Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Fera - Compo Entry


that's my second Ludum Dare entry. :>
My game uses the theme as game-mechanic.
Don't let the spawning dots leave the screen. Catch or destroy them. It's getting harder over time.

Used tools:
- Eclipse
- LibGDX
- sfxr

Downloads and Links




psychomonster says ...
Dec 8, 2014 @ 12:20pm

Hehe this is really challenging... My best try was 3:53 :) Nice idea how you get rid of too much objects at the screen. The startingScreen gfx looks nice... A little bit more gfx to the dots would have been nice, and a few soundFX too. But I like short and challenging games a lot... with my mouse at home i should have better scores ;)

anokta says ...
Dec 8, 2014 @ 10:08pm

i really like the idea, while secretly wishing for collisions between the dots. :) also, imo it would be more challenging if the life bar was much lower. keep up the good work! :)

Dec 8, 2014 @ 10:17pm

Simple concept done really well.

Dir3kt says ...
Dec 9, 2014 @ 4:14pm

Hey I want to play it on a touch screen!

alpha_rat says ...
Dec 9, 2014 @ 9:28pm

Very simple and effective mechanic, the graphics and sounds are a bit rough though
When I had some dots going out of the screen, they just kept spamming, nothing particular happened

ruthiepee says ...
Dec 9, 2014 @ 10:35pm

Time: 4:29. Simple concept, very simple graphics. I had fun but I could definitely see this as more enjoyable with touch controls.

pht59x says ...
Dec 9, 2014 @ 10:36pm

Quite an original idea. Will do well on a phone or tablet with better sound (and graphics).

Brassawiking says ...
Dec 9, 2014 @ 11:16pm

Nice idea. The explosions could be a bit faster since the circles move at the same pace right now.

asobitech says ...
Dec 10, 2014 @ 9:26am

Needs to a available as a mobile game.

Shackhal says ...
Dec 12, 2014 @ 10:44pm

I like the concept idea and his progressive difficulty. Still, I would like it to be more eye-catching and friendly. And a better sound xD.

Overall, I like it :)

mrexcessive says ...
Dec 13, 2014 @ 3:59pm

Hi there. Oh dang, this is great game mechanic. Needs a bit of polish. Also maybe a little tricky early on - not to lose but to let some dots off. Good job!

Fera says ...
Dec 13, 2014 @ 11:55pm

thank you all for that feedback. :D
yes, i srsly consider to develop a touch-version.

01rafael says ...
Dec 14, 2014 @ 9:00pm

I'm not sure that I'm dig in gameplay. But I like this minimalistic style!

Xanjos says ...
Dec 14, 2014 @ 9:14pm

Simple but brilliantly executed idea (and much harder than you think). I really like how as soon as drag another dot, the one you previously stopped starts moving again.

Pulsartronic says ...
Dec 14, 2014 @ 10:18pm

Lol. Really addictive. I couldn't stop playing. The bomb is a really good point to take in consideration. Really love this game. Congratulations for your solid entry.

hitchh1k3r says ...
Dec 15, 2014 @ 1:22am

The first sound effect that played was louder than I expected and slightly late so it startled me, but that's probably an issue with libGDX/HTML5 not preloading the sounds. I managed 4 minutes 58 seconds, and it was very challenging. I liked the game, good job.

Rothens says ...
Dec 15, 2014 @ 10:56am

funny concept :D

RonnyEGT says ...
Dec 17, 2014 @ 12:20pm

It was an interesting concept that gave me a fun experience, included it in my random LD31 gameplay video:

Fera says ...
Dec 20, 2014 @ 2:09pm

awesome. :D
thank you very much!

snickersnacks says ...
Dec 27, 2014 @ 6:29am

Amazing idea. Addicting and stressful right off the bat. Wanted more control effects like a paddle power up to swipe a bunch at once when things get hectic. NO AUDIO!? Want simple blip bloop kablam! sounds.

NicePenguins says ...
Dec 28, 2014 @ 7:17pm

Nice concept :o

maxmetallica says ...
Dec 29, 2014 @ 7:32pm

nice work

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