Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Colosseum Brawl

by deadpixelsociety - Jam Entry

Colosseum Brawl thrusts you into the world of intense, bloody gladiatorial combat where you must fight with everything you have to survive!

Colosseum Brawl is a single-screen 2D fighter game where you must survive round after round of bloody fighting to curry the favour of the fickle crowd.

* Jump, dodge, and roll away from harm while doing your best to survive as long as possible.
* Land hits to build up combo multipliers then land a kill for increased favour!

NOTE: There are no sound/music controls in game, sorry. You'll have to use your system volume to make it comfortable if needed. <3

EDIT @1:30am: Recompiled for Java 1.6 to help alleviate possible issues on OSX. No game changes.

* Java 6+
* OpenGL 2.0+ Compatible graphics driver
* 800x600 resolution (fixed screen size atm)

Programming: Matt Sams/The Dead Pixel Society (@deadpxlsociety /
Art: Ajmal Rizni
Music: DST (

Downloads and Links




Antworks says ...
Dec 9, 2014 @ 2:46am

Fun and pretty! A little hard not to get hit, though :P

LexGear says ...
Dec 9, 2014 @ 5:23am

Saw screenshots on twitter. Loved the gif. Unfortunately I'm having issues running JAVA games on my mac. :(

sorlok says ...
Dec 9, 2014 @ 5:24am

Good game! Needs some variety though, but it sets the "arena" mood very well!

Dec 9, 2014 @ 5:34am

@LexGear, what kind of issues? I'd love to try and help if possible.

@sorlok, thanks! I agree and we wanted more/different enemy types, but ran short on time (like always).

OttersDen says ...
Dec 9, 2014 @ 5:46am

Simple concept, a lot of fun. I love the rolling. I became a boss at evading that way after a while. I got a score of 13700! Not sure if that's a good score or not though.

Dec 9, 2014 @ 5:48am

I think that beats any score of mine so far. :) Thanks!

davient says ...
Dec 9, 2014 @ 5:53am

Fun little brawler. Would like a bit more depth to combat. Slash and run, rinse repeat works. Like crowd!

Dec 9, 2014 @ 5:54am

I really liked the art style! The gameplay itself gets a little stale after a while, but the challenge of avoiding hits makes up for it a little i feel.

ViliX64 says ...
Dec 9, 2014 @ 6:40am

Combos & shielding could improve this game by a lot :)

Germanunkol says ...
Dec 9, 2014 @ 6:40am

Just wondering - what's your own highscore? This game is pretty hard :)

Tater_hater says ...
Dec 9, 2014 @ 6:43am

Love the art a lot! looks very clean

Red Sigma says ...
Dec 9, 2014 @ 6:44am

Wow man, we had a great time playing this game. Everything it tried to be it definitely succeeded. Probably our favorite entry so far. Great job!

Dec 9, 2014 @ 6:46am

@ViliX64, we agree! It was on the nice-to-have-but-not-vital-to-core-game-play list. :)

@Germanunkol, a quick run just now got me to 8000 flat so not too bad.

Alendro says ...
Dec 9, 2014 @ 8:03pm

I like the violence. Good Job

fergarram says ...
Dec 9, 2014 @ 8:13pm

Looks good, but the download link doesn't work D:

Dec 9, 2014 @ 8:27pm

@fergarram, Hi which link isn't working for you? I'll check it out.

Trite Games says ...
Dec 9, 2014 @ 8:51pm

Oh yeah 4100 points haha. Actually a lot of fun. Agreed, combos and shielding would add so much more layers to it + enemies with different weapons and LIONS :D

Dec 9, 2014 @ 8:57pm

@ Trite Games, If we could improve it now, I'd probably add more enemy types including lions. Glad you enjoyed it :D

runvs says ...
Dec 9, 2014 @ 9:23pm

Nice game! Simple concept but very well executed.

It would have been nice if the crowd woud support you with healtphpotions or a shield when you reach certain scores (like in the hunger games).

Dec 9, 2014 @ 9:24pm

@runvs, thank you! And we agree that was another on-the-list item.

Dec 9, 2014 @ 10:33pm

Nice entry, well done. :)

Wertle says ...
Dec 9, 2014 @ 11:46pm

I really liked the aesthetic of this game. There was a lot of nice little details in it. I was a little confused with how my sword works as sometimes it felt like I couldn't stab for what seemed like no reason.

PapaCheech says ...
Dec 9, 2014 @ 11:49pm

this was so epic, and brought my wildest dreams to life in pixel form. Kudos. Kudos. FOR SPARTA

MrSun says ...
Dec 10, 2014 @ 1:01am

This is great, really like the art style!

ChronusZ says ...
Dec 10, 2014 @ 1:04am

The timing on the slash felt a little bit long for the hit-and-run type combat mechanics I think you were going for, but it wasn't a huge issue. I really liked the graphics!

LegacyCrono says ...
Dec 10, 2014 @ 1:14am

Hmm it was a bit too easy for me. Avoiding damage is simple once you get the hang of it. Before I stopped I scored 52200. It needs some variety to spice it up and add some challenge. Regardless, it was very well done. Congrats! =)

MrShoestore says ...
Dec 10, 2014 @ 1:26am

Having trouble on Mac. When pressing Enter to start, the game crashes.

sP0CkEr2 says ...
Dec 10, 2014 @ 4:27am

Nice game but it needed a little more. May more variety enemies? Nice Job.

ciaodavinci says ...
Dec 12, 2014 @ 1:54am

Great animations! The game happens very far down the screen, you could use more of the screen-space.
I wanted more depth from the gameplay
Small note: the high score didn't update with my score on the first death.

BuzzJeux says ...
Dec 13, 2014 @ 12:36am

Ahah remind me Barbarian game, hard to bit but really fun to play, gfx is also very cool, nice work !

Dec 13, 2014 @ 7:53am

There is a great color palette going in this one. The muted, sandy tones give a very immediate "gladiator" appearance and feel. It fits the theme very well, and the way the character handles is quite good.

The only thing I had repeated issues with was the responsiveness of the sword and actually swinging/hitting enemies. A lot of my sword swings didn't seem to register while interacting with the enemies -- either the sword didn't swing at all, or it swung a few milliseconds after hitting the space bar. There was no real problem without enemies on the screen, but once they came on board, I had a hard time slaughtering them. The sword swings were also a challenge to hit. I didn't know if I was supposed to keep them on the tip of my sword, or somewhere in the middle, or something else, due to the sticky interactions. :(

The game does need a bit more balance in terms of fighting, and it needs more content, but overall, it's definitely one of the more visually appealing games out there. :) Good work!

JJEvil says ...
Dec 13, 2014 @ 8:07pm

Nice one. Controls a a little tough at first. Good looking game.

JJEvil says ...
Dec 13, 2014 @ 8:08pm

Nice one. Controls are a little tough at first. Good looking game.

abdurrahmankh says ...
Dec 13, 2014 @ 10:30pm

I had fun playing this game. good arts.
I only hoped if there were some more mechanics, because it felt doing the same stuff over and over after a while. maybe some enemy types would help.

JJEvil says ...
Dec 14, 2014 @ 1:07am

I awarded you a trophy. This post explains why:

Anshul Goyal says ...
Dec 14, 2014 @ 4:42am

Downloaded the Mac build. Tried twice but none of my attacks ever hit the enemy. However, enemy is able to attack me. May be its mac specific or may be its my machine. I am not OSX 10.10.1.

spotco says ...
Dec 14, 2014 @ 6:39am

Enjoyed it, couple of problems though. Felt the invulnerable-flash was too long, and you could just stun lock an enemy AI since they would never move or attack while invulnerable. Also, got repetitive for obvious reasons.

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