It is a rhythmic bullethell. You must protect the dot in the center. The longer you stay the faster the bullets fly. It has a very distinctive ambient and minimalistic vibe to it, swear-as-you-play dynamic gameplay and some trippy music. The game supports mouse+keybord and controllers (controller vibration will work in PC version).
It has only one track right now and i.e. one level. We’re planning to add more tracks in the post-compo version.
Controls:
Start game - Space/Start
Movement - Mouse/LeftStick
Velcro in 6 statemets:
● - Defend the dot
▲ - Avoid black triangles
◌ - Collect white pentagon to enlarge shield
◌ - Collect green pentagon to fill up your lives
◌ - Collect red pentagon and your shield will shrink
4 - Try to survive 4 waves of bad guys
UPD. If bullets don't appear in web-version try windows build.
Downloads and Links
Ratings
![]() | Coolness | 63% |
#11 | Audio(Jam) | 4.22 |
#97 | Graphics(Jam) | 4.22 |
#102 | Overall(Jam) | 3.79 |
#137 | Fun(Jam) | 3.60 |
#177 | Mood(Jam) | 3.54 |
#317 | Theme(Jam) | 3.74 |
#475 | Innovation(Jam) | 3.08 |
#777 | Humor(Jam) | 1.96 |
Comments
Cool style :) Its challenging, it sounds good and the gameplay is smooth. Good game, good job
Nice game ! The music and visuals are both really good. nicely done !
I like the graphics (especially the circles and the score). After the background turned orange, nothing happend anymore. Is this intentional? I waited for around a minute and then quit.
@SirRicecake, try windows build. To start the actual gameplay hit space. When the first wave of bullets end the background color will change and after a while (7 secs or so) the next wave will start. There are 4 waves in the game.
The style is cool and the music rocks! The mechanism is clear and easy to learn, but the difficulty curve rises like instantly... It is a nice entry for sure!
Very polished, definitely agree it could have done with a leaderboard. Nice job!
Looks, sounds and plays great. Although would benefit from some instructions in the actual game :)
I love games like this. Nice visuals and great music! I've got 8450 points on first try.
Great game! The gameplay was smooth and the game in itself was good.
The only thing I didn't understand was what the little balls were doing. Should I intercept it? Let it pass ? Maybe a little "How to" or some popups would have been good.
@monsieurvinou, these balls are actually pentagons :) and they are bonuses. The white one enlarges shield, the green one adds one hp, the red one is anti-bonus and shrinks the shield. And yes, to collect a bonus you have to intercept it.
Nice. I really like the artistic style. Perfect mobile game that could be highly addictive, but I am sure there were some triangle set ups that were impossible to avoid.
This reminds me heavily of Super Hexagon, and that's great! Stylish and sleek, great music, slightly hard too hard to tell which triangle you should be deflecting first, and it'd be nice to have a bit more audio and haptic feedback when you do something right or wrong - flashy, noisy, etc.!
Holy crap that's awesome. Super slick, super smooth, and yet super simple. Favourite game I've seen so far!
Wonderful game! I like how the visual effects move the music so smoothly (unlike my game that looks like spastic ferret)
As a graphic designer, I must your visuals are gorgeous!
I wish you had an OSX port because I want to keep this game to play locally all the time
Awesome. Feels like a bullet-hell Super Hexagon. I liked this enough to move it from my "LD31 rating" folder to my actual game library, would love to see an expansion.
@Pickens Inc., yeah some patterns are sporadic thats' what we gonna fix. More engaging and enjoyable feedback on blocking is the next on the list.
Really liked the style of the game. It could be nice mobile time-killer game.
Sometimes, when I catch something white, the shield shrinks (Web version).
I really loved the colors and the music.
The difficulty spikes pretty drastically, but that's not necessarily a problem. I would've liked to've kept my shield through the levels, though. :) I'd love to see it with touch controls!
If this was a game on a mobile marketplace, I would definitely purchase it. :D
Love how the music is in sync with the game. Really fun and polished, great job!
I think the pulsing with the beat was a bit too obvious, it just seemed a bit too much. Maybe if you made it more subtle. Sound effects need to be had, for instance I was never sure if I was dying or moving to the next level. I know at one point I went back to the main screen, but not sure if that was because I was dying or if it was a bug or something.
@WetDesertRock, thanks for your feedback. You're right it's hard to tell when level or wave ends or when you die, we'll try to fix that.
I wish I could play but got Web or Windows downloading error. Please check that out :)
@spolsh, downloading of the windows build and web seems to work fine. What does exactly the error says?
Hello from Microsoft GamesJam!
You have one of most stylish visuals on the event!
Gameplay is also avesome!
Five stars!
Nice pace, well polished graphics, music perfectly matches the gameplay.
Really slick looking game and great audio integration! Really good work! Thanks!
The looks of the game are minimalistic and awesome. The game mechanics are simple, but seem to work well enough. Sometimes it is impossible to fend of all triangles however (at least for me).
Very good game from GamesJam Microsoft! Im happy to play it here =)
great one!
awesome work! I am wonder, how this can be so beautiful
Nice visuals, great music, good gameplay. One of the finest game I've seen so far. :]
Love the aesthetics of the game. Great great great execution (yeah I wrote that 3 times).
It seems to me very similar avec Hexagone. Cool concept. Aesthetic is awsome by his simplicity. Neat ++
Very solid and fun rhythm game with very good music. I also tested the postcompo version and that is even better!
really enjoyed playing this. The audio and pulse of the game work well.
Damn, this game has some of the best styles both visually and aurally this LD. Excellent work!
Post-Compo version rocks! So much more my speed and I love the music!
It's very interesting, really polished, but I feel like the controls let the concept down entirely. Maybe it needs to use a move controller or a analogue stick - playing with the mouse is just painful.
I assume it does support the controller :)
Without reading explanations I thought the arrow things are stuff to be dodged - it's BLACK which looks bad and pointy which looks damaging. So I think the visual communication aspect could be refined a bit.
Otherwise good job :)
Simple and addictive game. Visuals and music are great and fit very well together.
Great music but I wish that it was incorporated into the gameplay more - the bullet behavior/movement didn't feel particularly rhythmic at all. Also it's weird that one of the "powerups" is actually bad for you, it just seemed intuitive to always pick those up. Regardless this is a solid game and it would be awesome to see it expanded upon. Nice work!
Fantastic presentation, very stylish. Excellent music too. I like the colour changes for the different waves, and the additional pulsing elements when the beat kicks in. The gameplay is simple but does the job. Great stuff!
I'm bad at this fast-paced games :( the music made me go on, though!
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Very nice game. The graphics and the music where great but for me it was to hard. I think I should give it another try later when I have slept a little. Thank you for this great game.