Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries


by Lars Faust - Compo Entry

S is a puzzle on one screen.


Sorry, ran out of time to do this properly. This may look more complicated than it is:

- every hex tile is attributed to an element: Earth, Water and Life
- when hovering over a tile, the bars at the bottom show ALL elements of the adjacent tiles
- CLICK AND DRAG a tile in a direction to expose a hidden one
- IF IT IS THE SAME ELEMENT, you will receive a point for said element
- IF IT IS OF A DIFFERENT ELEMENT, you will "pay" a point of the element you came from, and receive one point of the element of the new tile

- the game ends when all tiles are revealed
- all points are added together for the final score
- go between as many SAME elements as possible, to "pay" as few points as possible


Every playthrough generates a new level and combination of tiles.
Think of this like a bit of Minesweeper. The surrounding tiles hint at what lies within the hidden ones.

Downloads and Links




pvtroswold says ...
Dec 8, 2014 @ 2:30am

I love the idea and the execution. It's pretty to look at and sleek in design. Only I seem to not be gaining any points. Maybe I'm just bad at it!

Lars Faust says ...
Dec 8, 2014 @ 10:47am

Ahh, you are right, a nasty last minute bug! It is fixed now.

bigbazwa says ...
Dec 8, 2014 @ 1:56pm

I like the art!

mahu says ...
Dec 8, 2014 @ 1:56pm

Beautiful graphics, but not very intuitive =/
lacks of sound and music makes it boring

indigofiz says ...
Dec 8, 2014 @ 1:57pm

Neat! Just some tweaks to the UI should make this really great I think.

You may want to outline the area that can be dragged onto, as it is I don't know where the world will end. Also, the elements below aren't in order right(or is it?). In that case maybe it would be better to just show the color and the number because I'm just counting them over and over again lol.

Anyway, really love it!

Krisjet says ...
Dec 8, 2014 @ 1:57pm

First of all, really polished game! Love the graphics and the music.
Now for some critique: it feels a little bit random at times, and with no way of penalizing the player if they don't optimize for points (except for the ending score) the appeal was a bit limited for me. I see that there's a certain element of trying to deduce the neighboring tiles ala minesweiper, but in the end I got a bit indifferent and just filled in all the remaining tiles. Feels like with a bit of work it could be an interesting resource gathering mini-game inside a bigger game or something.

JayCee23 says ...
Dec 8, 2014 @ 1:59pm

Got 27 my first runtrough. I love the graphics, but I feel like the graphics and animations make it harder to play with the mouse.

Liam :D says ...
Dec 8, 2014 @ 2:01pm

Neat concept, I like it, it's somewhat prone to random chance and luck tho. As an aside, I would appreciate being able to zoom in.

The art is neat, as is the music. Overall a good game.

Lars Faust says ...
Dec 8, 2014 @ 2:06pm

Thanks for the feedback!

@indigofiz: Yes, the order is random for every tile, so you need the information of multiple tiles to deduce the position of the elements.
Agree with the outline, wanted to implement that, but ran out of time.

@Krisjet: I see that, yeah. I had something more of a points "managing" rather than "gathering" in mind, so that it would not be so score-oriented, but it turned out different.

Germanunkol says ...
Dec 8, 2014 @ 2:13pm

Great work.
I needed to play twice (and gladly did) before really understanding the mechanics.

It's very well done! Things that could be improved (if there was any time): The hexagons are sometimes not entirly clear about what element they are. The map looks great this way, but maybe if it was a little clearer, that would be nice. I assumed that all tiles with water on them were water, but then I found one that had a small lake on it that wasn't a water tile, for example. This cost me a few points...
The dragging isn't always perfect. Twice, I dragged a tile downwards and it showed up on the right. Maybe, while dragging, display a small arrow?

Highest score so far: 24
Again, awesome game, especially the graphics!

Lars Faust says ...
Dec 8, 2014 @ 2:16pm

Haha, yeah, i noticed that one damn water tile after i submitted!

I had arrows implemented at some point actually, but scrapped them after i could not get them to look blend into the scene well. I definitely see how that could have helped though.

Tommyno222 says ...
Dec 8, 2014 @ 5:39pm

Very interesting concept and nice graphics, but in my point of view, it's too dependent on randomness. Also some sound feedback would make it slightly better.

recursor says ...
Dec 8, 2014 @ 10:48pm

This has a very nice design and feel, however I feel like it could use more game play elements to keep it interesting. The music is also very well done.

syawqy says ...
Dec 9, 2014 @ 1:39am

I don't understand, but I like those tiny hexagon shaped land

Bensonance says ...
Dec 9, 2014 @ 1:45am

Super pretty and I can see the potential for an interesting system - just needs for feedback for what the goal is and how to reach it. Make sure to finish this up after the jam!

mrexcessive says ...
Dec 10, 2014 @ 5:50pm

Hi there. Interesting idea. Would be nice if the 6 indicators at the bottom were arranged in a hex... but I suppose too easy then, but... Like the music. Good job!

Kerdelos says ...
Dec 10, 2014 @ 11:31pm

I really love the concept, the art and the music. But the game is a bit hard to understand and knowing what are the adjacent tile is a bit fastidious. But with a bit more of work on readability of the information it would be a great game.

Dec 11, 2014 @ 2:03pm

This could be a great game when finished. Graphics and general style of the game look great.

Canyon says ...
Dec 19, 2014 @ 10:52pm

I enjoyed it, and I wish you had more time to add the finishing touches because it is a beautiful idea.

Is the hint bar at the bottom sequential or randomized? Is it showing only what tiles there are, not the order of the them.

Also, playing on a laptop with a terrible mouse pad, an alternative control scheme that didn't require dragging so much would have been great.

It took a while for me to associate the different elements with different colours, could that hint bar at the bottom, say the word themselves, or show icons?

This game has a beautiful core and if you expand on it I would definitely buy it.

Great work.

Sestren says ...
Dec 20, 2014 @ 11:30pm

I really like the look of the tiles, and the puzzle mechanic is a solid one. The music is lovely to listen to, as well.

Slothmachine says ...
Dec 21, 2014 @ 8:14pm

I loved the style. Floating hex planes looked great! Not so sure about the gameplay though.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]