Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Screen War

by sfdnetwork - Compo Entry

Game Info: THERE CAN ONLY BE ONE SCREEN LEFT! In this game you battle the blue team for screen space. You do this by placing turrets and attack droids to take down the enemy's defences. Then you can quite literally wipe them of the map. The game uses a credits system. Every time you place an item on your screen, you will spend credits. You can earn credits by hitting the enemy's defences and by destroying screen space.

TIP: The turret gives you credits when it hits the enemy's screen. The attack droid gives you credits when it hits the enemies' items.

Left Click - Select Inventory Items and navigate menus.
Right Click - Place Inventory Items
Escape - Return to Menu

Final Note: If you guys want me to continue development on this game, there is (or will be) a voting system on my website ( There you can simply hit "Make this game" to let me know you want me to continue development.

Theme: Entire Game on One Screen
File Size: 23.08MB
Development Tools: Eclipse
Language: Java
Libraries: LWJGL, LibGDX
Platform: Windows, Mac OS and Linux (Tested on Windows 64Bit)

Downloads and Links




jeepracer98 says ...
Dec 8, 2014 @ 12:36am

This game is great! The only possible problem I encountered is that once you get a bunch of turrets, and they start getting you lots of credits, you can buy a bunch more turrets and quickly win. Regardless, I think this is a great game.

LexGear says ...
Dec 8, 2014 @ 1:49pm

User with a mac that hates java :(

Absor says ...
Dec 8, 2014 @ 1:50pm

The game doesn't actually end? Music loop got a bit annoying. Should add an AI to build the turrets too instead of having them in the beginning. Nice job overall!

Dec 8, 2014 @ 1:53pm

Very interesting game idea.Simple, but fast paced and reactive. Great job!

Timm638 says ...
Dec 8, 2014 @ 2:11pm

Really good game!
And nearly perfect Graphics!
I find the AI isn't caring about his turrets and rebuilds them to slow.
And after you get a bunch of turrets on one place, it starts lagging.

cutandreil says ...
Dec 8, 2014 @ 3:02pm

Fun games!
The AI is a little weak. I guess that's why it has a lot of turret at the beginning ^^.
Good job!

AGausmann says ...
Dec 8, 2014 @ 10:09pm

This was a bit difficult for me, but a fun game overall!

Dec 9, 2014 @ 11:04pm

I liked this, I think with some more unit variety it could be a lot of fun. It's tough to get an edge on the AI, but once I worked out a strategy I got used to it

Proximal Pyro says ...
Dec 10, 2014 @ 9:30pm

I like the concept but the game was too hard when the enemy started with like 10 units and I was trying to figure out what was going on

Wuhao says ...
Dec 12, 2014 @ 5:40am

Fun but needs multiplayer or better AI

lase says ...
Dec 13, 2014 @ 10:10pm

Interesting concept. I haven't seen something quite like this! Although after losing once, I restarted and just spammed turrets and won pretty much instantaneously. If there was more strategy need in placing those, it would be a cool tug of war concept.

Cliff Lee(CL) says ...
Dec 15, 2014 @ 11:49am

Good concept, but gameplay is not good as I thought.
AI need to be stronger, and there are times that turrets are placed out of screen.

Dec 16, 2014 @ 4:37pm

Really interesting idea and usage of one screen constraints. I think that it could really benefit from adding two player mode.

01rafael says ...
Dec 20, 2014 @ 10:14pm

It was fun! But I wasn't really dig ig gameplay. I always die without any chances

Wakka says ...
Dec 29, 2014 @ 3:42pm

idea is cool, but just rage-building turrets anywhere will lead to a win

danielilett says ...
Dec 29, 2014 @ 3:51pm

Pretty nice entry, I liked the relatively fast pace and graphics. I would say that the music loop could have been made better, because you can definitely hear when it restarts, and the enemy starts with a few too many units, but it's still a nice game. Adding two-player would be fantastic, and maybe having a better AI and more varieties of turret would be cool. Great job.

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