Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Jewel Thief

by laaph - Jam Entry

You are a jewel thief and must navigate tricks and traps and (I call them turtles but they could be anything) guards to get to the jewel! Figure out the right combination of switches to get past the gates and trick floors.

Notes: The jewel itself and the hero are both taken from You may want to take this as a lesson, that place-holder art will make it in to the final game. The "cube wallpapers" are taken from Ludum Dare wallpaper page. The upvote buttons are also taken from the Ludum Dare. :) The snowman and kitten are from the Mac emoji. All other art was done for this jam during the weekend.

Oh, and the background is actually a photo of my jacket.

My friend identified as Steel Phoenix did the art for the cat and the snowman, all other artwork was done by me.

Bugs: I think that there are some, but I can't remember what they are now.

Controls: left/right to move left/right, space to jump, and left-control to activate levers.

Downloads and Links




arg-games says ...
Dec 9, 2014 @ 6:58am

Interesting approach with the random switch between the layers, but I could not find a way to do more than running and jumping around.

Is there a way to open the crates or get to the layer with the juwelery?

laaph says ...
Dec 9, 2014 @ 9:37am

The levers on the top floor open the crates. There is indeed a way to get to the layer with the jewelry. It took a lot of testing to verify this. :)

Yarr says ...
Dec 10, 2014 @ 6:55pm

The switches never point to the left for me like in your screenshot, I'm guessing this is a bug.

Bug aside I didn't really like the game. While some experimenting and exploring to get to the goal is fine, there is no feedback whatsoever on whether you're getting closer or not. Players just need to keep messing around with the switches in the hope that anything new changes.

sikosis says ...
Dec 11, 2014 @ 11:37pm

I found it a little confusing and couldn't get to the jewel or activate the levers. Character movement and collision detection otherwise seem fine.

uberscientist says ...
Dec 12, 2014 @ 2:40am


I I finally figured it out by trial and error, I don't remember it being mentioned anywhere :(

Other than that frustration... pretty fun game, innovative take on the classic platformer

lycrashampoo says ...
Dec 12, 2014 @ 9:51am

I never really internalized how the screen wrapping worked, which got in my way when I wanted to futz with the levers. There are some interesting ideas here that could make for a fun puzzle game but I think there needs to be a little more transparency as far as how the player is affecting the world.

laaph says ...
Dec 13, 2014 @ 3:23am

Sorry everyone for not explicitly saying use left-control to activate the levers!

*shame time now*

danidre14 says ...
Dec 17, 2014 @ 1:45pm

Interesting, and cool mechanics!

maxmetallica says ...
Dec 17, 2014 @ 1:46pm

reaaly nice game i enjoyed a lot

Mr.Greenhat says ...
Dec 17, 2014 @ 1:52pm

Interesting gameplay. The enemy in a crate came as a surprise :P Had no idea of how to get to the diamond though.

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