Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Screen Space: 0

by noahm - Compo Entry

I was able to implement the gameplay systems that I wanted, but I didn't have the time or the skills to write a story around it and actually make it interesting. Hopefully the little bit that is here will demonstrate the concept I was trying to get across.

Downloads and Links




OpenGL says ...
Dec 8, 2014 @ 4:05am

When I click move hand, it's nothing happen. Mac OS X Safari

Dec 8, 2014 @ 4:23am

Pretty clever idea, I like it.

Spacemyname says ...
Dec 8, 2014 @ 4:25am

Great change of pace to normal text based adventure games, though nothing happens when you get to move hand

locknic says ...
Dec 8, 2014 @ 4:28am

Very interesting concept indeed. So abstract that it was hard to understand, but it really did have the theme right in the heart of it.

noahm says ...
Dec 8, 2014 @ 4:30am

@OpenGL fixed a couple of things for safari so it should be a little more obvious what is happening.

BlackBulletIV says ...
Dec 8, 2014 @ 9:27am

Interesting concept. Everything got so tiny after a few resets though.

Terrabalt says ...
Dec 8, 2014 @ 9:31am

Is pressing restart every time it get full nesscesary? because not everybody like backtracking

Proximal Pyro says ...
Dec 8, 2014 @ 9:52am

I can't seem to scroll down. Is this a bug? The concept of a text adventure is nice tho!

Murchurl says ...
Dec 10, 2014 @ 5:12am

Simple design. Haven't seen a text based game in a while, nice job!

mrexcessive says ...
Dec 10, 2014 @ 7:05pm

Hi there. Nice looking, nothing after Open Eyes though, Move Hand does nothing. Some quiet music or mood setting sounds be nice. Along with rest of story, good job so far.

Raiyumi says ...
Dec 10, 2014 @ 10:23pm

Interesting concept for a text-based game. I like it!

alvarop says ...
Dec 11, 2014 @ 12:38am

The idea is pretty clever and what you have now gets across what you were trying to do. One thing that I really like is that, even though it's a text game, I don't have to guess the commands, you give them to me and you expand them as I go through the game more and more. I like the concept and enjoyed its implementation.

alfadur says ...
Dec 12, 2014 @ 1:52am

> get back to work
That action doesnt apply at the moment.

Cool adventure idea, I think if it was to be extended it would be nice to have some ways to recover a bit of screen zooming, right now it gets out of hand pretty quickly.

SK16 Games says ...
Dec 12, 2014 @ 4:40pm

Well, that was a really fun idea. Entire game on one screen, so when the text has filled the screen you have to restart, I like it :) But when I have done the Go To Sleep, all the others says "That action doesnt apply at the moment." so I'm stuck.

Dec 12, 2014 @ 5:22pm

Awesome interpretation of both the theme and text based games! I really like the premise of the gameplay where you have only one screen, but it can fit more and more as there's more and more you can do. Really cool, well done! My game is also text based, but with quite a different take on it, you're welcome to check it out if you want to :)

ZNCatlaw says ...
Dec 12, 2014 @ 5:44pm

I like it as is: it tells a true story, and so few games do that these days. Every time the screen shrunk away again, the words getting smaller and harder to see, I couldn't help but laugh and nod my head. Yes, noahm, _yes_.

bushmango says ...
Dec 12, 2014 @ 6:35pm

interesting concept

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