, when the mouse is going out of the unity player the player looses focus somehow (don't know if that's a problem with the unity player in genera). Also it takes way too long to turn and push boxes around imo.
It took quite a while until I understood that you can push blocks with the middle mouse button.

I like puzzles, so I like this game, but I didn't play till the end, because the slow controls.

SoulGame says ...
Dec 9, 2014 @ 11:12pm

Interesting puzzle game with a pretty nice evolution curve.
The goal is clear but things to avoid are a bit confusing. When i saw the 1st green spot, i tried to reach it to generate some good effect because it was green (green means good, red mean bad msot of the time except when it's explained in an other way).

Geckoo1337 says ...
Dec 9, 2014 @ 11:29pm

I understand your disappointment but the artefacts are red when you focus on it. I have chosen another color which is visible at far. For the controls I guess that nobody wants read the first explanation on this screen. I have written a long explanation in english, french and russian, but for nothing. Please friends - download this game as application to avoid problems with WebPlayer. THX ++

apiotrw says ...
Dec 10, 2014 @ 12:13am

A really good entry. The look reminded me a lot of Portal and your gameplay idea was really nice. The overall presentation was also good but I disliked how the artifacts looked especially the extreme normalmap and the yellowmnode which looked really incoherent.

Dec 10, 2014 @ 12:13pm

interesting puzzle.
and awesome graphics :)

Rulrite says ...
Dec 10, 2014 @ 7:59pm

An awesome puzzle game with an easily understandable goal. I liked that you kept the core concept simple and not overly contrived, as the best puzzles do!

Have you considered making the blocks move/rotate a little faster? I liked that everything felt very deliberate, but it would speed up the process of getting everything in place once you've figured out a solution. :)

Overall, a very solid entry!

Dec 10, 2014 @ 10:01pm

Nice, eery.

DonovanWu says ...
Dec 11, 2014 @ 6:15am

Very good looking game! It's amazing that you build it from scratch!

ynots says ...
Dec 11, 2014 @ 6:26am


Dec 11, 2014 @ 6:53am

The idea is good and it is great that you come up with a nice puzzle design. And the viewport also make the game fit the theme quite well. Nice job.

rottenmage says ...
Dec 11, 2014 @ 10:42am

I love the graphics! Really good job with the shaders. I like the puzzle gameplay. The game was a little slow for me, though. Great job!

alfadur says ...
Dec 11, 2014 @ 4:03pm

Great puzzle! 45degree rotation is quite unusual for a square grid, seems to work very well.

Crosstales says ...
Dec 11, 2014 @ 8:24pm

Cool puzzler and good graphics - was fun to play.

Well done!

OFF says ...
Dec 11, 2014 @ 9:06pm

Un petit commentaire en français ;)

Très bon jeu qui m'a rappelé Portal. Après sur les critiques, les 2 premiers niveaux se ressemblent trop ce qui fait douter qu'il y'en ai plus.
La réactivité des cubes est un bizarre par moment, et il manque un peu d'audio pour l'effet de laser qui j'aillit du premier cube.
Sinon on se prend vite au jeu, et c'est plutôt joli. Plus que certains trucs en 3D qu'on croise par ici.

Geckoo1337 says ...
Dec 11, 2014 @ 11:17pm

Merci OFF pour tes remarques constructives. Je t'invite à télécharger la version final afin de profiter au mieux du jeu. Encore merci copain ++

klianc09 says ...
Dec 12, 2014 @ 10:47am

Pretty looking game, although the boxes look kinda out of place. I would have also liked if the boxes would have rotated faster. Also I often had no idea, which green dot I accidently hit, so more feedback on that would be great.
I actually don't understand why it's in first person view, I think it would fit much better into a top-down view.

Knowledge says ...
Dec 12, 2014 @ 12:06pm

OK game there is only missing tutorial and level counter.

Rick Hoppmann says ...
Dec 13, 2014 @ 6:25pm

It seems to be looping back to the first level for me?
Interesting art style. Maybe turning the blocks could be a bit faster, and the controls for pushing the block changed.

Geckoo1337 says ...
Dec 13, 2014 @ 7:06pm

No Rick. You are wrong my friend. The three first levels seem similar but it's just a tutorial. I have created 12 levels after these three first. Try it my friend ++

MrBadIvan says ...
Dec 13, 2014 @ 7:34pm

Very interesting puzzle and good music track - right to the mood

LeReveur says ...
Dec 14, 2014 @ 8:56pm

Good game, the mecanics reminds me a very old video game I used to play with my old CPC, and that I've not seen until then. Well done. :)

asobitech says ...
Dec 16, 2014 @ 4:13pm

Really like the atmosphere and mood of this game.

NicePenguins says ...
Dec 20, 2014 @ 12:42pm

J'en profite pour faire un commentaire en français :)

Ton jeu est vraiment sympa, je crois que la mécanique existe déjà dans un jeu 2D mais la vue FPS et la 3D ajoute quelque chose (et donne permet une ambiance inspirée de Portal).

Par contre le jeu ne respecte pas vraiment le thème mais bon x)

Bravo encore pour ton jeu !

lxd1 says ...
Dec 21, 2014 @ 5:27am


jukimv1986 says ...
Dec 22, 2014 @ 6:41pm

neat graphics, interesting concept. controls could have been better though. much better than last ld. keep up the good work!

Geckoo1337 says ...
Dec 22, 2014 @ 6:53pm

Oh! Thank you for your comment and encouragement. Yes. During the LD30, I couldn't do something interesting and I have tried do better. Thank you ++

2Bit says ...
Dec 26, 2014 @ 3:27am

Cool puzzler! Atmosphere was great.

Mekuri says ...
Dec 27, 2014 @ 9:30pm

Nice graphics, and decent gameplay. I would've chosen something else than middle mouse button to push the boxes, but a minor detail though. I had fun, and liked how little changes to the map increased the difficulty. Good game.

pht59x says ...
Dec 29, 2014 @ 6:32pm

3D and atmospheric music blend together remarkably well. The gameplay is somewhat too "cérébral".

Geckoo1337 says ...
Dec 29, 2014 @ 7:11pm

Cérébral - this is the good word. Thx ++

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]