TURN it UPby pkenney - Compo Entry
Post-Comp Success Note:
This game had raw potential, but based on the feedback below you can see it was VERY confusing to many players, and frankly the tutorial is totally overbearing in this version. The controls are also too sloppy with the inertia.
After the compo I resolved to clear up the confusion *AND* completely eliminate the tutorial. I challenged myself to explain this very unusual game with no tutorial and just one screen with a few words of instruction. The rest I resolved would be "self-discoverable."
I went through several rounds iterating on this, removing rules and changing the way information is displayed to bring cause and effect together, and then forcing friends and strangers alike to play while I watched.
I also removed inertia and retooled the player's movement a bit. The player now has much tighter controls which allows the game to get even MORE insane, if you can believe it.
After numerous iterations I had it down. I posted the refined game to GameJolt, where it got noticed by the editor and featured for a weekend, drawing over three thousand players. It also got a small write-up on RockPaperShotgun.
Then a player - a stranger to me - SOLVED the game by posting a youtube video of himself scoring an unbelievable streak of ONE HUNDRED, demonstrating he could go infinite. As you see in the comments below, I had always believed this was theoretically possible, but to have the internet just reach out and solve my game was an amazing feeling. Sadly, this video has been taken down. :(
None of this would have been possible without Ludum Dare providing the reason to start and finish a game, and the honest thoughtful feedback from all of the players which really helped me to see where the problems lay.
I have included a link to the GameJolt version below, that's the one you want to play if you're coming to this game now.
TURN it UP!
In this strange game, your goal is very simple: turn the world as fast as you can.
But watch out! With each turn, crates drop from the ceiling and hatch nasty enemies that you'll need to deal with.
How fast can you handle?? Earn a score badge from 1 to 10 for each rotation based on the time you took to rotate. But if you get hit, you'll score a nasty ZERO, so don't go so fast you lose control of the game.
Once you have these odd rules down, it becomes easy to get safe rotations. Then you can start working on your badge streaks shown in the bottom right as (current / best).
Green Streak counts how many 5-or-better badges you get in a row. Gold Streak counts how many 10s in a row you get.
I have posted my high scores: green streak 55, gold streak 19.
I think this game stands up under pretty extreme play, and is right on the edge of theoretically solvable. But it unfortunately confuses a lot of players in the initial moments. Get over that hump and I think you can find the fun!
Hope you enjoy.
(Warning: I think the sound is a bit high, despite name of game you might need to turn it down a bit before playing. My bad.)
Downloads and Links
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