Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by micaldom - Jam Entry

Downloads and Links




Dec 10, 2014 @ 4:36pm

The flor is a bit slipy, the physic is a bit random.
Now the game is not very interesting but it could be very fun , with all this "randomness" if you add an scoring system. (just a chronometer trying to survive as long as you can, keeping the best time)

banana4life says ...
Dec 11, 2014 @ 9:51pm

Not very interesting and it crashed after a couple of rounds

Harley77 says ...
Dec 19, 2014 @ 4:05am

Seems like there is a physics issue, plus not sure what the goal is.

Andy Gainey says ...
Dec 25, 2014 @ 4:06pm

The controls were quite sluggish, and I couldn't figure out precisely what was causing the sudden changes of velocity. It didn't seem to be the orange balls, because sometimes I could be right next to them without being affected, and other times I'd fly away suddenly without any orange ball being near. The same with the rotating arrows.

But overall, the use of all edges of the screen as the only loss condition and the use of physics to push you toward the edge might hold some gameplay potential.

Any reason the platforms were practically the same color as the background? I didn't even realize there were platforms for the first few seconds of gameplay.

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