Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by chikun Dev Team - Jam Entry

OS/X and OUYA versions coming soon.

Aketa has been trapped in a maze for as long as she can remember. It is cold, lonely, and frequently changes. But one day she finds an orb, a symbol of hope.

Features a killer credits song.

Downloads and Links




Yarr says ...
Dec 8, 2014 @ 10:59pm

Great entry, I really like what you did with the theme! The dynamic music was neat.

Jumping did feel a bit "floaty" (maybe try downwards acceleration rather than a fixed fall-speed?). And the ability to adjust the volume would have been appreciated.

This is a good and fun game. You all can be proud of what you've made this weekend if you ask me.

MrBadIvan says ...
Dec 9, 2014 @ 4:01pm

Can't download Windows version. Error 522

Dec 9, 2014 @ 4:28pm


MechanicMoon says ...
Dec 9, 2014 @ 4:33pm

Wonderful game. I like the music, sounds and gameplay. I love the constant comments of Aketa and the theme is used very well ¡Good job!

Madball says ...
Dec 9, 2014 @ 4:33pm

Wow! I'm speechless! The song turned out perfect! And music was also cool and fitting.
Aketa's hair is too polygonal, though. It's like a solid orange triangle on her head.

BtheDestroyer says ...
Dec 9, 2014 @ 4:33pm

I don't think it was floaty and that the physics were pretty solid. Too many people think that platformers need advanced physics engines when the original, simple games are still so popular.
I don't love the idea of "impossible" jumps though so the one block large opening that you have to jump into was a bit irksome. Other than that, great game.

Sharky says ...
Dec 9, 2014 @ 4:34pm

After you get the orb you can't get down without dieing, there needs to be a step you can jump down to. Also in game it needs to tell you how to wake up and to hold space to jump higher

cyrus says ...
Dec 9, 2014 @ 4:37pm

Great use of the theme. Really liked the level design, even though I had to try many times on the last level. Well-polished!

naufr4g0 says ...
Dec 9, 2014 @ 4:40pm

I like how you read the idea of "entire game on a screen". I like graphics, changing music. I also think the game is very fun. :)
I don't like how player jumps.. :(

yokcos700 says ...
Dec 9, 2014 @ 4:42pm

Good fun. Not a great fan of the constant fall/jump speed or the visual style, but the level design I dare say is sublime. Music's pretty great too.

Boracho says ...
Dec 11, 2014 @ 2:14pm

was a fun game. Bit frustrating, but that's how I like my platformers. art leaves a little to be desired and the music's a bit bland but nothing game breaking. also a nice subtle use of the theme. good stuff!

HuntTheWumpus says ...
Dec 11, 2014 @ 3:52pm

Nice puzzle platformer, controls were a bit slow, but still acceptable. And of course awesome credits screen :D

Dec 12, 2014 @ 3:36pm

Really nice use of one screen. I Included it in part 9 of my Ludum Dare 31 compilation video series, if you would like to check it out :)

EquipeJAM says ...
Dec 12, 2014 @ 11:42pm

Good Job ^^

Dec 15, 2014 @ 2:08am

Hmm..... I really liked this (the feel of it, the music especially, the comments from the character while playing), but I felt like the checkpointing was regrettably unforgiving. I'm talking in particular about the game not saving after you pick up the yellow orb-- it doesn't seem fair given the way the rest of the game worked to have the objective change without saving progress. Jumping didn't feel too floaty or anything to me, though. It's a good, hard, fun platformer.

Thank you for the game!

cxsquared says ...
Dec 17, 2014 @ 6:48am

Really cool idea to fit the theme. The level changes look really cool. Nice work.

Hellequin says ...
Dec 17, 2014 @ 8:15pm

Nice concept! I like how you deal with the theme! Well done!

01rafael says ...
Dec 29, 2014 @ 5:43pm

Reminds me prince of persia xD

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