Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Out of bounds!

by lion123 - Compo Entry

[I am currently moving to another server, so main links may not work. Mirror flash and Windows versions should be available via Dropbox]
Remember old NES games where everything outside the screen didn't exist?
Here's the same deal: you leave the screen - you die. Not so easy with lots of enemies trying to hit you off the ledge. Have fun!
Controls: WSAD/Arrow Keys. M = mute, P/ESC = pause.

Downloads and Links




Groydis says ...
Dec 8, 2014 @ 9:18am

Great Game, The Power Ups are an awesome addition.

Bogden says ...
Dec 8, 2014 @ 9:31am

I like the take on the theme

seledorn says ...
Dec 8, 2014 @ 9:35am

I like the nes story bit but the controls feel very off to me.
I think that you should differentiate the air from the ground though, preferably by sliding less when you're on the ground. Now it's crazy hard to control your blob and that just makes me go mad ;)

Lolwned says ...
Dec 8, 2014 @ 10:20am

Really liked the whole "get pushed offscreen" idea.
I agree with seledorn though, the player feels slippery on the ground.

Belvar says ...
Dec 8, 2014 @ 5:12pm

I'll agree with the previous comments, controls aren't great, but the game is still fun to play.

edve98 says ...
Dec 8, 2014 @ 7:01pm

The idea is very good, but I think that player shouldn't slide that much, because a lot of times I died because I tried to move to another place and slipped

Nardom says ...
Dec 8, 2014 @ 7:27pm

The pickups were nice (powerups, powerdowns). I liked having the difficulty options for the extra challenge, it also feels it speeds up / spices up the gameplay a bit.

As mentioned, the player character feels a bit floaty. But I guess that's because it makes it easier for the other units to push you around to make it challenging.

vrld says ...
Dec 8, 2014 @ 7:41pm

Solid and fun entry with a nice interpretation of the theme. The controls are ok, but could be snappier.

Hellequin says ...
Dec 9, 2014 @ 8:07am

Pretty nice game ... Really good for the theme! I love the graphics well done!

Sh1rogane says ...
Dec 9, 2014 @ 8:08am

Good take on the theme. The controls was a little too "unresponsive"/"slippery" for me.

Jaloko says ...
Dec 9, 2014 @ 8:12am

Cool game, I ended with a score of 4772. I felt the player slid along too easily especially for the smaller platforms. Anyway nice job.

leondryaso says ...
Dec 9, 2014 @ 12:56pm

The movement is really floaty, but still pretty good game!

rzuf says ...
Dec 9, 2014 @ 6:19pm

I liked the slipperiness. I also liked how going to high can kill the player. It's deceptively easy. I scored like 4000 points on hard mode and died, because i took it too lightly. :P

Jim Haslett says ...
Dec 9, 2014 @ 11:07pm

I love the power ups. "Jump Boost" shot me right off the screen and I died! Fun game!

Dec 9, 2014 @ 11:11pm

I liked it, it's fun and a little addictive. I was concerned about it being too easy, and then I tried hard mode, haha good job.

rincewind_cz says ...
Dec 10, 2014 @ 1:19am

Wow, nice take on theme! The graphics could be bit better as this style distracts me a l̶i̶t̶t̶l̶e̶ lot ;-). Movement and controls are very polished. Good job!

6DownStudios says ...
Dec 11, 2014 @ 12:17am

Clever interpretation, and really fun to boot, with good audio (especially the spawner sound effect).
Hard mode's a blast!

fullmontis says ...
Dec 11, 2014 @ 9:10am

I like the concept. The controls are very slippery, it's hard to control and make the game frustrating, especially when trying to jump on very small platforms...

lion123 says ...
Dec 11, 2014 @ 5:11pm

Thanks for all your nice comments! The controls are made that way so enemies could easily push you. Otherwise the game would be too easy. I mean REALLY easy!

elvaq says ...
Dec 12, 2014 @ 7:25pm

Good framework for the idea here, it's obvious that you put a lot into making this competitive. However as a player I often felt frustrated by the controls and the lack of options. Maybe I didn't get any powerups but the reason people love double-jumps and stuff is that they give you a chance to correct a mistake. Overall this game was really punishing. But pretty nice and original I would also have to say

jpmit says ...
Dec 12, 2014 @ 7:59pm

Nice take on the theme. Great graphics and sound. I am able to stay alive for a long time though and I am not very good at playing games. So too easy maybe?

mrexcessive says ...
Dec 13, 2014 @ 7:05pm

Hi there. Love the pixel art and sounds. The animations and AI are interesting also. Didn't find much to do in the game, just stayed in one place for about 2 minutes, moved three times to avoid them I think... lots of attention required, but not much happening requiring player input. Good job!

Crosstales says ...
Dec 16, 2014 @ 8:39pm

Very nice take on the theme! Graphics are fun too. The only thing that was a bit too hard for me were the controls, as someone else already said it felt a bit too "slippery". All in all verg nicely done though!

01rafael says ...
Dec 29, 2014 @ 9:42am

Tiny platformers will never die!

Dec 29, 2014 @ 4:49pm

Awesome! It's very innovative, and I loved everything about it. Those enemies are really fun, both to avoid and to shove off the platform. The power-ups are a great idea, too!

thatwhichis says ...
Dec 30, 2014 @ 3:25pm

I just got over here, but congratulations on the theme ranking! Sorry I didn't play sooner!

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