Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Dread Keep

by Frump - Jam Entry

Traverse the shortlived horrors and despair of Dread Keep.

Gamepad recommended. Windows version recommended.

Gamepad:
Joystick/Dpad - Move
A - Jump, Double Jump
X - Attack
Up/RB - Enter Door


Keyboard:
A/D = Move
J - Attack
K - Jump
W - enter doors

Post-compo only:
Up+Atk - Throw
LB/Q - Switch weapons

Programming/Art: Kyle Parsons
Music/Art: Joel Miller Tansley

Tools:
Game Maker Studio
Photoshop
Ableton Live
Pyxel Edit

Downloads and Links


Ratings

Coolness100%
#85Graphics(Jam)4.26
#203Audio(Jam)3.41
#316Mood(Jam)3.31
#496Fun(Jam)3.05
#514Overall(Jam)3.20
#784Theme(Jam)3.20
#937Innovation(Jam)2.18

Comments

Ryan Kline says ...
Dec 9, 2014 @ 3:56am

Haha, I had a fun time with this one. Nice try on the theme, though :P Pleasant music and tight controls. I wish the buttons on screen did more, though

srakowski says ...
Dec 9, 2014 @ 3:58am

Very nicely polished game. I love the dot matrix style gameboy kickback look and feel. Z/X controls were a bit quirky for me, but overall very good!

digibody says ...
Dec 9, 2014 @ 3:58am

Fun, wonderful look, nice theme, controls kinda hard, not intuitive.

Trixton says ...
Dec 9, 2014 @ 3:59am

Very nice graphics and animations. Love the mood and theme. Nice implementation of the theme in a handheld system!

p1x3lruckus says ...
Dec 9, 2014 @ 4:01am

Very nice aesthetic, but the gameplay wasn't very responsive, music was good and the animations and character/level design where impressive. Goodjob !

mmoustafa says ...
Dec 9, 2014 @ 5:57am

I really liked this! I loved the retro aesthetic look and feel. The controls were really tight as well, which is great! Feels really good. Although this does make it feel retro, I do feel it's one thing you can improve: having more feedback for the player. Like recoil for enemies or animations, screen transitions, etc.. All these polish things make the game feel more fluid.

Dec 9, 2014 @ 5:58am

This is really good looking! I like the fast zippy controls. I was able to rush right through to the end of each level by rushing past enemies, though; this would be great with tighter combat and some challenge to the levels. Cute use of theme but it's a bit of a cheat. :)

OttersDen says ...
Dec 9, 2014 @ 6:00am

This little game was superb. Graphics and sounds and gameplay felt very retro and tied well together. The game is short, but all the building blocks are there if you want to keep expanding on this!

Muush says ...
Dec 9, 2014 @ 6:02am

J and K didn't work for me, it was Z and X. I love the overlay and the graphics in general. Good job

ChuiGum says ...
Dec 9, 2014 @ 6:03am

Love the graphics, great music, and great game overall. Good job

2Bit says ...
Dec 9, 2014 @ 9:13am

Loved the graphics and music! Wanted more for sure

GagaPete says ...
Dec 9, 2014 @ 11:18am

Awesome game, feels like a real gameboy game. Got a bit easy when I learned to double jump. Game sometimes responded a tad too late when I tried to attack.

I hope for a version with more levels and gamepad support. I have this cheap SNES like gamepad that would work like charm with this game. ;)

drludos says ...
Dec 9, 2014 @ 4:23pm

Beautiful Entry! I love the GB style graphics. The is nice and fun to play, altough it's a bit far regarding the them (but kudos for the GB screen anyway). Good job!

Fortyseven says ...
Dec 9, 2014 @ 9:59pm

Love the art. But it all runs a bit too fast over here. Not sure if that's just the browser running it faster than other peoples machines, or what, but it had sharp, quick, hard to control movement for me.

thatwhichis says ...
Dec 10, 2014 @ 12:24am

I AM VICTORIOUS.

Ossi says ...
Dec 10, 2014 @ 7:30am

I made it to the end! The gameboy graphics are really nice and the music fits perfectly. It was a bit too easy and sometimes the monsters got stuck on those rocks, so I could easily continue on to the next level. The atmosphere was really nice as well. Good job!

Dec 10, 2014 @ 8:33am

Awesome! We used all the same tools ^_^

ajopart says ...
Dec 10, 2014 @ 8:38am

Great graphics and sound. Some minor bugs to fix (monsters stuck in walls) but congrats !!

TheMeorch says ...
Dec 10, 2014 @ 8:43am

This captures the retro aesthetic really nicely. I opted to complete most of the levels without attacking, since it was often safer than trying to engage the enemies in close combat. I did have a bunch of enemies get stuck spawning against a wall, so that may have made the levels unexpectedly easier than intended. This was really enjoyable to play!

Krz says ...
Dec 10, 2014 @ 12:51pm

Good game but when you press Y the screen moves you to a complete different screen.

Tipyx says ...
Dec 10, 2014 @ 12:52pm

Argh, you are play with my feelings :')

Suppagumma says ...
Dec 10, 2014 @ 12:53pm

Sweet! Got some bugs like flying (I suppose) monsters stuck in walls, which made it too easy, but that was all good because thanks to that it's now the first platform I finished in a long time :D

Vandash says ...
Dec 10, 2014 @ 12:53pm

Great art, not sure why the UP button doesn't make me jump :)

Vinyl Pixels says ...
Dec 10, 2014 @ 12:55pm

Pretty neat :) A bit hard and hectic, but fun nonetheless :) Liked the art style.

Webravenz says ...
Dec 10, 2014 @ 12:56pm

very nice graphics !
got some issues with enemy spawn

rottenmage says ...
Dec 10, 2014 @ 1:04pm

I love the artwork! The music works with the art to give an impeccable retro vibe. It would be nice if the sound effect when the player gets hurt was more 8-bit as well. Also, it's easy to avoid all the enemies, so the challenge wasn't there. More feedback when getting hurt would be good too.

fullmontis says ...
Dec 10, 2014 @ 1:42pm

The aesthetics and controls are beautiful, remind me of old gmeboy platformers, love it! Gameplay though could use some beefing up...

friggingames says ...
Dec 10, 2014 @ 5:38pm

Great job! Fantastic graphics. Enjoyed thoroughly. Encountered an issue where baddies would get stuck on the mirrors(?) from which they appear.

rainshapes says ...
Dec 10, 2014 @ 7:25pm

You are a cheater! That isn't one screen! Seriously the art looked amazing and the game was fun to play. Nice job.
PS
I wish the controller moved when you pressed a button.

badlydrawnrod says ...
Dec 10, 2014 @ 8:10pm

You nailed the gameboy look and sound, and the animations on the main character were pretty good.

spotco says ...
Dec 11, 2014 @ 8:42am

Classy graphics, though gameplay could use a bit of tweaking for responsiveness.

Also spooky skeletons popping out.

mathmadlen says ...
Dec 12, 2014 @ 12:32am

Love the art style, little hard on the controls side /and I got stuck under stairs once/
The music was fitting, except the hit reaction sound - it was a little jarring for me /but maybe it's just me? or I just got hit way to often?/
Really nice one!

ehtd says ...
Dec 12, 2014 @ 1:58am

I liked the retro feel. It was weird not controlling with wasd or arrows

OFF says ...
Dec 12, 2014 @ 10:56am

Nice trick to allow several screen ;)
As said by many the only critic are the control of the game who are too reactive.
For the rest it's classical and efficient but the game feel is reall bad because of the control.
But it's only a matter of tweak and game testing.
An amazing amount of work.
I will try the post compo with a lot of pleasure.

Dokthar says ...
Dec 13, 2014 @ 2:26am

Spawner keep spawing enemies even if they are destroyed.. control aren't very easy. Still impressive graphics an nice mood :D.

Raiyumi says ...
Dec 13, 2014 @ 5:26pm

Hehe, nice 1 screen trick. :)

SIMON_SIMON says ...
Dec 14, 2014 @ 2:24pm

Simple, but it has this little charming thing. It needs a little bit of gameplay and programming polishing, but, it's Ludum Dare after all ! :)

lycrashampoo says ...
Dec 15, 2014 @ 7:27am

Looks great, and the controls feel really nice, even on a keyboard. You did an awesome job with the aesthetic. I wish there was more in the way of gameplay, though, once I figured out you didn't have to kill the rats the game was a cakewalk. :)

Awesome retro vibe though!

asobitech says ...
Dec 16, 2014 @ 6:26pm

Wonderful. Love me some Game Boy action.

blackmagic says ...
Dec 17, 2014 @ 1:05pm

nice retro game boy style, but it's a little too buggy for me to get the most out of it.

Dec 17, 2014 @ 5:00pm

Psst - you are in todays Ludum Dare to Believe! Check it out at - https://www.youtube.com/watch?v=bJNWAVXTiJ0

Backterria says ...
Dec 17, 2014 @ 11:06pm

Very well done!The main character is awesome and the music is really cool too :)

Valandre says ...
Dec 19, 2014 @ 1:26pm

Solid entry, good art style

sP0CkEr2 says ...
Dec 20, 2014 @ 1:32am

"dread"fully simple - but very nicely polished game - ganna play the post compo now - great job

Beerman says ...
Dec 20, 2014 @ 1:59pm

That was pretty fun. Great job on the gameboy graphics and audio.

Dec 21, 2014 @ 9:54pm

Joel gets a 5

Benjamin says ...
Dec 26, 2014 @ 8:43pm

The engine and the gfx are great and I love the main character. The music is also very good it bring very good vibes on the game. But the game is really short and the level designs are not very interesting.

Dec 28, 2014 @ 5:35pm

Really nice graphics and music! I Included it in part 20 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/SGfwL84KAH0

PapyPilgrim says ...
Dec 29, 2014 @ 7:05pm

I don't see the point of break those... magic mirrors?... because enemies will keep spawning

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