There is a very annoying bug in your game!
You get: unexpected error in game.exe(36,17), errorcode:ld31
Oh My God, that can't be. No!!
You have to get in the game and debug it.
I don't know how, but the debugger program accepts:
W-A-S-D to move and Space to delete walls.
Good luck, and I hope there is hope.
Downloads and Links
Ratings
![]() | Coolness | 53% |
#398 | Innovation | 3.34 |
#634 | Humor | 2.38 |
#722 | Mood | 2.74 |
#793 | Graphics | 2.72 |
#1015 | Overall | 2.70 |
#1056 | Fun | 2.41 |
#1189 | Theme | 2.20 |
Comments
I.. don't.. even.. It's just a boxed room. There's no game here.. Did something fail to load?
Interesting idea for the graphics, though in the end I found it to be confusing and disorienting, especially when trying to navigate the jump puzzle.
Really amazing! It took me a while to figure out how the game works, quite a fun process of discovery! I can't help but feel that this game was meant for a different theme... I found the Easter egg by the way!
holy mozes, it took me a while to notice the perspective xD
let alone the effect of spacebar xD
I fixed the bug! It took me a bit to get oriented, but it once I did, it was really fun to play through. If the text and stuff in the walls was constantly changing that would be even cooler! :)
Cool idea once I got it. At first I thought it was bugging out, but the parallel dimension aspect is neat (a lot of leap of faiths :).
I agree with the texture being a bit disorienting though. It's an interesting effect, but maybe if the pattern was smaller so it looked more like a texture. Also the 2 dimensions would be better communicated if the aesthetic or colours changed, rather than just the objects switching (because it is so similar that it just looks like I moved slightly or teleported).
Really confusing! :P
Took me a while to understand that i was switching between worlds but still nice
haha, took a sec to figure out the flow, but man, what a trippy intriguing ride :) Tre' cool.
Haha, that was quite weird. Took me a few moment to realize it was in 3D. Interesting Alpha/Beta toggle mechanics. Pretty neat.
Nice little game. my eyes first had to get used to it, but then it was fun.
Pfff its a little bit hard on the eyes, but I like the trippy effect. Also nice gameplay, too bad there are only 2 states. I would really like to play this a bit more fleshed out, and maybe with some sharper textures.
I found the "red stuff" ;)
Good job!
Cool concept. First I had no idea what was going on, but after i figured it out I think it was pretty cool :)
Hi there. I found it too hard on the eyes after getting stuck between Beta and Alpha states. Would be breaking the immersion to have less unpleasant graphics I guess...
A very special game with quite an innovative gameplay. I actually got a headache from the visuals, but I also think that it might be part of the experience. Interesting nonetheless!
Cool idea. If you add more polish to the visuals, it'd probably make for an interesting puzzle platformer. I had some difficulty with understanding what the spacebar did at first, and it took some time to finally get the hang of jumping onto the platforms that I wanted to get to.
Fixed the bug, saw the snowmen! It really needed some sfx and a glitchy tune for the full experience... hope you add it after the compo!
Well done, really well done. Loved the abuse of textures/shaders, nice use of controls and gameplay. Also clever use of win-condition. ;P
I did enjoy! Very rough, but very good!
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MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
First I wanted to use XNA but because of its bug with Shader Model 3.0 I had to start over with Unity. So, this is my first Unity game, and I made it in 18 hours.