Had little less time for this LD compared to last ones. I went for a very abstract concept and managed to finish in time. (except for sounds :( ).
The game last about 2 minutes. Hope you enjoy.
GAME : https://dl.dropboxusercontent.com/u/247009746/LUDUM%20DARE%2031/LUDUM%20DARE%2031.html
Downloads and Links
Ratings
![]() | Coolness | 57% |
#468 | Innovation | 3.24 |
#472 | Mood | 3.00 |
#841 | Graphics | 2.65 |
#1077 | Overall | 2.59 |
#1187 | Theme | 2.21 |
Comments
Looks like controls are broken. I press all keys and mouse and nothing happen.
First i didn't get it. It's very abstract, when the game was over I got it. Innovative, but isn't fun. It's more like a message then a game.
@Joppiesaus : It wasn't made to be "fun" too. :)
@wdebowicz : Are you sure ? It still works for me.
It's very pretty to look at, but it could do with some calm music to help with the mood.
So... Is this some kind of metaphor for life and meeting people and making different friends?
I couldn't discern any kind of mechanics at play, it all may be absolutely random and I wouldn't know...
Now that's kind of a sound point to make, too, though...
interesting concept, liked the way it just 'goes on'. in terms of gameplay, it gets somewhat repetitive though.
To bad the sound is missing. No goal but i digg the idea of choosing paths.
Very unique concept, a bit empty and depressing without music though :/
This game was really colorful and awesome, only minor complaint, not sweet musica. that would make your game epic! :)
Good to see alternative controls, but I'm not sure about the gameplay.
I found the metaphor to be on the heavy handed side of things, but that's usually how this kind of games go.
Interesting concept! Too bad you couldn't include music :( Remind me of Passage by Jason Rohrer.
looks cool but i have no clue whats happening. compelling tho
Hi there. Nice idea, made me think back to when my father died... Not in a sad way either, so kudos... Yes... indeed... Like the whole presentation. Real shame you didn't have time for music.
Your concept was interesting and I liked trying to understand the relationship between the choices given and the number of coloured characters nearby. I can't help but wish that the choices were more meaningful in some way. Maybe that frustration is the point you were trying to make.
I feel like the choices of path were really meaningless. There was no way of knowing (or even making an educated guess about) if anything different or unique would happen depending on the route you followed.
It was a bit hard to understand and not much was going on based on the directions I chose. It sucks that you didn't have as much time to expand this concept, there is something interesting with the atmosphere here but like you said it's definitely abstract. Good job!
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Kind of trippy =P Reminds me a lot of games like 'Lonliness' which take a look at a more abstract concept. Cool execution.