Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries


by Vinyl Pixels - Jam Entry

Dungeon Crawler / Match 3 mashup.
Walk the dungeon, switch and clear the tiles. Kill monsters with fireballs and tile clearing! How much points can you score before the monsters overrun you?

Press C to switch between 2D and 3D camera.

Also includes online multiplayer up to four players! Clear tiles, kill live oponents with fireballs or try to kill them by clearing the tile they are on for the super score! The first one to get to 100 points win the game!

Downloads and Links




spazzarama says ...
Dec 9, 2014 @ 1:16am

Really like it, nice audio the tile switching brings an interesting dynamic.

lukz says ...
Dec 9, 2014 @ 1:24am

Did you make music yourself? Sounds great.

cinderous says ...
Dec 9, 2014 @ 1:30am

That was great! I really like how you blended the concepts, brilliant! Although the graphics were simple, they were really nice. The fireball really impressed me particularly. Bookmarked for another day :)

Vinyl Pixels says ...
Dec 9, 2014 @ 2:32am

@lukz: I got the music here: :D
@cinderous The fireball is actually quite simple! It's the first time I played with particle systems in Unity, and it took only a couple of minutes to create :)

iShadow says ...
Dec 9, 2014 @ 1:23pm

Everything about this game is great. I would like to see a game like this on Steam.
Good Job!

Dec 9, 2014 @ 5:23pm

Interesting idea

OctoTeam says ...
Dec 9, 2014 @ 8:32pm

The idea is interesting and the game is entertaining to play.
Just would like tiles' colors were a little more visible as I can't focus on them while I try to escape from the white blocks :(

yanisvieilly says ...
Dec 9, 2014 @ 8:35pm

I really enjoyed the idea. And the music is pretty cool!

LegacyCrono says ...
Dec 9, 2014 @ 8:35pm

This is a seriously awesome idea, I love it! But once you get the hang of it it's a bit too easy. Maybe the enemies could roam the rooms while you're out of sight? I want to try the multiplayer mode sometime, sounds fun :D

gquibao says ...
Dec 9, 2014 @ 9:52pm

Awesome music!! Brilliant idea, i just can't play the online mode, it doesn't connect to any server, my friends can't do it either

LegacyCrono says ...
Dec 9, 2014 @ 10:06pm

As gquibao says, we tried to play online but it won't connect. :(
It creates the server and is able to find it, but it stops at "trying to connect".

alfadur says ...
Dec 9, 2014 @ 10:52pm

Great use of match mechanic! I only wish the monsters would have some memory to follow the player around the corners, so that it would be easier to lead them in traps. :)

Vinyl Pixels says ...
Dec 9, 2014 @ 11:01pm

@gquibao @LegacyCrono Did you have any friend to play with? I just tested, and fired the game in two different browsers and could connect without problems.

LegacyCrono says ...
Dec 10, 2014 @ 1:17am

Yeah, I tried playing with gquibao and another friend of me hahah :D
I did test opening it in two tabs and playing multiplayer, and that works fine, but we couldn't get it to work over the internet. =(

cinderous says ...
Dec 10, 2014 @ 3:33am

@Vinyl Pixels I'll have to play with the particle system some more!

Vinyl Pixels says ...
Dec 10, 2014 @ 4:59am

@gquibao @LegacyCrono
I've uploaded a new version with a small change, that I hope will fix the problem. Hope it works this time!

Tortoise says ...
Dec 10, 2014 @ 5:14am

Interesting concept. Really liked the music. Art was good but maybe too many particles imo.

Dec 10, 2014 @ 6:34am

Great job! Fun game. And even though it's not game critical, the 3D view is super amusing. :)

chakitp says ...
Dec 10, 2014 @ 7:20am

Nice idea..I liked the Audio...

OttersDen says ...
Dec 10, 2014 @ 7:32am

This is pretty neat! I like 3D mode better. I really like the persistence of the fireballs after shooting them. It was a nice touch. The little cooldown bar at the top of the character freaked me out slightly until I understood what it was. I thought it was an enemy because it looks very similar them. Maybe make it slightly different somehow?

Great job! Keep up the good work.

Rnd says ...
Dec 10, 2014 @ 8:31am

Cools sound. although its pretty confusing to play.. but youve done a good job ^^b

Knighty says ...
Dec 10, 2014 @ 9:17am

Good idea, not really my type of game though.
I found it hard to get used to the fact that the enemies do not get switched along with the tiles. I kept switching onto a tile with an enemy hoping the cleared tile would kill it, but I was the one who died instead.

ThatsMyJam says ...
Dec 10, 2014 @ 10:13am

Really great concept! You should definitely expand on it! Top marks for the idea

Trite Games says ...
Dec 10, 2014 @ 3:05pm

Cool mechanics mashup and simple but intriguing graphics style. Even though they are just blocks, the "monsters" are still scary :)

Crosstales says ...
Dec 10, 2014 @ 3:26pm

Very interesting idea and realization.
That you added a multi-player option is awesome!

Just great!

LimeniusTeam says ...
Dec 10, 2014 @ 9:06pm

I liked it. The mix puzzle+deathmatch is a great combination :)

Kerdelos says ...
Dec 10, 2014 @ 11:11pm

Very cool game ! Sadly I couldn't connect to a multiplayer game. And when I switch the third tile but there is an ennemy on the one I'm switching which, I die, which is understandable, but I would have prefered to be left unharmed since I completed the three tiles combinatio.

Dec 11, 2014 @ 9:24pm

Really cool idea for a game, combining a tile-based puzzler with a deathmatch shooty game is genius. Graphics are simple but effective, and the music is neat as well. Nice job!

Mekuri says ...
Dec 17, 2014 @ 5:09pm

I like how you added a puzzle game on top of a maze game. Great idea.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]