Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Voxey Adventure

by Pepelumen - Jam Entry

Voxey is not a game itself, it's rather an "engine" for games based in cubes. There are no physics, but interactions between cubes. The idea is that the environment changes constantly, creating and destroying cubes while you play. So you can explore a changing world that fits in one screen.

I have a lot of ideas to add, but 72h were few for me. I'm sorry that it doesn't feel like a finished game, but I prefered to spend more time with the basics of the world and the mechanics. Please feel free to ask, criticize or suggest :)

Arrow keyps = move
Spacebar + arrow keys = jump
Enter = switch on button and pick up grey cubes.
C = put a grey cube (if you picked one)
-you can jump on a cube you just put-

Downloads and Links




Javabot says ...
Dec 9, 2014 @ 2:29am

very cool, and rather enjoyable. Sadly, I couldn't get past the second puzzle (after the button).

samfreeman05 says ...
Dec 9, 2014 @ 3:08am

Simple but fun in the same time, i like that kind of puzzle

jackrugile says ...
Dec 9, 2014 @ 3:09am

Hmmm, didn't rate, because I couldn't get the control to work. It would only rotate with arrows, but nothing else would trigger anything.

Dec 9, 2014 @ 3:09am

An enjoyable puzzler. This'd be great with more juice.

psychonull says ...
Dec 9, 2014 @ 3:09am

nice little game! .. I'd like to try some more puzzles. cheers

Dec 9, 2014 @ 3:09am

shame that there was so little content. The core mechanics seem solid, and there's a lot of room to expand upon what you have with some more complex puzzles. I really hope you continue this after LD!

friken says ...
Dec 9, 2014 @ 3:10am

Sorry but I couldn't figure out how to play this game. But I like the boxes kind of moving around using physics.

Pepelumen says ...
Dec 9, 2014 @ 3:10am

Thanks! For that puzzle, you have to pick up the grey cube, then put it in the left wall and jump on it to and reach the third button.

SoulGame says ...
Dec 9, 2014 @ 3:11am

"You won wtf such short" x) Nice one. Took me a while to figure out things at first but it could be a nice game (or an useful engine). Good luck working on that.

Phyyl says ...
Dec 9, 2014 @ 3:11am

I like the idea. As you said, a bit more level design and it would really be a nice game. Keep working on it and remember that LD is for having fun first! Don't be sorry!

SinistraGames says ...
Dec 9, 2014 @ 3:13am

Seemed like a really nice idea. Well, for focusing only on the engine, it definitely did the job!

Muush says ...
Dec 9, 2014 @ 3:25am

It looks good, I just couldn't figure it out :(

Taldius says ...
Dec 9, 2014 @ 3:40am

Nice game, it reminds me of some old playstation games.
Good job, heaven if it's really short xD

guimonpa says ...
Dec 9, 2014 @ 8:38pm

Love how the cubes shake when you move. Would like to see some more puzzles!

Dec 10, 2014 @ 12:40pm

interesting game :)

dekkuran says ...
Dec 10, 2014 @ 6:55pm

I'm not sure I quite got. I could pick up the cube and move around and place it. But I didn't manage to figure out how to trigger anything else! ;p

Pepelumen says ...
Dec 10, 2014 @ 11:57pm

dekkuran: you have to use the cube to reach the third button. Put the cube against the wall and jump on it (jump = spacebar + arrows). Then jump again to reach the top of the wall and trigger the button :)

OFF says ...
Dec 12, 2014 @ 11:25am

Really nice basics, the look is nice and i love the movement of the cubes when you walk on them. I'm less fan of the main character but it works.
The puzzle are really simple but badly explain.
A good base to make a nice looking game.

hogtrick says ...
Dec 12, 2014 @ 1:03pm

Very nice idea. Would love to play a more complex version.

gladers says ...
Dec 12, 2014 @ 1:20pm

Great game! Very creative in making it fit on 1 screen with changing the blocks :D

insane66 says ...
Dec 14, 2014 @ 2:19am


GarethIW says ...
Dec 15, 2014 @ 9:42am

Such short, very WIP, much cool!

Rodaja says ...
Dec 15, 2014 @ 7:46pm

Habría estado genial si una vez terminado lo que hay pudieras coger también los cubos verdes, de modo que puedas construirte tu propio «mundo en una pantalla» con los cubos existentes.

Me inquieta que los cubos móviles tengan trazo en las aristas y el personaje no :S

Personalmente hubiera puesto que arriba te moviese hacia arriba a la derecha y no arriba a la izquierda, pero eso es totalmente una cuestión personal.

Los cubos temblando al moverte por encima son adorables.

Logun says ...
Dec 17, 2014 @ 9:14pm

Too short sadly to appreciate level design that could be cool. Absolute controls with arrows in a 3/4 view is maybe not the better solution. You should try relative controls (up arrow always go front, left and right turn)

Dec 18, 2014 @ 11:47pm

All right. The first game of the Ludum I've been able to fully pass. Congratulations.

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