Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

The Battle of Yelms Keep

by martymon - Compo Entry

The Battle of Yelms Keep

Part angry birds, part tower defence, part historical simulator. Defend your keep from an invading army. Features randomly generated terrain and a weird sense of humor. Created in 48 hrs for Ludum Dare 31.



Adjust your tower's shot using the mouse. Hold down mouse button to increase the power of the shot. Knock down all the incoming enemies.

Downloads and Links




Raxsus says ...
Dec 7, 2014 @ 3:42pm

That was pretty fun. I liked how the enemies looked like cardboard cutouts on sticks.

bugninja says ...
Dec 7, 2014 @ 6:46pm

Nicely done. If you continue to work on it, I think it would be cool to play it with unlimited shots just for fun. See how many it takes to take out all the enemies. Maybe they progress closer after every 3 shots or something. Anyway, really like it, look forward to voting.

wandersenus says ...
Dec 8, 2014 @ 9:34am

Pretty fun game!!!

Zleub says ...
Dec 8, 2014 @ 9:37am

Really nice idea !

wavertron says ...
Dec 8, 2014 @ 9:37am

Nice art style. Little tough, cause the targets are so small.

Dec 8, 2014 @ 9:39am

Cool game, and quite a nice concept, but could have been improved if shooting the enemies was a little easier, (extending the time it takes for the castle to reach full power) or if it had some music. Fun game, and btw, love the picket soldiers and horses.

Dec 8, 2014 @ 9:55am

Good idea, but bad tuning. Enemy turn can be accelerated - waiting is not fun. Better use preset terrain around castle, because sometimes terrain blocks fire from casle. Also rocks can fly faster for immediate feedback for player action.

Pastry says ...
Dec 8, 2014 @ 10:48am

Lots of fun! Could be a bit longer, I'd love to see it improved upon.

Krisjet says ...
Dec 8, 2014 @ 11:17am

Love the cutout look of the enemies and the fact that your projectiles ricochet.
Maybe you could have worked some more on the "feel" of the shooting, I feel like getting incrementally closer to the goal after subsequent shots could be made easier by some more feedback.

jfreax says ...
Dec 8, 2014 @ 11:48am

Very cool game. I like the graphics and the "puppet"-like figures. Very funny.
One of the best I've seen so far. Well done.

Insality says ...
Dec 8, 2014 @ 11:59am

yay, fun game :D got ~4000 point and victory! I Slaught them all! :P
Awesome graphic style, man

anokta says ...
Dec 8, 2014 @ 12:49pm

the coolest game i've played so far! art style is lovely, so as how the game progresses. it's a shame though that it ended so quickly! :)

guldlock says ...
Dec 8, 2014 @ 9:33pm

I must say that I really enjoyed this game! I loved the movement of the enemies and the way the dragon showed up! Great game!

xWarZonex says ...
Dec 8, 2014 @ 9:36pm

This is one of the best games I've played so far! I love how the terrain is randomly generated and the gameplay is so much fun!.

jkantzer says ...
Dec 8, 2014 @ 9:40pm

I love the cardboard cutout aesthetic. The writing was amusing and spiced up fairly standard gameplay. I had fun. :)

gilead says ...
Dec 8, 2014 @ 9:50pm

Fun experience! The cardboard cutout on sticks was nice. The narrative was surprisingly good boost to the game as well :)

mrexcessive says ...
Dec 10, 2014 @ 9:29pm

Hi there. Like the landscape, the enemy on shadow puppet sticks, the shooting. Didn't like the slowness and the low number of shots, could barely range before end of day.

barryrowe says ...
Dec 12, 2014 @ 4:48am

This is a lot of fun. I love the aesthetic of the cardboard puppet-show style theatre. Slightly challenging, but not overly so. Well done!

Harley77 says ...
Dec 12, 2014 @ 10:19pm

Well done! This would be a good game to develop further, add some new weapons, increased difficulty, etc. Awesome stuff.

Ossi says ...
Dec 13, 2014 @ 3:47am

This is great! Really cool use of the theme and having the army march separate from the shooting makes it more strategy than just pure spam click action. Loved the stick puppet aesthetic too, and it was just super fun to play. Great job!

Shampop says ...
Dec 15, 2014 @ 11:15am

It was fun ! Shot are quite random when ennemies are far away. But when they are in the first hill, you can shot them easily. Text are funny, and it's fun to play !

01rafael says ...
Dec 20, 2014 @ 9:14pm

Stylization is great! Clouds on the ropes looks so lovely!

efux says ...
Dec 26, 2014 @ 4:04pm

This was really fun. I like that the figures are on sticks. It's a little hard to differentiate the dead enemies with the ones to defeat, but I guess that always like this on a warground =D Great entry!

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]