Use the arrow keys to move a virtual hand to press virtual buttons to move a virtual claw to pick up virtual blocks to complete virtual tasks!
HINT: Pinch the blue the blue blocks with the claw. The tips of the claws 'fingers' should be touching the edges of the block. When you successfully grab a block, a sound will play.
Use the arrow keys or A and D to move your hand back and forth over the five buttons. Use down, Space or S to press down your hand on the buttons, which control a mechanical claw. Press the red button with your virtual hand to open and close the claw, as well as scroll through dialog. Use said claw to complete various ridiculous tasks, such as saving poor Bob from falling into the void.
Written in Haxe using Haxeflixel. Art done in Pixelmator, Pixen, and PikoPixel. Music made in Sunvox. Sound from Bfxr.
P.S. Vim is great when it works and sucks when it doesn't.
Downloads and Links
Ratings
#177 | Audio | 3.38 |
#331 | Graphics | 3.45 |
#460 | Innovation | 3.25 |
#546 | Overall | 3.20 |
#896 | Fun | 2.70 |
#1013 | Theme | 3.12 |
#2075 | Coolness | 26% |
Comments
Nice game! Controlling the claw is pretty challenging. I like the music, fits this kind of game just right!
Nifty little game, nice and polished, simple but effective mechanics!
Good game! The game play too hard. Like the Audio and game mechanic:)
Neat idea! A little hard to start with. You might want to have the claw auto descend when you hit the button, at least that's what I expected to happen.
Good job, liked the mechanics and the tasks you get to do! A keyboard shortcut to restart the level before you lose would be great.
Eh nice idea here and very original concept for a puzzle game, maybe u can add more physics stuff in a future version? Congratz!
Took a few goes of trying to pick up Bob before I realised I had to grab the blue thing instead. Got interesting once I knew how to play. :)
Nice game but not well balanced. The first level was way too hard for an introduction. Very clever ideas though.
Interesting idea for the controls, but working the controls was ultimately harder than the game itself. Most of the time the controls just distracted from the "real" game :-(
I also spent a while on the first level trying to figure out why my claw wasn't gripping the little block -- all the blocks looked "detachable" to me initially.
The inner game was actually quite fun, and I managed to stick through to the end. Good work with the level design.
I'd love to see another version with more traditional controls (perhaps automatically animating the indirect controls to keep the "claw machine" theme).
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I just can't catch anything with the claw... like it doesn't collide with anything :(