Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Ping78 - Compo Entry

About the game:
It's my first RTS game which i wanted to make for while.
You have to defend against slowly increasing swarm of enemy units. Which you do by mining resources from which you can train units, who can work or battle against enemies.

Left mouse button to select units(click and drag to box select them) and click on empty area to deselect them.
Right mouse button to order them.
By clicking on the building and looking at the bottom left of the screen right below the list of selected units you can order building to train some units. The price of them is on the top left corner of the icon and how many units building has in query is displayed on the bottom right corner of the icon.

Downloads and Links




stray says ...
Dec 8, 2014 @ 3:02pm

OMG, Really Great concept.
But did u make it in 48hours?

fuzzalicious says ...
Dec 10, 2014 @ 5:16pm

Love the koncept and art, keep expanding on it.

Dec 11, 2014 @ 3:48am

Very interesting idea. Probably need to expand a bit for more contents.

mrexcessive says ...
Dec 13, 2014 @ 6:06pm

Hi there. Enjoyed your game. A few issues selecting units, sometimes when they were near IGLU couldn't select them. The balance seems a little out of whack, tricky to build much faster than losses from enemy fighters, they've obviously started with more resources... Good job!

raxter says ...
Dec 14, 2014 @ 10:39am

games doesn't seem to want to load for me on Kongregate? Am I missing something, def have the Unity player installed.

Perhaps you have a version hosted elsewhere? really keen to try this game out!

Dec 15, 2014 @ 7:47pm

Love the ambition of this entry. The basic mechanics were pretty solid, but I did sometimes have issues selecting units. Would love to see the idea expanded on.

dusho says ...
Dec 15, 2014 @ 7:47pm

cool one.. I actually replayed it a lot to try out different ways, but failed later on.. really hard game, but fun.. needs more features

Demy says ...
Dec 15, 2014 @ 9:06pm

It needs more options but looks like a good begining

Demy says ...
Dec 15, 2014 @ 9:07pm

It needs more options but looks like a good beginning

arzi says ...
Dec 15, 2014 @ 10:15pm

RTS for the compo, very impressive! Also, snowmen! :D

The controls seemed a big buggy (Mac, Firefox Webplayer), as the right clicking kept deselecting the units.

Dec 17, 2014 @ 6:28pm

It's a good start and fun to play. Still some HP bars (or other form of output) to inform the units and building life status would be nice. Maybe it's me, but I also dont see the main objective of the game, is it to be alive more time (if yes, it would be nice to have a timer), is it to kill more snowmans (if yes, it would be nice to have a kills counter). Keep working hard!

lxd1 says ...
Dec 21, 2014 @ 5:53pm


Piscythe says ...
Dec 22, 2014 @ 12:39am

This is pretty solid, especially for a first RTS. I liked the mechanics and the rain of exploding snowballs when an enemy dies. However, I eventually got bored, feeling constrained by the lack of options and not really getting the sense the the difficulty was increasing over time. Still, this is the best traditional RTS implementation I've seen in an LD compo entry.

maxmetallica says ...
Dec 29, 2014 @ 7:36pm

nice idea

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