Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Syracruse Station

by Erfeo - Jam Entry

Use A,S,D,F,G to select a weapon
Click to shoot

Be careful you have limited energy, use it wisely.

(A/Alpha) The Claw - Grab ships and pull them towards you. Costs a lot of energy
(S/Beta) Ballista - Fires a single laser
(D/Gamma) Citadel - Not a weapon, you must protect this at all cost. Use to regain energy for your weapons
(F/Delta) Onager - Fires an exploding shot
(G/Epsilon) Death Ray - Casts a beam that destroys all in it's path. Costs a lot of energy

Only The Claw and The Death Ray can damage the shielded ships.

Music: "STEAMTECH MAYHEM" by Eric Matyas www.soundimage.org

Downloads and Links


Ratings

Coolness72%
#176Fun(Jam)3.52
#247Innovation(Jam)3.49
#301Overall(Jam)3.45
#387Theme(Jam)3.67
#662Mood(Jam)2.83
#762Humor(Jam)2.03
#816Graphics(Jam)2.57

Comments

davidcollado says ...
Dec 9, 2014 @ 12:47pm

Original mechanics! Good job!

HolyBlackCat says ...
Dec 9, 2014 @ 12:50pm

I like the idea of having different types of weapons for different purposes. Recharge mechanics is also good, it makes game more interesting and difficult.
But I wish the controls were better: for example, ability to change weapos with mouse wheel would be nice.

lurumdurum says ...
Dec 9, 2014 @ 12:54pm

My god this is addicting!

The gameplay is so much fun, even though it might look a bit simple. Instead of just using 4 different weapons which just shoot different types of bullets, you even added a freaking grappling hook, awesome! Also, the replenishing mechanic (that middle tower) makes the game really interactive, which is good. :)

A few feedback points:
- Five different weapons is great, but I had a hard time mastering the controls at first.
- The first time I played it, I got totally destroyed by the amount of enemy ships.

Leaghorn says ...
Dec 9, 2014 @ 3:59pm

Intresting. A bit to hard though.

Dec 9, 2014 @ 4:02pm

Very interesting take on a classic shoot-em-up game. I love the weapon variation, but it could really use a slow paced first couple levels to get used to the weapons. Great job!

Krunoslav says ...
Dec 9, 2014 @ 4:04pm

Very good idea, I liked. The mechanics are innovative and the gameplay flow. Graphic is not too good but it is not important for that game, it is adictive.

Dec 9, 2014 @ 4:07pm

Exciting and very interesting.

jonah1nine says ...
Dec 9, 2014 @ 4:12pm

Very cool game. I'm a fan of tower defence type of games, especially the unique ones. I like the variety of weapons; The Claw is a favourite!

The energy mechanic makes it more interactive and force players to be strategic about what weapon to use or when to shoot.

Well done!

deyteris_team says ...
Dec 11, 2014 @ 9:49am

At first it was a little hard to control the weapon, but then I got it. Very nice!

pixzleone says ...
Dec 11, 2014 @ 2:50pm

Very cool!

Dec 13, 2014 @ 1:02pm

Cool game, although I had a problem with figuring out which weapon I was firing

Night says ...
Dec 14, 2014 @ 12:37pm

Interesting and balanced mechanics. I suggest you to make several lives to center charger and an ability to repair it.

alyphen says ...
Dec 14, 2014 @ 1:22pm

This is alright, but the enemy immediately targeting your base with one life while you try to spam the keyboard to use weapons that aren't out of charge is a little difficult - the difficulty should ramp up, rather than starting hard and staying hard. Graphically, it could do with a lot of tidying up, but it's decent enough to see what everything is. The mechanic is okay, but it really is trying to introduce you to everything at once. Perhaps introduce each weapon one by one, so you can learn them and what they do before everything eats you?

peterthehe says ...
Dec 14, 2014 @ 1:33pm

Fun game

billrizer says ...
Dec 14, 2014 @ 1:36pm

Nice mechanics - would have loved a high score (and ability to click on weapon to select it)

andrs says ...
Dec 14, 2014 @ 10:43pm

So much fun! The controlls was kinda hard to master tho.

pkenney says ...
Dec 14, 2014 @ 10:46pm

Wow interesting stuff and cool mechanics!

After a nice little taste I was ready to put it down, but then I went back to it and tried to improve. Fullscreen was a more immersive experience. I played more than I thought I would!

Was there no score though? I really wanted there to be a score, maybe I missed it.

Lastly I ran into some kind of technical issue a few times where it would ignore my keypresses for several seconds. This only happened after going to fullscreen and playing a while.

After doing well then losing while in ignored-input mode, I lost faith in the fairness and that was when I moved on.

But a strong entry that really held my attention and made me think, great work.

zatyka says ...
Dec 16, 2014 @ 1:54am

That was way more fun and strategic than I expected. Clever weapon and enemy design. The graphics could use some polishing, and the controls were a little unnatural at first, but this was a great little entry. I'd suggest a scoring mechanism, and allowing switching weapons via the scroll wheel.

pht59x says ...
Dec 18, 2014 @ 5:09am

Live gameplay, good sound and music. Well done!

cxsquared says ...
Dec 22, 2014 @ 10:10pm

Really awesome idea. The different weapons and the recharging really make the game fun. Nice work.

Kabukky says ...
Dec 27, 2014 @ 11:14am

Takes some time getting used to the mechanics. But that is probably a testament to the innovative mechanics. Good job!

banana4life says ...
Dec 29, 2014 @ 3:52pm

Fun little game.
Found the recharging mechanic was a bit weird.

gallerdude says ...
Dec 29, 2014 @ 3:54pm

Fun, addicting game.
Very difficult, could be slightly easier.

01rafael says ...
Dec 29, 2014 @ 6:00pm

Cant recharge my weapons :(
But anyway great concept!

maxmetallica says ...
Dec 29, 2014 @ 7:46pm

nic idea

Hellequin says ...
Dec 29, 2014 @ 10:09pm

Nice game well done!

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