Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Space Cube

by lxd1 - Compo Entry

This game was made in 24 hours by me.
Its a simple top down shooter.



Click to shoot.

Downloads and Links


Ratings

Coolness100%
#793Graphics2.72
#862Theme3.35
#877Audio1.94
#1087Mood2.03
#1131Fun2.21
#1166Overall2.30
#1184Innovation1.84

Comments

daviosmash says ...
Dec 8, 2014 @ 3:19am

A bit hard to progress through, felt as if I was not hitting where I should have been. Good job, though!

Kwask says ...
Dec 8, 2014 @ 3:20am

I had a lot of difficulty being able to shoot the cubes coming at me, it seemed the shots were going right over top of them.

Insality says ...
Dec 8, 2014 @ 3:20am

Fancy graphics, but i cant kill anything - too high projectiles speed ;[

Andynonomous says ...
Dec 8, 2014 @ 3:21am

Cool little tower defense. What it needs most is something to indicate when you've hit an enemy. Good stuff!

Muffinhat says ...
Dec 8, 2014 @ 3:26am

Hit detection is weird....

Fonserbc says ...
Dec 8, 2014 @ 4:04am

I believe the projectiles go to fast to detect the collision on the enemies. You should probably raycast the gunshots next time instead! :)

EndingChaos says ...
Dec 8, 2014 @ 8:00pm

bullets should be destroyed when they hit the enemies so the player gets feedback.

frenzyasii says ...
Dec 9, 2014 @ 1:39am

fun but hard ;D

Dec 9, 2014 @ 8:17pm

It's a little hard to get very far but its still pretty decent.

Jellycakes says ...
Dec 9, 2014 @ 8:17pm

Nice, a little difficult seeing as I had to spam the mouse button to make it to the end. I liked it though, nice one.

Dec 9, 2014 @ 8:18pm

Shooting is a bit odd. Feels like I dont hit most of the time. Because of this I died pretty fast :/ maybe bigger hitbox/lower projectile speed or like someone else said, raycast shooting instead with a line renderer maybe. Still, good job. It looks pretty in all its simplicity :)

PoQA Games says ...
Dec 13, 2014 @ 3:43am

As many have said, this is a bit of a confusing interface. Please keep in mind that players need feedback to understand the game mechanics!

Dec 13, 2014 @ 3:54am

Nice but the shoot are hard to aim

Pixlexia says ...
Dec 13, 2014 @ 11:25am

Not bad for a game made in 24 hrs! The graphics are simple but looks good. One thing I like to do when making shmup games is adding a little spark to enemies when hit i.e. change color to white for like 0.02 seconds. Also particles would be great and are easy to implement in Unity.

Also, if you want to keep making shoot em up games, I recommend watching "The Art of Screenshake" by Jan Willem (from Vlambeer).

Keep it up!

Dietrich Epp says ...
Dec 13, 2014 @ 7:41pm

Cool! It would be nice to get more feedback when you hit things, and it said that I won even though I'm pretty sure I didn't.

mrexcessive says ...
Dec 13, 2014 @ 8:56pm

Hi there. Like the look and feel. Seems a bit impossible to get past level two. Collision detection okay ?

ChuiGum says ...
Dec 13, 2014 @ 11:36pm

Good job

Dec 14, 2014 @ 4:02am

Neat entry, and really like the graphical style, but like the others, I have to mention the bullet tunneling making for less than ideal collision detection.

maxmetallica says ...
Dec 17, 2014 @ 1:01pm

nice perfct

Halleflux says ...
Dec 21, 2014 @ 5:27am

Very unclear as to what is going on. Having a bit of text describing what everything is would be helpful.
Furthermore, using raycasting for collision detection would be a good move; I'm not sure you do. (Maybe you do and I can't tell.)
Regardless, give some indication of when the player hits the enemy. Make a particle spray or something that goes away after a moment. Something.
Nice graphics, though.

Boracho says ...
Dec 21, 2014 @ 7:33am

really hard. Sound would've been cool, but 24 hours isn't a lot of time to do things like sfx on top of building a functioning game. Would've liked to be able to move, but it definitely added to the challenge.

SuperDisk says ...
Dec 21, 2014 @ 7:54am

fun

CScribes says ...
Dec 22, 2014 @ 5:43pm

Hard little number. The graphics and sound was very nice but, I agree the shadow like effect underneath the bullets and vehicle made it hard for me to figure out where to shoot.

Are we not suppose to be able to move? Got to wave 7 :) Hope to see more from you soon!

Victor RENE says ...
Dec 22, 2014 @ 7:35pm

The bullet collision needs adjustement... really. The concept is nice, although the whole game is ruined by the mechanics.

hbocao says ...
Dec 27, 2014 @ 1:22pm

The collision was weird or you should indicate a enemy hit.
Good job!

puppetmaster says ...
Dec 28, 2014 @ 11:29pm

Nice entry, everything should have a drop shadow.
Collision detection of bullets seems odd.
I won!:-)
Well made!

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