Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Don't hit the Bad Guy !

by billos - Jam Entry


So I am posting the result of our work (Ormaz and Billos as the Ondule Team !)

This is not complete, more of a first experience.
The point of the game is to hit the chests, avoiding the badguys, and the bad squares.

The bad guys are not moving, algorithm wasn't implemented.
Accuracy of the click isn't really good either.

I know that a jar file isn't the most cool game to try, and we really wanted to provide a webapp, but basically it just stopped working when I tried to deploy it on AppEngine, and I've been fighting with GWT for the last 10 hours (and now I'd prefer kill myself than work again on that :/ ).

How to play :
just use the mouse.
When it's game over, you should relaunch the jar. Unless my coworker did something but wouldn't tell me.

Any source code is available, just have to ask :)

Hope you will still enjoy the game (somehow), and give us a feedback.

Thank you !

Downloads and Links




MiniBobbo says ...
Dec 11, 2014 @ 4:34am

I was really confused and would have been frustrated if the sad llama didn't cheer me up every time I lost. Then I started to get the hang of it!

Keep refining! And I fought with GWT for a long time before I got it working also! My problem was that I was running a 32 bit version of Eclipse and a x64 bit version of Java, so neither the 32 or 64 bit GWT would work. I uninstalled everything and got the 32 bit versions of them all and things started deploying.

That might not be your problem, but that's what worked for me!

billos says ...
Dec 11, 2014 @ 4:06pm

The GWT thing worked until I tried to export it to appengine, so I don't think that's the solution, but I might try this some day, thank you :)

EthanWebster says ...
Dec 11, 2014 @ 4:55pm

Interesting concept, although personally I would have made the chests move faster each time rather than making the screen smaller. Otherwise good game!

Wusakko says ...
Dec 11, 2014 @ 5:07pm

I have no idea how to play this game

Gemberkoekje says ...
Dec 11, 2014 @ 5:16pm

What's this I don't even...

At least you tried to do something nice with the theme, so kudos for that, the game was really simple but at least you made an entry, and with that, you can only improve! So keep at it, and before you know it you'll have a Ludum Dare Winner! :P

Nikteddy92 says ...
Dec 12, 2014 @ 6:10pm

Mmmmmmh... I don't get it. But I love the lama <3

DarkCart says ...
Dec 13, 2014 @ 1:48am

Woo! Java! I'm happy.

maxmetallica says ...
Dec 29, 2014 @ 8:10pm

nice idea

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]