Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

The Robot Gardener of Donut Planet

by racebennon - Jam Entry

You are the Robot Gardener of Donut Planet!

Move your gardener left and right with the arrow keys, or the left stick on XBox 360 controllers.

- You start with 30 seeds.
- Press S (XB360: A) to plant a seed.
- Press A (XB360: X) to water your seed and make it grow.
- Once your plant is fully grown, harvest it with F (XB360: Y) to collect more seeds. Every 5 seconds, your machine will consume a seed.
- Watch out for weeds! Weeds appear after every 3 actions you take, and make Donut Planet spin FASTER! Press D (XB360: B) to kill weeds.
- Survive as long as you can for the best score!

Spinning too fast? Make sure you're killing the weeds.

Trouble targeting things? The spigot on the top of your thingy is what needs to be over your target.

Downloads and Links




ViliX64 says ...
Dec 9, 2014 @ 6:38pm

I wasn't able to control the game whatsoever, but it seems like a pretty insteresting fun idea :)

indie4fun says ...
Dec 9, 2014 @ 6:44pm

The graphics are beautiful but the gameplay is insane. It's very difficult to understand the game mechanics, the speed is very high at the beginning, maybe it should be more progressive.

Manderxan says ...
Dec 9, 2014 @ 6:45pm

Fun game, but pretty hard. Kill those weeds ASAP! Could make a great mobile game, with some nice sound and music added.
When I think about it, you could reduce the controls to just one button instead of ASDF to make it a bit simpler.

Macecraft says ...
Dec 9, 2014 @ 6:51pm

I really enjoyed the graphics in this game. And game idea wise, I could clearly see what you were driving at. Unfortunately your introduction screen doesn't offer much direction, and it seems that the gameplay isn't quite there. My friend commented on a sense of motion sickness going into this, but I didn't experience this. Nice entry though!

Thermite says ...
Dec 9, 2014 @ 6:55pm

I had fun! Not an idea I've seen before :) I did find it a bit tricky to get the timing right though, even with the tip about the spigot.

Neil says ...
Dec 9, 2014 @ 6:57pm

Actually quiet fun. Got the hang of it after a few tries. Love the graphics and the idea. Could use sound. After I stopped playing my whole desktop was spinning :)

local minimum says ...
Dec 9, 2014 @ 7:13pm

Fantastic graphics and a great idea. My donut was clearly spinning out of control quite fast though, partly because it was rather hard remembering what did what as well as even though I was spamming D, I failed to remove weeds fast enough.

I think having some UI at the top or bottom with icons and keyboard buttons would be good.

For the weeds and probably seeds as well, I think the hit boxes should be larger, maybe 1.5 or even 2x the sixe of the sprites. Else it become too hard way to fast. At least for me.

But all in all, I found this a really interesting idea and great artwork.

wilbefast says ...
Dec 9, 2014 @ 7:43pm

Interesting use of spinning world in order to keep to the theme :)

There's a serious feedback issue though: I needed to write down the different interactions on a piece of paper to play, as they all look like same thing (green orb) or am I playing it wrong? I think just having a different colour for each would really help. Also had really trouble hitting the weeds :/

I think this is an interesting concept though, it'd be worth taking it up and ironing out some of the kinks.

thopis says ...
Dec 10, 2014 @ 8:08am

Great concept and the artstyle is gorgeous!

Dec 12, 2014 @ 8:31pm

Nice graphics, pretty challenging game. Nice job!

Dec 13, 2014 @ 4:29am

I agree with indie4fun and some of the other commenters. Honestly, I had a really hard time figuring out what the weeds were that I was supposed to kill--just graphically, since I was expecting to start out the game with zero weeds. Some more feedback about when I was doing things correctly or incorrectly would have helped, as would have perhaps some mouse-and-keyboard controls.

In general the graphical direction is really nice, and even though I ended up getting a bit of a headache from the spinning at the end, I thought it was a novel mechanic. Thank you for the game!

mortus says ...
Dec 15, 2014 @ 12:14pm

First time I've played I've remembered hotkeys incorrectly and wasn't be able to do anything, so the wheel rotated like no tomorrow and I didn't lose anyway for a few minutes (I guess I've not spent any seeds or spent a little). Well. After 30 minutes of sea sickness and fighting with myself to launch the game again, I was able to play at last, and figured out it's quite a nice game when you know how to play it. :D Memories of my first try would torment me in my nightmares for days, though, I'm afraid. :D

Also I'm pretty sure sometimes I'm spot on the weeds, but they won't disappear 50% of the time anyway. Maybe i just can't aim.

cxsquared says ...
Dec 17, 2014 @ 6:50am

Really hard but really fun idea. Good work.

freaknarf says ...
Dec 21, 2014 @ 12:00pm

Cool !! At first i didnt know what i was doing, so i was like "great the planets rotates faster !! i'll continue to blast asdf!!" until it rotates so fast i could not see anything :) then i read help, relaunched it and still dont get it hahaha ! anyway visuals are great and concept seems interesting !

01rafael says ...
Dec 29, 2014 @ 5:44pm

Wow! Graphics is really wowed me!

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]