Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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CHANGE - A homeless roguelike survival simulator

by DanHayesGamer - Compo Entry

CHANGE is a roguelike survival simulator about being homeless. Beg for cash, get food, and stay alive. I wanted to make a game around this idea for a little while, and I decided to have it all on the same screen with passer's by coming to you. It works!

UPDATE: Right now the web version isn't working, i'll let you know when it's fixed. in the meantime, download! :D

This is my third time in Ludum Dare, so happy to be back. :D

Click on people to beg money from them. Press ESC to quit.

NOTE: Unity games no longer work in chrome for those playing the web version. D:

This game was made in UNITY.

All art was made in GIMP.

Music created in GARAGEBAND.

Sound effects created in CFXR. (Of course).

The only library I used for this before starting is the TYPEWRITER library seen in the source code.

Downloads and Links




stevehb says ...
Dec 8, 2014 @ 3:16am

Interesting art and audio style. Love the dog.

Coolway99 says ...
Dec 8, 2014 @ 3:17am

Overall I like the concept. However you have one person (though understandable). And it seems more like a relaxed game than anything. It would be better with a bit more interactivity than sit and click on walking by persons

DanHayesGamer says ...
Dec 8, 2014 @ 3:20am

Yeah, I wanted to add more than the clicking and random events at the end of the day, but you know, time constraints. :)

Groydis says ...
Dec 8, 2014 @ 3:34am

Wow, Depressing. That doesn't make it bad, this is a good "Game". It covers a very real social issue. Bravo to you for making this. Oh and the game is very polished, everything worked well.

DanHayesGamer says ...
Dec 8, 2014 @ 3:35am

Thanks! Yeah it is kinda sad, hard not to be.

AlSweigart says ...
Dec 8, 2014 @ 3:41am

This game doesn't seem to get past the title screen for me. Chrome on Windows 7. What do I click on or press to start it?

DanHayesGamer says ...
Dec 8, 2014 @ 3:56am

Ah yeah, the web version is broken, I'm afraid, so right now its download only. its a tiny download though. :)

woodecker says ...
Dec 8, 2014 @ 4:16am

Interesting. Sometimes homeless are invisible people for most of us.

ENDESGA says ...
Dec 8, 2014 @ 4:18am

Interesting game :D love it

Tater_hater says ...
Dec 8, 2014 @ 4:55am

Making it rain $67! Was a great day, besides my dog dying.

Dec 8, 2014 @ 7:19am

I wound up playing this a lot longer than expected.

eruiz00 says ...
Dec 8, 2014 @ 10:28am

Ummm... got me to the heart. Impressive. Really. (although where is the dog? starved in day 4 (i did want to buy the dog!!!)

DanHayesGamer says ...
Dec 8, 2014 @ 10:29am

Thanks guys! At the end of each day random events happen, and the dog appearing is one of those events. It's all about luck!

dvdking says ...
Dec 8, 2014 @ 10:51am

Awesome game, wish the progress was faster.

Kabukky says ...
Dec 8, 2014 @ 10:52am

Wow, being homeless is hard work.
Very well done! The music really sets the mood here.

Louisload says ...
Dec 8, 2014 @ 11:02am

Excellent experience! The graphics remind me of The Sims for Game Boy Advance. The music is so very fitting, and the issue at hand is very well approached. Overall, the game has a very good and distinct style.
Thank you for making this.

fueelin says ...
Dec 8, 2014 @ 11:07am

I really liked the mood/production values. Good job, very interesting use of the theme.

Tuism says ...
Dec 8, 2014 @ 11:13am

Conceptually strong, but mechanically weak, unfortunately. It would have been good to have more intrigue in choices - I understand that desperation and choicelessness is part of the art of the concept, but even a beggar has choices - do you pester the same people 10 times? Would you get socked if you do? Who should you beg? Based on their looks?

So I really applaud the idea but the execution is lacking. Hope to see more Papers Please type stuff! :)

DanHayesGamer says ...
Dec 8, 2014 @ 11:43am

Hey tuism,

Yeah I agree, I wanted to do more things, but didn't have enough time. Maybe if I take this prototype further more stuff can happen. :)

hadesfury says ...
Dec 8, 2014 @ 12:32pm

Sad game .. been robbed two time .. die from hunger ..

andysolace says ...
Dec 8, 2014 @ 12:39pm

Played for quite a long time actually. It really gets you...

I didn't get the dog :(
I got mugged :(

Yrasin says ...
Dec 8, 2014 @ 12:48pm

Very interesting game with a very immersive mood to it. I love the audio. A little anoying that you can't click on persons going behind an another person. Also could be a little more eventful, but overall a good game.

zorfmorf says ...
Dec 8, 2014 @ 1:04pm

Mood works really well, played two times (because I didn't get the dog the first time) and have to agree that it would have been even better if there was some sort of choice as to from which people I beg (or a day running a bit faster) or some other mechanic that makes begging a bit more interactive. Loved the choices with random consequences and how some comments affect your mood.

rjhunter says ...
Dec 8, 2014 @ 1:09pm

There's no good place to be homeless, but the people in this city seem to be a lot more ... humane than many places I've seen. Everyone you ask for money at least acknowledges you, even if they don't give anything.

DanHayesGamer says ...
Dec 8, 2014 @ 1:26pm

Ah that's a good point, I should have had some people just ignore you...

ManuSaiz says ...
Dec 8, 2014 @ 1:28pm

This is really touching but also entrentaining, I found the dog, yes! I hope there are more "friends" :D

Dec 9, 2014 @ 10:20am

Amazing music! Reminded me of Through The Dragon's Eye (not the theme tune). A really promising start to something that could be really good.

Tater_hater says ...
Dec 10, 2014 @ 6:57am

We made a video on your game! Check it out:
It was by far the longest we've played an LD game, and it didn't disappoint

Hellequin says ...
Dec 11, 2014 @ 8:26am

Unique concept! Awesome art! Well done

rottenmage says ...
Dec 11, 2014 @ 9:46am

I like how you use this as a way of addressing social issues. Good job!

Kitch says ...
Dec 12, 2014 @ 5:58am

That made me feel a bit... not a bad thing though. Good job! Thanks.

pjimmy says ...
Dec 15, 2014 @ 3:33pm

love it, creative and moody, loads of feels, well done

alyphen says ...
Dec 20, 2014 @ 5:52pm

You certainly captured the mood - not pleasant. There didnt't seem to be much variety in gameplay and I couldn't figure out how to spend cash. The graphical style was quite neat, I don't think I've seen many games do that before. Music fit the mood, but was overly simple.

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