Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Recon - Compo Entry

There is a very annoying bug in your game!
You get: unexpected error in game.exe(36,17), errorcode:ld31
Oh My God, that can't be. No!!
You have to get in the game and debug it.
I don't know how, but the debugger program accepts:
W-A-S-D to move and Space to delete walls.
Good luck, and I hope there is hope.

Downloads and Links




Recon says ...
Dec 7, 2014 @ 9:45pm

First I wanted to use XNA but because of its bug with Shader Model 3.0 I had to start over with Unity. So, this is my first Unity game, and I made it in 18 hours.

lisac says ...
Dec 8, 2014 @ 2:19pm

Interesting concept and style :)

SojaBird says ...
Dec 8, 2014 @ 2:20pm

Wow very spacing :|

LexGear says ...
Dec 8, 2014 @ 2:21pm

I.. don't.. even.. It's just a boxed room. There's no game here.. Did something fail to load?

Recon says ...
Dec 8, 2014 @ 2:23pm

Hint: space

camdensegal says ...
Dec 8, 2014 @ 2:28pm

Interesting idea for the graphics, though in the end I found it to be confusing and disorienting, especially when trying to navigate the jump puzzle.

Dec 8, 2014 @ 2:29pm

Really amazing! It took me a while to figure out how the game works, quite a fun process of discovery! I can't help but feel that this game was meant for a different theme... I found the Easter egg by the way!

Vulture Tamer says ...
Dec 8, 2014 @ 2:30pm

holy mozes, it took me a while to notice the perspective xD

let alone the effect of spacebar xD

kraln says ...
Dec 8, 2014 @ 2:37pm

I fixed the bug! It took me a bit to get oriented, but it once I did, it was really fun to play through. If the text and stuff in the walls was constantly changing that would be even cooler! :)

Akurn says ...
Dec 8, 2014 @ 3:27pm

Cool idea once I got it. At first I thought it was bugging out, but the parallel dimension aspect is neat (a lot of leap of faiths :).

I agree with the texture being a bit disorienting though. It's an interesting effect, but maybe if the pattern was smaller so it looked more like a texture. Also the 2 dimensions would be better communicated if the aesthetic or colours changed, rather than just the objects switching (because it is so similar that it just looks like I moved slightly or teleported).

swedishbacon says ...
Dec 8, 2014 @ 7:48pm

Really confusing! :P
Took me a while to understand that i was switching between worlds but still nice

MrLeePerry says ...
Dec 9, 2014 @ 4:13am

haha, took a sec to figure out the flow, but man, what a trippy intriguing ride :) Tre' cool.

kts_kettek says ...
Dec 10, 2014 @ 12:59am

Haha, that was quite weird. Took me a few moment to realize it was in 3D. Interesting Alpha/Beta toggle mechanics. Pretty neat.

Zathalos says ...
Dec 10, 2014 @ 3:23am

Super hard to see but I got the hang of it.

ruerob says ...
Dec 10, 2014 @ 9:51am

Nice little game. my eyes first had to get used to it, but then it was fun.

Drtizzle says ...
Dec 10, 2014 @ 12:46pm

Pfff its a little bit hard on the eyes, but I like the trippy effect. Also nice gameplay, too bad there are only 2 states. I would really like to play this a bit more fleshed out, and maybe with some sharper textures.

I found the "red stuff" ;)

Good job!

Havi says ...
Dec 10, 2014 @ 1:54pm

Cool concept. First I had no idea what was going on, but after i figured it out I think it was pretty cool :)

Recon says ...
Dec 10, 2014 @ 5:23pm

Thanks all! ☃

mrexcessive says ...
Dec 10, 2014 @ 6:56pm

Hi there. I found it too hard on the eyes after getting stuck between Beta and Alpha states. Would be breaking the immersion to have less unpleasant graphics I guess...

johnbrynte says ...
Dec 10, 2014 @ 7:22pm

A very special game with quite an innovative gameplay. I actually got a headache from the visuals, but I also think that it might be part of the experience. Interesting nonetheless!

Recon says ...
Dec 10, 2014 @ 8:29pm

Thanks, I made it to learn about scrren position based shaders.

rottenmage says ...
Dec 11, 2014 @ 5:17am

Cool idea. If you add more polish to the visuals, it'd probably make for an interesting puzzle platformer. I had some difficulty with understanding what the spacebar did at first, and it took some time to finally get the hang of jumping onto the platforms that I wanted to get to.

mrspeaker says ...
Dec 13, 2014 @ 8:44pm

Fixed the bug, saw the snowmen! It really needed some sfx and a glitchy tune for the full experience... hope you add it after the compo!

01rafael says ...
Dec 20, 2014 @ 7:29pm


Valeour says ...
Dec 29, 2014 @ 12:43pm

Well done, really well done. Loved the abuse of textures/shaders, nice use of controls and gameplay. Also clever use of win-condition. ;P
I did enjoy! Very rough, but very good!

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