Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Republik Power & Light

by JavadocMD - Compo Entry

COMRADE: you have been selekted from your training group for immediate assignment to operations of Republik Nuclear Fusion Reaktive Power Plant MARK VII. Use the provided client software to connekt a Republik Computing Screen to the Plant Control Hub and begin management of the plant's funktional subsystems.

With your training, you should have no problems maintaining power output, heat, and gas pressure within nominal tolerance ranges and in accordance with OUR LEADER'S demand for power to supply the faktories of the New Economic Direktive.

Go COMRADE! For your DISTRIKT! For the REPUBLIK! For OUR LEADER!

Downloads and Links


Ratings

Coolness71%
#90Theme4.14
#112Mood3.56
#129Humor3.34
#193Overall3.61
#210Innovation3.65
#254Graphics3.58
#598Fun3.05

Comments

keyle says ...
Dec 8, 2014 @ 2:52am

Love your description :)

Empyrealhell says ...
Dec 9, 2014 @ 1:59am

It was interesting, but I would have killed for some common CLI shortcuts. No up or tab meant a lot of repetitive typing, and on more than one occasion I would be 10+% over the capacity, and in the time it took me to type 'status' I would get a warning message that I wasn't meeting demand. It would have been nice if the status screen updated itself in real time.

The graphics were really on point. I liked the shader you used for the old-school 80s-era monitors, it really did a good job invoking that feeling. Humorous text, interesting design, overall not a bad job at all. Now if you'll excuse me, I have to go ice my wrists.

JavadocMD says ...
Dec 9, 2014 @ 4:41am

Empyrealhell: Republik Department of Enzhineering and Culture thanks you for your feedbacks and requests. Filings have been made to the appropriate Subcommittees under Work Items #9000871-HKL, #9000871-HKM, #900087-HKN, and #900087-HKQ for further processing.

Tired wrists are sign of devotion to OUR LEADER -- cherish the opportunity to work for the Republik and wear your injuries with pride!

runvs says ...
Dec 9, 2014 @ 12:08pm

The game was nice to play but as Empyrealhell pointed out it would've been better to implement actual terminal shortcuts like tab for auto-completion or up to access the history.

But overall a really great game! :)

Glory to OUR LEADER!

JavadocMD says ...
Dec 9, 2014 @ 5:36pm

Republik Department of Enzhineering and Culture wishes to add that there are *no undocumented commands* and any further attempts at discovering them will be punished with assignment to re-education facility.

trykondev says ...
Dec 9, 2014 @ 9:47pm

This is so cool, the terminal is very satisfying to type into. Really interesting game idea

sirival says ...
Dec 9, 2014 @ 9:50pm

Really cool entry. I loved it

Boracho says ...
Dec 9, 2014 @ 9:50pm

This is a fun idea. Just a tad on the slow side. Graphics are really awesome and a nice play on the theme. Really enjoyed this one.

Mekuri says ...
Dec 9, 2014 @ 9:51pm

That was fun! Nice use of the theme. I actually managed to get a bit stressed- Well done!

rodobodolfo says ...
Dec 9, 2014 @ 9:52pm

Loved it! I would love UP key for last command and tab for autocompletion.
Absolutely love the graphics!

bigbazwa says ...
Dec 10, 2014 @ 12:09am

I love the look of the terminal. Very cool!

srakowski says ...
Dec 10, 2014 @ 12:10am

Love the terminal look! I might need to check your source on how to do that :). I was terminated for leaving my post! Ha, Glory to OUR LEADER! Well done!

ZNCatlaw says ...
Dec 10, 2014 @ 5:29am

So gooooood! I'm really happy with the feel of this entry. At first I was like, huh nothing's happening? After a moment I was typing STATUS over and over. Strangely addictive for its simplicity. Is there a way to reduce the radioaktivity? I was venting constantly, to remain at 0% pressure... so eventually I poisoned everyone.

This is a really unique entry, and I think you could go further with it. If the messages etc... were used to introduce an element of intrigue, for example, or if the controls were more involved but less likely to kill everyone all the time.

Thanks for playing our entry, by the way: I think we were going for something similar, but you nailed it.

tcarter says ...
Dec 10, 2014 @ 5:47am

Very cool. Communist Russia is totally in right now.

JavadocMD says ...
Dec 10, 2014 @ 7:20am

@ZNCatlaw: atmospheric radioaktivity dissipates very slowly with time. Rumors of birth defekts are Western Propaganda Lies.

(Very glad folks are enjoying it! Thanks for playing! This is definitely intended to be a "you're going to die of _something_, how long can you hold out/what lengths will you go to to survive" game. Definitely considering continuing development along similar lines as you mentioned.)

Raiyumi says ...
Dec 10, 2014 @ 8:58pm

Hehe, really nice. It has a really nice terminal and it got addicting constantly typing status. Overall, nice job!

Nitrodeus says ...
Dec 10, 2014 @ 9:24pm

Long live OUR LEADER !
I like the atmosphere in this terminal game, and there it really fits the theme. Great job !

rmans says ...
Dec 10, 2014 @ 10:59pm

Hah.
Love the flavor text. I actually enjoyed typing in STATUS a million times. Since the act of typing one word was the key to accessing the readout, for me it created suspense simply through the lack of an easy way to access the information I needed. I messed up typing STATUS more than once because of the stress of wanting to see a more recent update.
Fun and unique game!

rincewind_cz says ...
Dec 11, 2014 @ 1:18am

Wow! Almost perfect! I've really enjoyed this entry and I'm gonna play more. Really nice graphics too. It reminded me actual terminal so much that I kept hitting tab and up arrow quiet often :D. So good job - now it's in my personal folder "Outstanding"!

indie4fun says ...
Dec 11, 2014 @ 5:19pm

I love the idea! Bit hard to keep that nuclear plant safe, I died soon the first time -or, well, had a visit from the leader-.
The visual style is perfect, and the feeling of using the console is really cool. Congrats! I miss some sound effects though, that would have been perfect.

ChuiGum says ...
Dec 12, 2014 @ 12:46am

I like the graphics. Really cool terminal. Good job!

Renaldo says ...
Dec 12, 2014 @ 1:26am

Very nice terminal graphics! The concept is interesting, but I couldn't get to know if I'm playing it right. I feel like I'm not being helpful for the Republik.

Nikteddy92 says ...
Dec 12, 2014 @ 5:44pm

This is epic! I love this kind of games and the "sovietic" touch is GREAT!!
Well done! :D

01rafael says ...
Dec 16, 2014 @ 12:13am

For peple who pretty familiar widh command prompt xD

TeamQuadratic says ...
Dec 16, 2014 @ 2:44am

Nice, stylish entry! Enjoyed it quite a bit!

rantt says ...
Dec 16, 2014 @ 2:54am

Cool idea, I liked it. I like the filter you used to get that old monitor effect. Really felt like your using a terminal kept finding myself hitting tab and up to autocomplete and get last commands...lol. Fun game, I liked it :)

playvue says ...
Dec 17, 2014 @ 3:12am

Great approach! Great game!

Krisjet says ...
Dec 17, 2014 @ 6:23am

Pretty cool idea, I just wished there were some more actions you could take and maybe some more explanation of how the different levels (coolant, capacity etc) affected each other.

cxsquared says ...
Dec 17, 2014 @ 6:38am

Neat idea. The graphical setting was really nice. I wish there was a little more to do but great work!

Nick Weihs says ...
Dec 17, 2014 @ 7:01am

Really cool idea here. I enjoyed the interface a lot with the CRT effects and film grain really selling the idea that you're in an oppressive monotonous job. The concept itself was really funny, and you did a good job of selling it with the writing. The idea that you are in a position that is basically set up to fail is pretty clever, and I see a lot of the game "Paper's Please" in this piece. The highlighting for keyword inputs was also clever in indicating what the player should do without any explicit hand holding or tutorializing. The mechanics themselves were a little too simple for my taste. I felt like you could have added a little bit more in terms of the interesting events that occur during gameplay. The most I ended up surviving was only two hours. I did some experiments trying to mange things in a lazy way, but ended up having to vent too much to survive. You did a good job making the systems you had in place all balanced and important. I think it would have been cool to add some keypress or print out like audio effects if you had time. Overall, pretty sick idea, really funny concept, and great job polishing the interface. Thanks for letting me play your game, and I really hope that you come back next time!

mathmadlen says ...
Dec 17, 2014 @ 8:14pm

I'm just going to pretend I was sent to sabotage the operation. Not that I failed... Vive la resistance!


Neat idea, loved the design and mood you achieved!

Dec 20, 2014 @ 11:19pm

Really nice game! I Included it in part 12 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Wy_mvMH2L7Q

Wertle says ...
Dec 26, 2014 @ 3:57pm

Really great job on theming everything to serve your narrative with all the text and warnings and stuff. It really took a simple concept and added that nice extra layer of polish to pull it all together into a solid experience. Also I killed everybody. Nice interpretation of the theme to one console interface, and nice visual touches to really sell that (like the skreen noise, etc). I found myself naturally trying to press the up arrow to repeat my last command, which might be a fun bit of super-polish if you consider it. Nice job!

PapyPilgrim says ...
Dec 29, 2014 @ 5:31pm

Well I don't know what I did, but I got redirected (twice actually) to a website while I was playing and and to start over...

maxmetallica says ...
Dec 29, 2014 @ 9:29pm

nice work

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