Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Maze of Titans

by Piscythe - Compo Entry

This game was made for Ludum Dare 31 "Entire Game on One Screen." It is a pseudo-roguelike in which the player uses 3 powerful abilities to battle 7 enemy types in a highly destructible environment.

Instructions:
You are the Blue Square.
Your goal is to kill the Giga-Titan. (The 4x4 red square.)
To do this, you need to charge the Ultra Cannon by collecting shards dropped by killing each of the 10 titans. (The 2x2 red squares.)
Titans regenerate health, so before you fight one you'll need to collect powerups to increase your burst damage.
The game is turn-based - when you move, all enemies move.

Controls:

Arrow Keys - Move
S - Skip turn.
Space - Blast (Destroy enemies and walls in adjacent squares. Deal 3 hits to a titan for each square hit.)
QWEADZXC - Lazor (Fire a laser in a direction, hitting and destroying the first wall hit and hitting all enemies in the path. Direction is determined by which key you use.)
V - Charge (Only works with a full Ultra meter. Causes your next Lazor shot to be ultra-powerful.)

Avoid or kill minions (1x1 red squares.)
Bright red minions can move 2 spaces per turn.
Orange minions move 3.
Some minions look like walls.
Minions rarely drop health pickups - brighter minions have a better chance of dropping a pickup.

Green pickups are health, pink pickups increase maximum blast charge, yellow pickups increase maximum lazor charge, and cyan pickups heal and charge ultra.

Tips:
You start near the top left corner. If you still can't find yourself, try using the blast to clear your area.
Don't even try shooting at titans unless you have at least 4 of a pickup.
If a titan steps on you, use blast to deal massive damage.
Titans destroy walls when they step on them.
Don't go near the ultra-titan unless you're ready to fight it or you'll be running away for quite a while.

Downloads and Links


Ratings

Coolness57%
#330Theme3.78
#710Audio2.42
#718Innovation2.91
#899Humor1.79
#902Mood2.52
#1157Fun2.09
#1159Overall2.33
#1181Graphics1.70

Comments

Shampop says ...
Dec 8, 2014 @ 12:23pm

Great idea, but i got too much trouble seeing were i was on the map, and i got some difficulties reading the help at the start too.

The destructible labyrinth is a great thing, i wish you could take some time to make it with better graphics and sounds. You may keep the gameplay, turn based is great to think of the next move !

I still died, but it's part of the game :)

FerraWare says ...
Dec 9, 2014 @ 12:45am

Interesting little game, didn't play for too long because I didn't quite understand everything, and I thought it was too complex. Little tip: The letters in the first screen are kinda hard to read

fuzzalicious says ...
Dec 10, 2014 @ 5:03pm

Oww my eyes! This game could really use a zoom function.

Dec 11, 2014 @ 3:17am

The art style could be a problem. It makes my eyes hurt when playing for like only a while. And I am not very sure about what I should do; the goal is not very clear. The idea is not bad!

mrexcessive says ...
Dec 11, 2014 @ 11:23am

Hi there. Liked the music and winter-wind sounds. Could not read the instructions. Found it impossible to see where player character was. Watched minions moving around for a bit.

paperweight says ...
Dec 13, 2014 @ 11:25am

Far too much unintelligible text - could not figure out what to do.

Dec 21, 2014 @ 10:41pm

This is too hard !
Can't read the help text.

Darthone says ...
Dec 22, 2014 @ 12:51am

There was a bit of a learning curve, but i liked the concept of the game. if you could make the player more visible, and make the rules easier to read I think it would greatly improve the game

SuperMsp10 says ...
Dec 22, 2014 @ 1:54am

a little confusing didnt know what wsa happening for a while

Chaoseed says ...
Dec 22, 2014 @ 2:06am

Pretty creative! Difficult, though, because you start out with weapons that need a long charge time. Personally I found it too hard, but still fascinating...

Samm says ...
Dec 22, 2014 @ 3:08am

Played quite well, once I got used to the control scheme and how the game operated. Couldn't find a way of killing the double-wide/tall blocks, even if I hit them with lasers 5 or 6 times back-to-back. The text was also extremely hard to read, and the "Blast" bar didn't seem to do anything?
Great entry, though!

mohammad says ...
Dec 22, 2014 @ 3:09am

Its okay, but its just too difficult, even with the lazor. The game doesnt have alot of elements other than rush to the middle, and gameplay could take a loooong time.

mathmadlen says ...
Dec 22, 2014 @ 3:20pm

Nice concept - the destructible maze, various enemies, charging weapons etc are quite ambitious, but can be a little overwhelming at first - if the map was a fraction of what it is now it could work better - it would be much easier to come up with a strategy, as well as a little easier to read.

fierysquirrel says ...
Dec 27, 2014 @ 1:55am

Maybe the art could be improved, I think, the idea is very nice!

01rafael says ...
Dec 29, 2014 @ 5:30am

Huh! Great concept! Minimalistic wars

Crowbeak says ...
Dec 29, 2014 @ 6:11am

I'm not colorblind and I am still having trouble seeing/figuring out what the heck is going on. :/ I can't even really get started because I dunno where I am. There's no way a colorblind person could play this.

maxmetallica says ...
Dec 29, 2014 @ 9:14pm

nice work

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