Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Caved In

by KudukuForgiveUs - Compo Entry

Top down, single-player, 2D puzzle game. Inspired by Bomberman. Place bombs to dig through a cave and roll boulders into holes while avoiding the moles that come out of the holes.

ARROW KEYS to move, SPACEBAR to place bombs.

Tools Used:
========================
Engine: Unity3D
IDE: Monodevelop
Lanugage: C#
Graphics: Photoshop & Illustrator
Sound: Sfxer & Abundant Music (http://www.abundant-music.com/)

Downloads and Links


Ratings

#458Audio2.88
#690Theme3.50
#907Innovation2.58
#990Overall2.74
#996Graphics2.39
#1024Fun2.47
#2075Coolness26%

Comments

Gamepopper says ...
Dec 8, 2014 @ 11:50am

Pretty good, although it isn't clear what is hurt or damaged by bombs and what aren't, I assumed since it was like Bomberman that all enemies are killed by bombs.

stray says ...
Dec 9, 2014 @ 9:29am

Nice concept :)

DaRaziel says ...
Dec 10, 2014 @ 4:38pm

Nice little game, but i don`t understand the boulder movement. It´s quite hard to get them where you want them to be.

mrexcessive says ...
Dec 11, 2014 @ 9:40am

Hi there. Liked the slow pace, generous powerups, music and effects. Good job!

Dietrich Epp says ...
Dec 12, 2014 @ 11:44pm

I had a hard time figuring out how to move the boulder.

Wampus says ...
Dec 12, 2014 @ 11:50pm

Good ideas. Much depends on luck with where the boulders and holes are placed, however, so I restarted the game twice when it got too hard.

hogtrick says ...
Dec 13, 2014 @ 12:01am

Nice concept.

ChuiGum says ...
Dec 13, 2014 @ 10:55pm

Good job!

Dec 21, 2014 @ 7:15am

I definitely had some trouble with this game. Boulders seem to roll in the opposite direction to what they're pushed, and the bombs are so small they sometimes don't clear any dirt at all. A main part of the fun of Bomberman is in manipulating the shape of the explosions, which is completely lacking here. I think working on that would dramatically improve how much fun this game is. I did think the music was rather nice though.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]