Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by MrLeePerry - Compo Entry


The essence of Frogger, in a randomly generated dungeon, um... with backstabbing. What's not to like?

Here's what you need to know... see that door on the FAAAAAAAR right? Get to it. Done.

You can run into an enemy from behind to kill him! It's risky stuff, but earns more points! The dungeon happens to be 100 steps wide.

I always wanted to try making a game in a banner basically. This was a good chance. It's panoramic. Like wide, VERY wide. Like, banner ad wide. 8:1 wide 1200x150. Blow that non-Chrome web browser open and enjoy!

You have some serious monitor space? Want 2000x250? Try this link:

I had a great time making this! I focused on mechanics prior to doing anything to make it look better than moving cubes, and I really enjoy playing it. I've been on a Frogger/Crossy Roads kick lately and this was something I wanted to try. I wanted some time to make a torch effect, and some gratuitous gib death maybe, but, such is LD48.

All the audio is recorded on my phone and edited in audacity, haha. I randomly generated music, slowed it down and made it "orc-like". That was fun :) I'll probably go ahead and make a version that scrolls soon, I enjoy the game enough to mess with it some post-jam for once.

Also, I'm not really doing PC and Mac builds. The funky aspect ratio plays hell on the various stand alone builds. I'm really sorry if you're one of the few who download entries!

Downloads and Links




Timm638 says ...
Dec 8, 2014 @ 1:47pm

Makes Fun, the unusual screen size makes it something special.
Good Idea, and good realization!

brokenbeach says ...
Dec 8, 2014 @ 1:50pm

Gorgeous visuals, great atmosphere, lots of fun. A really great submission. The way the frame is framed, with only the player, start and goal highlighted is very clever.

Well done!

brokenbeach says ...
Dec 8, 2014 @ 1:51pm

game* is framed

Dec 9, 2014 @ 3:18am

Really like the idea of the game being kind of a banner.
Great atmosphere.

error031 says ...
Dec 9, 2014 @ 3:20am

nice graphics, great gameplay!

Cat says ...
Dec 9, 2014 @ 3:21am

Fun! It's simple, but I played it for awhile! I think the fact that the enemies collide with each other makes the game interesting. I wish the restart loop was a little quicker (it feels a little drawn out and I just want to get back in and try again!)

cdwaddell says ...
Dec 9, 2014 @ 3:22am

This was very cool. I love the idea of a game fit into a banner. Now I want to design advertisement games. I like the art and style of the game quite well and the simple nature. Was simple and pretty hard. Tight design as well, no power creep, excellent work.

digibody says ...
Dec 9, 2014 @ 3:22am

unusual, and fun. Lots of fun, great submission, really liked it.

harley77 says ...
Dec 9, 2014 @ 3:23am

Awesome all around. Very unique style and the graphics are awesome.

Dec 9, 2014 @ 3:23am


pkenney says ...
Dec 9, 2014 @ 3:27am

Very nice - a small scope done really well. Had a great mood. The difficulty was just right - it took me several tries before I learned to be really careful and then I was able to beat it just when I was about done. Also, the controls were tight and the enemies predictable, obviously key for this kind of game.

One thing, though... I never realized you could backstab anyone! It didn't make me learn this or tell me (unless I missed it).

Innovative use of the shape and nice nod to the theme. Congrats on a sweet game.

Sakuyan says ...
Dec 9, 2014 @ 7:01am

Really nice visuals! The colors you picked for the dungeon was really cool. I like the idea of having backstabs as your form of offence. I wish there was a way to make the game a bit bigger on my screen, because it was a bit thin.
Other than that, the controls felt pretty nice.
Also Thanks for the feedback!

Alter says ...
Dec 9, 2014 @ 10:42am

Great game! Nice idea and realization. Very addictive and funny.

Dec 9, 2014 @ 3:25pm

Great entry. Loved the mood and style. Loved how the wide screen is basically a progress bar. Neat idea. Still trying to make it all the way across :)

Ekanaut says ...
Dec 9, 2014 @ 4:20pm

Great concept and looks fantastic. Well done Lee!

Dec 9, 2014 @ 4:56pm

Cool idea, really nice graphics, love the lighting effects, its almost a shame I couldn't get a closer look at them. Still the crazy aspect ratio is an interesting choice. Good sense of atmosphere too, nice job.

mtanton says ...
Dec 9, 2014 @ 10:36pm

Very cool use of the theme. The whole aesthetic is really nice. Good job!

ruerob says ...
Dec 10, 2014 @ 10:12pm

It was a little bit tiny. but fun to play. Thank you for your game.

mrexcessive says ...
Dec 11, 2014 @ 1:12pm

Hi there. Looks and sounds great. My reactions are just not up to it... seems that the run speed is not enough to catch up with mobs, so you have to run into them at their turn point. Only got about 200 pixels across... Good job though!

SusanTheCat says ...
Dec 14, 2014 @ 2:14am

Cool idea! My poor eyesight! Very much like rogue & frogger.

Dec 14, 2014 @ 2:24am

Fantastic entry. Fun, replayable, with great mood.

The banner idea is really engaging and only suffers a little bit from being a little bit small on the screen.

One of the games I'll look forward to coming back to!

mathmadlen says ...
Dec 19, 2014 @ 9:52pm

You picked a very unusual ratio, and made very good use of it - clever idea. The mood is also fitting, with the light, music and sound effects. My only gripe is that the player speed is something I would expect from a rougelike, turn-based movement, and the enemies are pretty fast in comparison... Anyway, fun game!

SimianLogic says ...
Dec 29, 2014 @ 4:32pm

2150. I would've liked it a lot more if it was bigger (really hard to time the assassinations at that scale). The camera could've panned along with us, but I guess that doesn't fit the them quite as well.

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