Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

DotKeeper

by Fera - Compo Entry

Hi,

that's my second Ludum Dare entry. :>
My game uses the theme as game-mechanic.
Don't let the spawning dots leave the screen. Catch or destroy them. It's getting harder over time.

Used tools:
- Eclipse
- LibGDX
- Paint.net
- sfxr

Downloads and Links


Ratings

Coolness57%
#237Theme3.88
#495Innovation3.21
#752Fun2.88
#856Humor1.95
#872Audio1.97
#911Overall2.85
#1028Mood2.27
#1160Graphics1.91

Comments

psychomonster says ...
Dec 8, 2014 @ 12:20pm

Hehe this is really challenging... My best try was 3:53 :) Nice idea how you get rid of too much objects at the screen. The startingScreen gfx looks nice... A little bit more gfx to the dots would have been nice, and a few soundFX too. But I like short and challenging games a lot... with my mouse at home i should have better scores ;)

anokta says ...
Dec 8, 2014 @ 10:08pm

i really like the idea, while secretly wishing for collisions between the dots. :) also, imo it would be more challenging if the life bar was much lower. keep up the good work! :)

Dec 8, 2014 @ 10:17pm

Simple concept done really well.

Dir3kt says ...
Dec 9, 2014 @ 4:14pm

Hey I want to play it on a touch screen!

alpha_rat says ...
Dec 9, 2014 @ 9:28pm

Very simple and effective mechanic, the graphics and sounds are a bit rough though
When I had some dots going out of the screen, they just kept spamming, nothing particular happened

ruthiepee says ...
Dec 9, 2014 @ 10:35pm

Time: 4:29. Simple concept, very simple graphics. I had fun but I could definitely see this as more enjoyable with touch controls.

pht59x says ...
Dec 9, 2014 @ 10:36pm

Quite an original idea. Will do well on a phone or tablet with better sound (and graphics).

Brassawiking says ...
Dec 9, 2014 @ 11:16pm

Nice idea. The explosions could be a bit faster since the circles move at the same pace right now.

asobitech says ...
Dec 10, 2014 @ 9:26am

Needs to a available as a mobile game.

Shackhal says ...
Dec 12, 2014 @ 10:44pm

I like the concept idea and his progressive difficulty. Still, I would like it to be more eye-catching and friendly. And a better sound xD.

Overall, I like it :)

mrexcessive says ...
Dec 13, 2014 @ 3:59pm

Hi there. Oh dang, this is great game mechanic. Needs a bit of polish. Also maybe a little tricky early on - not to lose but to let some dots off. Good job!

Fera says ...
Dec 13, 2014 @ 11:55pm

thank you all for that feedback. :D
yes, i srsly consider to develop a touch-version.

01rafael says ...
Dec 14, 2014 @ 9:00pm

I'm not sure that I'm dig in gameplay. But I like this minimalistic style!

Xanjos says ...
Dec 14, 2014 @ 9:14pm

Simple but brilliantly executed idea (and much harder than you think). I really like how as soon as drag another dot, the one you previously stopped starts moving again.

Pulsartronic says ...
Dec 14, 2014 @ 10:18pm

Lol. Really addictive. I couldn't stop playing. The bomb is a really good point to take in consideration. Really love this game. Congratulations for your solid entry.

hitchh1k3r says ...
Dec 15, 2014 @ 1:22am

The first sound effect that played was louder than I expected and slightly late so it startled me, but that's probably an issue with libGDX/HTML5 not preloading the sounds. I managed 4 minutes 58 seconds, and it was very challenging. I liked the game, good job.

Rothens says ...
Dec 15, 2014 @ 10:56am

funny concept :D

RonnyEGT says ...
Dec 17, 2014 @ 12:20pm

It was an interesting concept that gave me a fun experience, included it in my random LD31 gameplay video: https://www.youtube.com/watch?v=Ei_gJeG5cgM

Fera says ...
Dec 20, 2014 @ 2:09pm

awesome. :D
thank you very much!

snickersnacks says ...
Dec 27, 2014 @ 6:29am

Amazing idea. Addicting and stressful right off the bat. Wanted more control effects like a paddle power up to swipe a bunch at once when things get hectic. NO AUDIO!? Want simple blip bloop kablam! sounds.

NicePenguins says ...
Dec 28, 2014 @ 7:17pm

Nice concept :o

maxmetallica says ...
Dec 29, 2014 @ 7:32pm

nice work

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]