Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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The Last Panda

by Shimone - Compo Entry

I am very excited to take part to my first LD! Here is my entry!

Hidden somewhere in the Great Wall, there is a secret room for an even more secret treasure. Ghosts are everywhere: they want to get their hands on our treasure, but you must stop them, whatever it takes. You are our last chance, you are our last panda!

- 70 stages!
- 8 types of enemies.
- 8 type of bonuses.
- A cute panda!

- Arrows/WASD to move an d jump. You can also double jump!
- Z/M/spacebar to attack.
- 1 for sound/music on/off.
- P to pause.

Notes: I didn't have much time to test all the 70 stages and to balance the difficulty. Any feedback is much appreciated!

Thanks for playing!

Proudly made with Stencyl 3.2 beta!

Downloads and Links




Interface says ...
Dec 8, 2014 @ 4:20am

Great job overall. Would have been nice to start off a bit slow though, right from the beginning it's pretty intense!

cmcoto says ...
Dec 8, 2014 @ 4:26am

Loved your game! It´s hard by the way... but I liked it a lot! Good Job!

Dec 8, 2014 @ 5:57am

Very nice job putting this together in 48 hours! It's quite fun to try to keep up with all the ghosts. It does seem get a little too hard at times, but it's all part of the fun.

vrld says ...
Dec 8, 2014 @ 1:53pm

Graphics and the background music are very good and overall the game is very polished. However, a slower start would be nice. As it is I was forced to camp at the treasure box the whole time just trying to fend off the ghosts.

lisac says ...
Dec 8, 2014 @ 2:06pm

Very good job in only 48 hours! Very polished and fits the theme well. :)

okkolobr says ...
Dec 8, 2014 @ 2:07pm

Great take on moving platform to change the level while staying on the same screen. Well done, fun to play !

gillenew says ...
Dec 8, 2014 @ 2:13pm

very nice and addictive style :D

Tuism says ...
Dec 8, 2014 @ 2:23pm

Good production value, very nostalgic, I'll give you kudos for those :) I like the way the platforms floated around to provide different terrain, true to the spirit of the theme :)

But there are several design flaws that result in poor gameplay... Basically your *only* option is to stay at the bottom by your chest to get much far at all. Because:

1. The ghosts don't disappear when they start punching your chest, so they accumulate, so you HAVE TO go get them
2. Your short range gives you no option to use the rest of the space to stop them.
3. The ghosts being pretty much deterministic in their movements - they WILL get to the chest and they WILL get there very quickly.

Unless there're some attacks that I missed or other things that would mitigate that. I don't know how anyone could get through to even level 10... Never mind 70!!!

Ithildin says ...
Dec 8, 2014 @ 2:32pm

Visuals are amazing, and the take on the theme is very clever. Well done!

I have to agree with Tuism, though, in that the only option you've got is to stay right next to the chest and wait for the waves of ghosts to arrive and then wipe them out. That's a pity, as you lose the fun that could result from the changing platforms, which is a cool addition.

I think the effort you clearly put into the game deserves a bit more of work to polish the mechanics/pacing and make it truly awesome.

anokta says ...
Dec 8, 2014 @ 3:22pm

probably the most polished game could be done in 48 hours! impressive work, i agree with others on the difficulty though. great job overall! :)

Shimone says ...
Dec 8, 2014 @ 3:38pm

Thanks everyone for your feedback!

I have just realized that after some last minute changes the difficulty increased a lot. I will work hard to balance the difficulty in the post-ld version of this game.

I think I am not allowed to make such changes now that the compo is over, but I will update this page when the post-ld version is ready!

Thanks, you have some good points!
1) That is a nice idea. I wonder why I didn't think about that!
2) Your range increases as the character's level goes up. Unfortunately, the game difficulty makes it hard to level up... I'll tweak it!
3) I'll think about some way to make their behavior more "random".

t4u says ...
Dec 8, 2014 @ 4:51pm

It's panda!

Rozaxe says ...
Dec 8, 2014 @ 5:26pm

Good job for a 48 h ! Very funny graphics and sound. Good challenge

hexagore says ...
Dec 8, 2014 @ 5:29pm

I got really into this. Loved the Panda/Ghost idea. Lovely pixel art.

lvoursl says ...
Dec 8, 2014 @ 5:34pm

Simple but amazing! I play it for 10 minutes!
Good job:)

Anshul Goyal says ...
Dec 8, 2014 @ 5:53pm

great! simple and very fun. Reached stage 14 with 2500 points before I stopped. I thought the game will end at some point but I guess not :D

davesoft says ...
Dec 8, 2014 @ 8:43pm

Amazing job on a classic formula, well done :D
For 48hours it's really polished, a little variety and some alternative weaponry would have been amazing

Natura-Time says ...
Dec 8, 2014 @ 8:48pm

A lovely game ! There are some lags in the web (HD)
But well, good job !

01101101 says ...
Dec 8, 2014 @ 9:19pm

Very nice game, pretty polished for a first time entry :)
I love how the stages change without interrupting the gameplay, great fit for the theme!

Dec 8, 2014 @ 9:25pm


Nardom says ...
Dec 8, 2014 @ 9:28pm

I loved it overall. It felt complete. The way you change around the terrain is interesting. I would have loved to see you use something similar for the chest and the spawn locations of the monsters so you would not always have to fight around the same spot as someone else mentioned.

The graphics were nice and for a 48h project I'd say it feels perfect. The levelup effects and powerups were a nice touch.

Kuupu says ...
Dec 8, 2014 @ 9:55pm

I loved it! great idea! would like to play it on mobile!

Dec 8, 2014 @ 10:39pm

Nice work, it's clear lots of effort has gone to this. Not bad at all. the mechanics are there and work pretty well. It just needs some polishing. The game starts way too slowly, and combined with panda's slow movement speed and shooting range, it's simply not good idea to go far from the chest at all. player should have more control to leave the chest alone for a bit and fetch ghosts on upper parts I think.

ceosol says ...
Dec 8, 2014 @ 11:15pm

Nice job, it seems like you put equal time in to all of the aspects instead of just focusing on one. It makes it well balanced.

cmdr says ...
Dec 9, 2014 @ 6:40am

Great game. I kept playing for 12 levels until i decided to die. The song could match the style of the game better though. Also, i hardly had to use the jump button unless it was for the power ups. I would try to see if the jump is necessary in this game. Great submission overall. :D

Bernhard says ...
Dec 9, 2014 @ 3:06pm

2937 points, YEAH! Stage uhm, 15 maybe?
Hehe, 70 stages is kinda insane.
Very cool overall, hitting spacebar got kinda tiring :-) Maybe I should have switched to Z/M.

psychomonster says ...
Dec 9, 2014 @ 4:27pm

OKay Bonus in GFX for the Panda + 1 for cool LevelDesign (caus it changes after some time)... It was fun to play and it fits the theme... Challenging gamesplay... very good.

LMT says ...
Dec 9, 2014 @ 6:34pm

Really cool game. Interesting but good.

NeithR says ...
Dec 9, 2014 @ 10:47pm

Addicting ;).
Also, it is easy to survive by attacking near the treasure :).

FergusonTV says ...
Dec 10, 2014 @ 2:17pm

Classic and efficient. Good job :)

jpmit says ...
Dec 11, 2014 @ 11:36am

Good job. Fun and cute.

TheMeorch says ...
Dec 11, 2014 @ 9:45pm

This was a lot of fun to play! I actually really liked that the game started out pretty intense. The shifting levels was a really neat surprise as well, and a great solution to the theme of this Ludum Dare. Great job!

ehtd says ...
Dec 12, 2014 @ 3:02am

Good game, It felt weird to shoot and move forward instead of back

mrexcessive says ...
Dec 14, 2014 @ 8:52am

Hi there. Really nice game, been several like this but yours the one I have enjoyed the most so far. Nice sounds, generous combat balance, great powerups. Bookmarked to play again later. Good job!

Saf says ...
Dec 14, 2014 @ 6:02pm

Great game, the Panda looks great! Great music as well.!

tormentes says ...
Dec 16, 2014 @ 2:08pm

Love it! Good visuals, good sounds and addictive gameplay

orion_black says ...
Dec 30, 2014 @ 1:02am

The game would benefit from having less but more "intelligent" enemies. As the game works right now you can simply camp it out by the treasure without having any troubles at all(which is boring). That results in anything else happening in the rest of the level(enemies and platforms moving around) being irrelevant.

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