Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Fireguy

by joppiesaus - Compo Entry

Ludum Dare 31 "Entire Game on One Screen" by joppiesaus

You are a guy who fights a war against evil unicode snowmans.
You do that using bombs that come from no-where.
And using powerups, that magically grow.

The plan was that the starting screen was "All you get". No spawning, no menus, no... It was also the meaning that it wouldn't be a regular bomberman spin-off. The idea wasn't good, and I should have come up with something different. But sometimes you can't.
I thought: game > no game.

So yeah, have fun with it.

### FEATURES ###
* EXCELLENT collision detection!
* EXTREMELY ANNOYING AND DUMB enemy AI!
* HORRIBLE code!
* NICE code!
* UGLY sound effects!
* CHEAP graphics!

Downloads and Links


Ratings

Coolness95%
#606Humor2.42
#753Theme3.45
#870Audio1.98
#991Fun2.54
#1036Mood2.24
#1151Overall2.39
#1158Graphics1.92
#1161Innovation1.96

Comments

Mopz says ...
Dec 8, 2014 @ 8:55am

I must admit, that I've met with more intelligent snowmen in real life ;)

taviandir says ...
Dec 8, 2014 @ 11:40am

I love that you have snowmen in the game haha. Don't be hard on yourself, as you said doing something is better than nothing at all! Cheers!

Boehrsi says ...
Dec 8, 2014 @ 11:53am

The good old bomberman times... I remember them.
But this time with "intelligent" snowman enemies. Funny idea ;)

oh_andrej says ...
Dec 8, 2014 @ 12:31pm

Game > No game indeed!

JayCee23 says ...
Dec 8, 2014 @ 2:07pm

The snowmen are too smart for me.
I think this game is like the opposite of mine, though.

cutandreil says ...
Dec 8, 2014 @ 2:35pm

Bomberman always fun ^^.
Is it normal that I can kill the snowmen?
(not even myself)

Domicuc says ...
Dec 8, 2014 @ 3:11pm

GOOD!:)

Donutttt says ...
Dec 8, 2014 @ 8:45pm

Bomberman was the first game I ever bought, so I like this, nice variation! I like it.

davesoft says ...
Dec 8, 2014 @ 8:57pm

Hehe, a nice bomberman clone with just enough sense to not bomb itself :D

purezero says ...
Dec 8, 2014 @ 11:04pm

Great thought but it will be very difficult to make the snowmen do anything productive and I understand this. side note its great that they move away from there own explosions :)

srakowski says ...
Dec 9, 2014 @ 3:41am

Bomberman :)

Headmade says ...
Dec 9, 2014 @ 6:23pm

It is a shame I can't blow up my enemies. I also would like to drop more than one bomb.

stray says ...
Dec 10, 2014 @ 12:51pm

Good job buddy

DaRaziel says ...
Dec 10, 2014 @ 12:53pm

Well, there`s still lot`s of work to do to make this a fun game. But hey, as you said: game > no game! Nice try though and thumbs up foro the bomberman!

gmaker says ...
Dec 10, 2014 @ 1:48pm

so cute -) good job!

Dec 10, 2014 @ 1:53pm

certainly not a bad game !

rayman1900 says ...
Dec 10, 2014 @ 5:30pm

Damn those snowmen take AGESSS to kill haha

joppiesaus says ...
Dec 10, 2014 @ 7:07pm

Thanks everyone! Amazing to see what people create!
Yes those things take ages to kill, that's to compensate the AI's level, so you make more mistakes than they do.
You have these power-ups that spread, they have many functions, like damage, radius, and amount of bombs. They're usefull.
I might try an actual AI somewhere in the future.

BretHudson says ...
Dec 11, 2014 @ 10:09am

Needs quite a bit of work before it's fun, but congrats on making something for the compo! :) Finishing something is a huge accomplishment in itself.

Norgg says ...
Dec 17, 2014 @ 12:00pm

The level could probably do with having much less open space, a lot of the fun of Bomberman was managing to trap people. It's also kind of annoying that how bombs block explosions without chaining.

Those just bug me 'cause I'm used to them from Bomberman though and you should totally go your own direction with it if you carry on with this, definitely better than nothing and still pretty satisfying to blow stuff up.

joppiesaus says ...
Dec 17, 2014 @ 3:53pm

@Norgg Good points, I'll implement those things!

MrBadIvan says ...
Dec 17, 2014 @ 6:19pm

Old good bomberman?=)
It was fun to play this=)

Dunric says ...
Dec 21, 2014 @ 8:03pm

Fuck yeah! Reminds me of Mine Bombers! Loved that game as a kid. It's a game where you blast things in a cave and collect treasure. Then you buy more bombs with the treasure you collected. And you're competing against 1-3 other miner bombers. It had some really creative stuff too, like clone cyborgs, multiplying slime that could kill you, exploding slime, nuclear bombs, etc. Loved that game. I love games where you bomb things, especially snowmen. Good job.

Mekuri says ...
Dec 25, 2014 @ 12:59pm

It would've been nice with a slightly smaller bounding box on the player, it was a bit hard to move through narrow "corridors". I liked the idea with having health, instead of the classic 1 hit one kill thing in bomber man.
I have to ask, out of curiousity - How hard was it to port from XNA to monoGame? I used to do a lot of XNA, but never really tried out MonoGame.

joppiesaus says ...
Dec 26, 2014 @ 8:43am

Thanks everyone!

@Mekuri I agree with you.
It's not hard to port from MonoGame to XNA, but MonoGame does a terrible job at seemless integration.
Usually what I do is when I port I just start a new monogame project, delete Game1.cs and modify the namespace, copy all the classes from the XNA project, build it.
Then I copy the content folder from the XNA build(NOT the content that needs to be compiled, the one in your Release folder).
Then you're good to go. This is the simplest way I know.
If you've a long project with regular builds it's the best to add a link to files instead everytime you make a class in the main XNA project. That makes it easier to manage the project.
Oh, and if you're trying to be smart and pick just a MonoGame project, don't, because MonoGame lacks a good content pipeline compiler thinggy which makes adding textures more time consuming.

Dec 27, 2014 @ 12:21am

You're definitely right, rule #1 of LD: Game > no game.
This game was actually a lot of fun, I loved the feeling of power of getting a whole load of powerups at once, then suddenly realizing your bomb radius is like 10, and almost killing yourself.

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