Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Two Man, One Screen

by Mak - Jam Entry

Two Man, One Screen is the touching story of two big men, the noble Baron VonSatisfecho and the brave Jacques leFastest, who one day realized their game was far two small for both of them to coexist in it. Since then, they have fought for the domain of the One Screen.

Two Man, One Screen is an offline multiplayer jump-and-shoot game. Play with a friend on the same keyboard and, of course, the same screen!


Baron Von Selecto (on the left):

-A,W,D to move and jump
-Shooting: G left, H down, L right, Y up

Jack deFastest (on the right):

-Arrow keys to move and jump
-Shooting (using the numpad):4 left, 5 down, 6 right, 8 up

Downloads and Links




Jupitron says ...
Dec 9, 2014 @ 12:08am

Cool two player game, it really need some sounds and music!

piotrevic says ...
Dec 10, 2014 @ 2:47pm

Great fun with it

Mak says ...
Dec 12, 2014 @ 6:12pm

Wow thank you very much guys ^^. It makes me very happy to think that you enjoyed playing my game.

About music and sound, I totally agree i should´ve included some. Next time, that would be one of my top priorities, thanks for the feedback!

DarkEngineer says ...
Dec 12, 2014 @ 6:27pm

Fun game

Harsay says ...
Dec 12, 2014 @ 6:47pm

I played it by myself and I think that players have too much HP.

ynots says ...
Dec 12, 2014 @ 6:57pm

simply...The best...
nice multiplayer...

Techblogogy says ...
Dec 12, 2014 @ 7:07pm

Simple idea, nice execution! Great job!

Dec 14, 2014 @ 10:57pm

The jump physics-- and I hesitate to call it that-- are very poor. Gravity does not work like that! In addition, the ammo limitations were far too low, and I frequently wasted time waiting for a crate to load. I also don't know if it's possible to get the crates in the corners.

That being said, the four-directional firing was very cool and I wish I saw more games that implemented that mechanic.

Dec 16, 2014 @ 4:18pm

the four-directional shooting was pretty cool. That's usually kind of a rare thing for many platform shooters like these, I feel. The gameplay was overall fairly solid, but I feel like it would benefit from an increased spawn rate on weapon crates. I encountered a lot of scenarios where both my opponent and I were out of ammo and couldn't interact with each other, so we just had to wait patiently for the next weapon drop.

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]