Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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N.O.R.E.D.: The War On Christmas

by Kashaar - Jam Entry


It's the darkest years of 1980. The height of the COLD WAR... and war is hell. Only Christmas makes it bearable.

You work the night shift at NORAD, on Christmas Eve, every year, inspired by the pure love of country only a young patriot could truly understand. On the screens before you, the defense of a nation is laid bare.

Intel has recently come to light suggesting that THE RED COMMUNIST ELVES intend to strike back against their God-appointed chief executive, at the time he is most vulnerable: delivering presents to the children of the good old U.S. of A.

Not on your watch. Not this year. Not ANY year.


Adjust the sensor radius of your airbases to intercept incoming bogeys. Santa must survive!

Jan Kaluza (Game Design, Blueprint, 2D/3D Art, Sound, Guru)
Graeme Lennon (Game Design, Blueprint, Level Design, Sound, 2D Art)
Yoeri Vleer (3D Art, Textures)
Bruno Brito (Cinematics)

Asset credits:
- Map of United States of America with States - Multicolor by
- Sounds by users: BoilingSand, canucklovingbrit, JarAxe, Klankbeeld, Totya
- Sounds by Universal Sound FX –
- 3D Mouse model by Dav Olin:
- 3D Keyboard model by Sven:

Downloads and Links




Dec 10, 2014 @ 3:41pm

Beautiful artwork, the whole thing is really slick for jam game. Took me a minute or so to figure out how to actually stop the nukes, but it's a cool mechanic. :)

harley77 says ...
Dec 11, 2014 @ 10:28pm

Great concept and awesome graphics. Seemed like there was more than one occasion where the game was unwinnable due to the auto-piloting of the enemy and santa, but, awesome none the less.

Cake&Code says ...
Dec 13, 2014 @ 2:44am

160mb for a Jam game? That's... daunting :O

jpcote says ...
Dec 13, 2014 @ 4:46am

Impressive job for a weekend!

Sharky says ...
Dec 16, 2014 @ 4:52am

Lags too much to be playable:(

KeeperofBee says ...
Dec 16, 2014 @ 7:38am

Epic art, great job!

Venturelli says ...
Dec 16, 2014 @ 11:23am

Best-looking entry I've seen so far! Very innovative gameplay as well, even though it can feel quite random sometimes. Congratulations!

Benjamin says ...
Dec 18, 2014 @ 12:15pm

160 Mo ? can't imagine the size fo all those textures :) Anyways they were totally right used on this game, this intro end outro are gorgeous. Professional.
The gameplay is not that interesting. No use in reducing range of the radar ( could have increase ship spawn rate ? ) and sometime you get the feeling that nothing you could have done would have save santa.

Maybe the gameplay could have been improved with :
- hold mouse button to improve range
- No sensor max range
- instead range increase really slowly when it gets big
- After detection the sensor size come back to normal
- interceptor are destroyed on use
- new interceptor spawn regularly only if sensor are at normal size.

Impressive team work, and funny description.

SuperDisk says ...
Dec 18, 2014 @ 3:56pm

Huh, I thought I had rated this already. Anyway:

The game's atmosphere is pretty great, and the sound effects fit quite well. Unfortunately, the game little sense and I didn't quite understand it. Good job on the other stuff, though!

jachepe says ...
Dec 20, 2014 @ 5:30pm

good work, impressive!

OrangeeZ says ...
Dec 20, 2014 @ 11:12pm

Wow, visuals are nice and stylish, well done! I also wasn't sure which way did I have to play - saving Santa is nice, but actually letting rockets hit him was more challenging :D

danidre14 says ...
Dec 21, 2014 @ 1:40am

Nice game! Cool artwork, and style, and everything :D

maxmetallica says ...
Dec 29, 2014 @ 8:06pm

nice work

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