Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries


by eskivor - Jam Entry

Explozemol is a simple game. You have to explose all the monsters to score.

WASD (qwerty) / ZQSD (azerty) or arrow keys to move
Space bar : drop a bomb
M : turn on / turn off music
L : turn on / turn off sound effects
O : switch between qwerty and azerty
Escape or P to pause the game.

I fixed some bugs.

Downloads and Links




drZool says ...
Dec 9, 2014 @ 8:57pm

Link is broken

Dec 10, 2014 @ 7:50am

The game loaded but I could not do anything, tried pressing most buttons. Broken?

Liam :D says ...
Dec 10, 2014 @ 4:09pm

You define which scene comes first in the build options for unity. Just add the proper scene(s) to the list there.

paperweight says ...
Dec 11, 2014 @ 7:42pm

Doesn't appear to do anything but nice art.

sprawl says ...
Dec 13, 2014 @ 2:22pm

It seems it is still the wrong scene loaded. Couldn't test the game.

eskivor says ...
Dec 23, 2014 @ 9:27pm

Bugs fixed !

SolomaZ says ...
Dec 26, 2014 @ 3:24am

At first I avoided bombs, thinking they were bad. After I figured it out it was a fun game. The player is a little big, which makes it hard to dodge enemies. I liked that you provided multiple control schemes too. Good game. Keep it up.

Dec 26, 2014 @ 7:38am

Yup, it's Bomberman, but with the freedom to move anywhere and without the "one hit and you die" schtick.

pht59x says ...
Dec 26, 2014 @ 8:08am

Soundwise, it's great: the sustained music notes produce their effect. The graphics are OK, too. Overall, it's funny. However, I died too quickly (maybe I'm a bad player). When the game was over, I had to use the mouse to click on a "Retry" button (to start again, it'd be better to stick to the keyboard as during normal gameplay).

Valeour says ...
Dec 26, 2014 @ 5:14pm

Pretty simple, nice graphics. Moderately enjoyable. :)

Wakka says ...
Dec 26, 2014 @ 6:05pm

fun little game, the many control options confused me a bit

hogtrick says ...
Dec 26, 2014 @ 6:18pm

Pretty litle game. Collisions are a little confuse though

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]