Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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by Rothens - Jam Entry

PixelFighterZ - A game about the life of the pixels.

For those who want to play right away: Controls:
WASD - Movement
Directional keys - Shooting
R - Restart
ESC - Exit

Goal: Eat the purple ones, avoid/shoot the red ones. Reach the maximum level.

The story:
You are a newborn pixel on a 1024x768 screen. You find some tasty purple pixels around you. You start to consume them. Then a nasty red pixel starts following you. That's not cool. You start to flee, but soon, more red pixels joins the hunt... ahh... you just lost them... Eat more purple... OOOH! What's this?! You just grown to be a two pixel object! Whoohoo! Nothing can stop yo... wait... there are bigger red objects too!! NOOO!!! But if you manage to reach the maximum level, you'll rule the whole screen!


Sorry, I didn't managed to make a menu, or music/sounds :) I also wanted to include more enemy types (dead pixels, stuck pixels, etc... but I didn't have the time). Anyway, I loved this compo. Not the best game I made so far, but the game that almost looks like I planned.. I also didn't have to do the artwork all the time (the game has only two textures, the 'pixel' and the little locator GUI on the topleft corner.. noo fancy "towers" made in around 1 hour, like the last time :D) Now I have to sleep, tomorrow I have to get up early :) Anyway, I hope that everyone enjoyed the event ^^

Post-Jam Updates (so far)
- Added sound effects :D
- Fixed camera movement
- Faded the trail a bit
- Fixed XP bar for showing the correct values
- Recolored both bars, and draw a text on them for easier recognition
- Swapped the two bars

Downloads and Links




Dec 9, 2014 @ 4:38am

The scrolling action is a bit jerky, but I do like how you bent the theme.

Manderxan says ...
Dec 9, 2014 @ 12:46pm

Fun game, but sound/music would have been a big plus.
Felt like the red pixels should have been a bit more dangerous. The big ones were hard to avoid, though.

Dec 9, 2014 @ 1:41pm

Pretty nice start.

floorman says ...
Dec 9, 2014 @ 2:18pm

Interesting little game...

MurrayL says ...
Dec 9, 2014 @ 3:04pm

Interesting take on the 'eat stuff to get bigger' style. Cool visuals, too! It's a shame the scrolling is so jerky, and the controls don't feel very responsive.

RetroEpic says ...
Dec 9, 2014 @ 3:43pm

Interesting. I like the formations you grow into :)

ShadowStryker says ...
Dec 9, 2014 @ 10:49pm

Pretty much agreeing with everyone else. Has potential to be an excellent game. Currently though, I agree sound and a menu would be nice. Unlike the others though, I like the jerky scrolling.

rzfmzn says ...
Dec 10, 2014 @ 12:35am

liked the idea :)

dieblume86 says ...
Dec 10, 2014 @ 10:38am

Nice start.

SusanTheCat says ...
Dec 10, 2014 @ 7:43pm

I love the graphics. The shading on the pixels gives it a nice polish.

dekkuran says ...
Dec 11, 2014 @ 10:34am

Cool. I think you probably could have explained the concept in game. Well done!

rottenmage says ...
Dec 11, 2014 @ 10:59am

Cool idea. Would be nice if you could do some variation in gameplay to spice things up. Throw in a little of Conway's game of life, maybe? Good effort!

Kuality Games says ...
Dec 12, 2014 @ 9:14pm

I love the graphics, really sets a mood and gives me a rewarding feeling. Also cute backstory!

Omiya Games says ...
Dec 12, 2014 @ 9:19pm

I actually had a lot of fun playing this, but the thing that annoyed me most is the fadeout effect. Not so much due to it being distracting -- I quite like it -- but it's hard to see the actual position of a pixel. Since I'm moving around a lot avoiding red pixels, this can be quite a problem.

The only other issue I see is that it takes a lot of purple pixels to upgrade, and the red pixels aren't all that harmful (note: played the original version, not the post-jam build).

Rothens says ...
Dec 12, 2014 @ 10:40pm

@Omiya Games: hm.. Do you think I should turn off *all* the trails, or just the other pixel's trail? (I think I'll make an options screen for this) And.. yeah, xp is a bit unbalanced, but you get more XP for shooting enemies :)
@rottenmage: yeah, I'm thinking about other variations. When I made the game I also thought about putting some mini games for each stage.. But I ran out of time.. I'll look into adding these into the post-jam version in the weekend
Oh, and thank you for all your responses :)

Dec 12, 2014 @ 11:29pm

Interesting concept with a good start to an art style.

Movement is sticky and shakes the camera. Player, enemies, and bullets are hard to differentiate. Contrails and gradient tiles are too visually loud and make the game hard to understand.

As you noted it could have benefited from sound and a menu ;)

Rothens says ...
Dec 13, 2014 @ 8:55am

@KudukuForgiveUs I've just fixed the camera in the post-jam, and faded the trails, so they aren't too loud (at least it's better for me). About the differentiation:
What do you recommend on more easier recognization than just different colors? If I draw something different on them, that'll undermine the whole 'pixel' concept :(

calavera says ...
Dec 13, 2014 @ 11:02am

i liked the art a lot.

blzkz says ...
Dec 13, 2014 @ 11:14am

Its hard to control, you stick quite well to the theme, neat game :)

puppetmaster says ...
Dec 13, 2014 @ 6:33pm

Cool game!
Could by a little faster for me.
Well made!

v01pe says ...
Dec 13, 2014 @ 8:00pm

Nice game! I would have played it move if the pace of the game's progress would have been more interesting, from level 6 upwards it became a bit cumbersome to progress.
But i really like the interpretation of the theme. It was interesting to go the the border of the world to see what's there :)

Rothens says ...
Dec 13, 2014 @ 10:14pm

Thanks for everybody :)
@v01pe: I had an idea to put a display border there, but finally I left that out. I hope that doesn't worsen the experience. :D

Sublustris says ...
Dec 15, 2014 @ 8:19am

Nice game

pht59x says ...
Dec 16, 2014 @ 1:12pm

Looks nice. Would have been a lot better with sound and a faster pace.

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