A mini Submarine exploration game made by my brother and I for the jam. Rescue divers, blow up depth charges, break rocks and kill blowfish while trying to get a high score
Controls
Space: Move
Left Mouse: Shoot
Right Mouse (Hold): Hook
Downloads and Links
Ratings
![]() | Coolness | 65% |
#164 | Graphics(Jam) | 4.00 |
#425 | Overall(Jam) | 3.29 |
#434 | Fun(Jam) | 3.14 |
#699 | Innovation(Jam) | 2.74 |
#804 | Theme(Jam) | 3.17 |
Comments
I like the idea of a submarine as the main character. Keep going with it. Nice game.
It seems like a nice game. I'm stuck because the hook (right click) won't work on a web page. You might want to change that.
Love the visuals, and love the obscured level design, adds a lot of ambiance. Thanks for sharing! -CC
I enjoyed the graphic style, the mood that the game transmit fits really well with the theme, good job.
-You should disable the Gamejolt right-clicking :|
-Lack of SFX :(
-Music! :)
-Love the mood :)
-Love the art of the sight radius contour :)
-I don't think this is a one screen game :(
I died, and I don't know why. Frustrating. But great graphics and music. You should add effects when the player touch a fish or rock, to signal that there is something happening
Love the fog effect! Somehow I died for some misunderstood reason after reaching the end of the first area... Otherwise good job!
I really like the scribbled dark effect! Neat idea. The space to accelerate was a little difficult, especially with shoot on the mouse. Overall pretty cool.
This game has a lot of potential. Music is great, the undersea setting with the light around the player is great too. Would love to see some more inspired enemy types as well as some audio feedback for various activities. Overall great little experience!
Neat idea, but honestly the shooting part felt really incongruous; why lean on such an overused mechanic when the mood/theme of the game doesn't really fit it? The graphics and controls are quite nice.
A very interesting way of doing "Lighting". Control mechanism was quite interesting too, but I think I would have preferred a keyboard-only option. The timer makes it fairly difficult, and it feels like there's quite a nice variety of smooth terrain and obstacles, even if there are in reality only a few.
You should've added the humor ranking! I would've given you 5 stars just for the name!! xD Awesome game! I love it! :D
I got to the end of level 1, but didn't get any time added - is that intentional? Either way, nice mood.
Cutecutecutecutecute :D
Graphisms are really cool, music too ! I like the ambience and the ideas. But i can't go further than level 2, i don't have enough time... Maybe i can win some, but i don't know how to. Ennemies are quite hard to kill too, but it's ok, if i had more time i could deal with it.
But game is still great !
I guess the hook isnt really necessary? I really liked the scribble black outline around the sub!
Music is really good. The graphics are cute and fun. The handmade blur is a good addition but it should perhaps mix better with the overall graphics.
I enjoyed and tried many times!
The main thing that threw me off at first (only on the first run) was the lack of indication of the player shots "hitting" things. I didn't know at first that the rocks were able to be destroyed, mostly just because they didn't react to the first couple shots.
The atmosphere and general visuals for the game were really well done however, and the impression of the submarine having light was nice.
The controls are well executed and the artwork is great. You two did an excellent job on this submission!
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Really cool game, I enjoyed it.
Give mine a try, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154