Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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One Screen Universe

by zeal - Jam Entry

One Screen Universe is my fourth LudumDare game and I think that this is bound to be my favourite of the bunch. I hope you enjoy it! I had bigger plans, of course, but the time limit is just a bit short for a one guy "team". I had a blast, again. Thank you for playing my game.

Instructions:

A,D, LeftArrow, RightArrow - rotate the ship
W,S, UpArrow, DownArrow - move only if you need to
SPACE - shoot the restore gun (aim at the space ore called Restorium)
SHIFT + A,D, LeftArrow, RightArrow - slower rotation
R - restart
ESC - exit

edit: -added Mac and Linux ports (both untested, so if you play on these platforms, please tell me if they work correctly)
-bugfix: one line of code was moved a few lines, meaning the laser is now properly dealing damage to Restorium

Downloads and Links


Ratings

#647Audio(Jam)2.08
#730Theme(Jam)3.28
#796Innovation(Jam)2.54
#832Graphics(Jam)2.52
#919Mood(Jam)2.29
#950Fun(Jam)2.28
#967Overall(Jam)2.48
#1659Coolness41%

Comments

ajayajayaj says ...
Dec 9, 2014 @ 11:23pm

Cool!

error031 says ...
Dec 9, 2014 @ 11:26pm

Nice idea, I like it :)

dalbinblue says ...
Dec 9, 2014 @ 11:27pm

A good start to a game. It was a little confusing with the tumbleweed like object. I'm not sure what they did, and I'm guessing they were a feature you started to write but ran out of time to do. My other suggestion would be to add some sort of scoring system. I didn't see anywhere an indicator of how many pieces of ore I shot down or how long I survived. For games that are "play until you die," either of these would be a good indicator of how well you played and would spur additional plays.

Ken Scott says ...
Dec 9, 2014 @ 11:39pm

Pretty good. I feel that moving the ship could be more useful, as is you spring back into the asteroid and still get hit.

Zwergesel says ...
Dec 10, 2014 @ 3:46pm

A little rough but decent graphics. What do the grass thingies do?

Dec 10, 2014 @ 4:02pm

Sorry, but I can't say anything good about this game.

zeal says ...
Dec 10, 2014 @ 4:04pm

Thanks guys, I really appreciate it. It's comments like these that help developers to grow. I'm gonna make another version of the game, soon, where I'll implement all the ideas that I planned for the game and I will add more based on your comments. The "grass thingies" were part of a game mechanic which I really wanted to have in the game but I didn't make it because of deadline.

zeal says ...
Dec 10, 2014 @ 4:11pm

Yaroslav Kravtsov: Thanks for your honesty. Well, I welcome any comments. Say even bad things, I want to improve!

alfadur says ...
Dec 10, 2014 @ 4:21pm

Cool concept! I suppose it was already planned, but it would be nice to have some penalty for going too far off the screen so that the player couldn't just fly off backwards while keeping shooting towards the center.

rayman1900 says ...
Dec 10, 2014 @ 5:51pm

Liked it, and also a challenge if needed to move while pulled back to the center!

aidinviper says ...
Dec 10, 2014 @ 5:53pm

i love the name .

Larzan says ...
Dec 10, 2014 @ 5:55pm

Nice, simple concept, well implemented, was fun. Would be nice to zoom out with time or sth. similar.
Well done!

Geckoo1337 says ...
Dec 10, 2014 @ 11:17pm

Interesting shooter which used some strange physics. Neat ++

Dec 11, 2014 @ 10:31am

zeal, I can recomend you to try to develop your idea about centering camera on spaceship. Like we watch from ground and control rocket remotely. Rocket can fly anywhere, but camera can't move so fast. Player can play about choosing between mobility and visual control over the situation.

zeal says ...
Dec 12, 2014 @ 4:43pm

Yaroslav: nice idea and I think I will implement it in the next version of the game. It reminds me of certain old platformers where you got near the side of the screen and had to wait for the camera to slowly move so the player was in the center. When this compo began I had an idea for a game where your goal was to find Earth. But instead of moving somewhere with the ship, you had to hit certain objects and only then the camera would zoom out a little bit. It mattered where the objects were hit: if the hit was made in the upper left corner then the camera showed more of the upper left region. On the other hand if you hit a wrong object then it would show less in that region. Each game the Earth is always somewhere else. Don't know if this concept would be fun in the end but I'd like to try it.

Dec 12, 2014 @ 7:28pm

Neat entry, liked the graphics. Movement felt a little stiff when rotating. Nice job!

01rafael says ...
Dec 17, 2014 @ 9:14am

Good work for a one guy "team")

maxmetallica says ...
Dec 29, 2014 @ 7:29pm

nice work

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