Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Ludum Star

by hunterloftis - Compo Entry

Anybody else remember Star Commander with fondness? This is a 'massively' ;) multiplayer top-down space dogfighter! Ping a friend or three with the link and blow 'em into vacuum.

- WebSockets and client-side prediction for dozens of players and thousands of missiles

- WebGL for camera effects and fast rendering on the web

- Tested in latest Chrome, Firefox, Safari

Downloads and Links




hunterloftis says ...
Dec 8, 2014 @ 2:40am

I've noticed some networking bugs I didn't see while developing it alone ;)

jarry says ...
Dec 8, 2014 @ 6:47am

Nice game. I like that it's multiplayer !

Dec 8, 2014 @ 12:14pm

Nice, tried to play with a friend and encountered number of problems.
- Firstly there are invisible walls, need to make them visible.
- At one point my ship stopped shooting.
- and with a friend encountered some laggs or something, it syncs rarely apperantly

Dec 8, 2014 @ 12:34pm

Hmm, would be nice if it was kinda multiplayer Astro Fire

P.S its me from Berlin JSConf :)
Am just writing from my Jam Team account :)

thristhart says ...
Dec 8, 2014 @ 3:13pm

Invisible walls suck! My friend and I had trouble with network performance that made actual dogfighting difficult. Seems like it could be fun with a bunch of people!

barryrowe says ...
Dec 9, 2014 @ 3:21am

I couldn't test the multiplayer, but I like the concept. The controls seem very nice and satisfying. The camera also seems solid. I can imagine how it would help intensify large battles.

Orangy Tang says ...
Dec 10, 2014 @ 1:54pm

The camera zoom is a little intense, and the walls a little in the way, but nice to have a float around.

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