Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Breach 'N' Clear

by Crawler Studios - Compo Entry

Plot:

You play as a SWAT team member trapped in the middle of a heist. The Player [you] must take out criminals, and escape the buildings alive. Use your Riot Shield and Flash Grenades to get through, and get to the extraction point.

Controls:

[A] and [D] to move left and right

[W] to jump

[S] to throw a grenade

[SPACE] to punch/hit with shield

Features

- Walk over green cubes to get more health and grenades.

- Watch the time, and try to beat your best!

Bugs to note:

Please understand that this was made by a one-man-team in ~12 - 16 hours, so you might find a few more bugs than mentioned.

- No Sound on Resupply (don't worry, still works)

- Player looks forwards or backwards (just move left & right to fix)

- No high score (I know this isn't a bug, but it couldn't be implemented due to a glitch found during development. Might add it in later, might not)

How It Fits Ludum Dare 31's Theme (Entire Game On One Screen)

Obviously, themes are up to interpretation, so this is how I interpenetrated it. You see, there are three levels in the game, but all in/on the same scene/map. The camera does not change location's as well. Therefore, the entire game is played on 'one screen' which is the game camera. Hopefully that made sense.

Credits

- Game created by 'Crawler`Games (me)

- Used Unity, Blender, GIMP, and Paint

- Made for Ludum Dare, 48 hour Compo

Downloads and Links


Ratings

#795Audio2.25
#1006Innovation2.41
#1049Theme3.00
#1154Graphics1.94
#1168Fun2.00
#1187Overall2.24
#2217Coolness17%

Comments

SnoutUp says ...
Dec 8, 2014 @ 5:13pm

I really wanted to be able to reflect enemy bullets with my shield! Pretty good platformer for a solo entry, anyway!

Drtizzle says ...
Dec 9, 2014 @ 6:08pm

Jumping is weird, it should be possible to alter your direction when you're in mid-air. Level design is very basic.

Very nice music!

Decent job overall.

dusho says ...
Dec 9, 2014 @ 9:10pm

strange camera placement, made it harder to jump on platforms
grenades is weird choice of weapon here..

trykondev says ...
Dec 10, 2014 @ 2:22am

I agree that the camera angle probably isn't the best. I really liked the music!

Murchurl says ...
Dec 10, 2014 @ 5:45am

I really like the camera angle. Makes me feel like a child using my imagination to interact with the object. Nice audio in background but the shield sound is off putting. Controls are a bit weird too, still for a solo entry it's pretty good!

Groydis says ...
Dec 10, 2014 @ 10:43am

I like your interpretation of the theme, I actually read it after I played and I got it. That's the cool part, sadly the controls are not great, very very annoying. I felt like the game need more polish. It's a great start though and I do see a ton of potential in it.

GAFBlizzard says ...
Dec 10, 2014 @ 12:13pm

The controls were difficult to get used to. Interesting camera perspective swinging back and forth! It was amusing how the criminals would spin around when you got near.

becker929 says ...
Dec 10, 2014 @ 9:54pm

Nice explanation of the theme :)

The controls were difficult: not very smooth, and if I jumped before running toward a platform I had no air control. I feel like this was probably your first time making a platformer? It's actually pretty difficult right? Also there were some collision issues, and I was confused about what indicated my health. Lastly, the music has potential, please keep learning about music :)

Good job on finishing LD31!

mrexcessive says ...
Dec 11, 2014 @ 8:39pm

Hi there. Had problems with combat, things missed, couldn't aim. Music seemed a bit out-of-theme with the combat.Liked the camera angle and range to player... nice overview. Good job!

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