Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Broken Turrets

by Biliogadafr - Compo Entry

Fight with zombies! You have 3 turrets with heat detection. But the problem is that zombies are cold...

W S A D - forward/backward/left/right
ESC - exit

Made with Unreal Engine 4.5.1 (my first game with unreal).
Tools: Blender 2.72b, gimp 2.8.10, audacity 2.0.5.

Requires:
Visual C++ Redistributable Packages (this may be already installed because many games from steam need that thing):
http://www.microsoft.com/en-us/download/details.aspx?id=40784
Please select version(x64/x86) according to build of the game.

Updates:
-add win32 version
-add OS/X version (better late than never)

Downloads and Links


Ratings

Coolness52%
#66Graphics4.07
#106Humor3.44
#408Innovation3.32
#455Mood3.04
#521Fun3.11
#567Audio2.68
#655Overall3.11
#667Theme3.52

Comments

Pampattitude says ...
Dec 8, 2014 @ 9:49am

Really, really cool! Mobile phones could be a great platform to aim at with this kind of games!

It's simple and would deserve more content, but as of LD31, it's beautiful yet simple and cartoonish, the mechanic is really simple: use zombies as shields without getting eaten.

Love it!

Fanttum says ...
Dec 8, 2014 @ 8:28pm

looks fun, but i'm on a mac so I can't play it :(

Biliogadafr says ...
Dec 8, 2014 @ 8:42pm

Sorry, but I have no access to mac to build it. :(

andysolace says ...
Dec 8, 2014 @ 8:45pm

Downloaded Win_64 version, and got an error message on launch:

The program can't start because MSVCR120.dll is missing from your computer. Try reinstalling the program to fix this problem.

=(

Biliogadafr says ...
Dec 8, 2014 @ 8:52pm

...probably need microsoft C++ Redistributable

nuiguy says ...
Dec 8, 2014 @ 9:42pm

I played it, and I really enjoyed it. It seemed quite clunky to me though. I would also like arrow key support, because I'm left handed, and wasd sucks for me. The style was great, and the concept is amazing, and pampattitude's idea of mobile is an awesome idea!

error031 says ...
Dec 8, 2014 @ 10:00pm

Had very nice expirience playing this game, you just need catchy background song :D

iShadow says ...
Dec 8, 2014 @ 11:20pm

It was very good idea, but it's hard to lure zombies to turrets while turret fire can kill you. Good game overall, liked the graphics and animation.

marvalgames says ...
Dec 9, 2014 @ 7:18pm

The graphics are excellent. Plays smooth and simple but not easy.
Solid. Wish it had more to it but that's good. Could be expanded on

PERECil says ...
Dec 9, 2014 @ 7:21pm

Either I'm bad, either it's very hard to play :D. However, I think this kind of gameplay would be improved by a 2D top down view instead of a 3D view.

Dec 9, 2014 @ 9:04pm

The lighting in this game is beautiful! Nice work on the game.

Lokiman says ...
Dec 9, 2014 @ 9:10pm

Looks interesting, too bad it doesn't have OSX/Web build :(

Yazara says ...
Dec 9, 2014 @ 11:03pm

This looks really nice and the running animation is hilarious :D It's really hard though

ViliX64 says ...
Dec 10, 2014 @ 9:28pm

Nice aesthetics of the game :)

Odefus says ...
Dec 11, 2014 @ 5:25am

Love the aesthetic and the run animation of the player character. Difficulty could be a little more forgiving. Feels like you can't run through the cannon fire at all without losing at least some of your hp. Fire rate could be turned down or the turrets could turn a bit slower. Nice concept though and with some tweaking could be a very fun game.

WiErD0 says ...
Dec 11, 2014 @ 8:56pm

Aww... my computer can't run it. It looks really cool though... : (

Biliogadafr says ...
Dec 11, 2014 @ 9:14pm

Ah. Probably this is because Unreal Engine is quite demanding to modern hardware.

DesignerNap says ...
Dec 14, 2014 @ 8:01pm

brutally hard unless I am missing something. never managed so stay alive for more than 15 seconds!

TyrusPeace says ...
Dec 20, 2014 @ 7:47pm

Charming concept made funnier by the great animation and artwork. Very tough, though. I wanted to try and figure out some sort of strategy to last more than 15 seconds, but never quite managed to. Well done!

Biliogadafr says ...
Dec 27, 2014 @ 10:55pm

hm... I managed to survive for 26 second. And I saw that peaple can stay alive for 30 seconds.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]