Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Velvet Warrior

by local minimum - Jam Entry

Treat yourself to the experience of being a velvet worm. Not just any velvet worm, but the velvet warrior. Hunt down the flies with your deadly slime cannons.

Controls
--------

Right: Moves worm
Left: Changes direction of worm
Up / Down: Aims the slime cannons
Right Ctrl: Shoots out the deadly slime

**EDIT** Mac and Web: now slimes with space too as default.

Team
----

Andreas, Björn, Hanne, Johan, Laban, Martin

Leave a comment
---------------

Leave a comment, even if it's just a short one, so that I can play your game back!

Downloads and Links


Ratings

Coolness58%
#463Graphics(Jam)3.35
#505Humor(Jam)2.59
#509Innovation(Jam)3.03
#574Audio(Jam)2.47
#648Theme(Jam)3.39
#816Overall(Jam)2.81
#817Mood(Jam)2.57
#825Fun(Jam)2.61

Comments

callum.thepro says ...
Dec 9, 2014 @ 2:58pm

I like this game, although it is a little awkward to play with the controls.

Dec 9, 2014 @ 3:25pm

the controls where a bit hard :/ other then that no complaints :)

madcapacity says ...
Dec 9, 2014 @ 3:45pm

I wasn't able to fire on OSX as I don't have a right control key. Consider making the spacebar the key to fire the deadly slime.

The controls were a bit awkward - it was not intuitive to press left to change the direction of the worm.

The worm looked really cool and the animation for it moving was well done. The graphics overall looked great!

allurious says ...
Dec 9, 2014 @ 3:46pm

Pretty clunky controls making for not such a fun experience. Liking the idea though

RetroEpic says ...
Dec 9, 2014 @ 3:48pm

Ha! I could walk on the top of the screen. :P I like the idea of scaling the terrain this way, could make for some interesting angled shooting.

Madball says ...
Dec 9, 2014 @ 3:51pm

What's up with controls? They are weird.
I liked the logo design and graphics overall. They make such a little game look decent.

ViliX64 says ...
Dec 9, 2014 @ 3:51pm

It's a very challenging game, but it's definietly worth a play. The idea is quite innovative :)

local minimum says ...
Dec 9, 2014 @ 4:13pm

Controls:

We almost didn't manage to coax the physics to allow the reversal of direction at all and we had to use this flip mechanic as a desperate measure to get it all to work. We completely agree that they're... bad.

OSX controls:

Haha shows how little I know about mac. You should be able to set the firing button at start up though. I'll try and make a new build to fix it.

igoramendola says ...
Dec 9, 2014 @ 6:10pm

Nice and pretty different gameplay. At the beginning the controls could be a little bit weird, but didn't took me too much time to get used. It was only matter of time. Once I got used, was easy to control the velvet worm. Although, sometimes the aim of the cannon wasn't in accord with the worm's position.
One of the best parts was the "About Velvet Worms" option! Watching the video before playing made me feel better the atmosphere.
Also, it has good audios (maybe the volume could be increased a little bit), nice graphics and the logo is perfect! :D

* 3:28 is my best time so far.

gogo199432 says ...
Dec 9, 2014 @ 7:18pm

Interesting game, however the controlls are really not intuitive :D Not once tried I move left and ended up moving right or just turning around like 5 times until my mind figured out whats wrong. Anyway, thanks for the entry :)

Arkrothe says ...
Dec 9, 2014 @ 7:24pm

The controls are quite clumsy, also a targeting reticule would help a lot.

jhrrsn says ...
Dec 9, 2014 @ 7:29pm

Ha, cool idea, wacky controls made it super hard though!

G_O_R_D says ...
Dec 9, 2014 @ 11:44pm

I like the gameplay idea but I couldn't get used to the controls at all.

Code Medicine says ...
Dec 10, 2014 @ 12:23am

Definitely a new idea. The movement around the environment It was interesting that you could scale things in a realistic way. Controls are a little difficult.

Crefossus says ...
Dec 10, 2014 @ 10:44am

It was hard at first to direct the fluid consistently where you wanted, however after revisiting the controls it is better. The cannon needs an indicator/feedback for the direction it will spray.

I like the art style and graphics overall and the UI is well made (although slightly blurry on web version?).

The liquid also looks like it could be very fun but you don't really get to use it in an engaging way. It might be interesting to see if you could do something more action packed with this spray.

Since time is the only factor, it doesn't really have a challenge - although with the strange controls I don't think adding in death would be a good idea since players would get frustrated before learning.

floorman says ...
Dec 10, 2014 @ 7:35pm

Controls seemed a bit odd, but the idea was good and the graphics were nice.

Xanjos says ...
Dec 12, 2014 @ 2:17am

Controls were a bit weird but the concept was pretty good and I liked how you've included a link to a youtube video about these velvet worms (The More You Know).

pjimmy says ...
Dec 14, 2014 @ 12:23am

awkward controls, but very pretty game

Dec 21, 2014 @ 8:50pm

For some reason, I couldnt shoot and I found the controls to be a bit awkward, but I like the concept and the caterpillar. I Included it in part 13 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/yuPvpTdD-O8

01rafael says ...
Dec 29, 2014 @ 9:23am

Great idea, but gameplay is not clear. Worm movement is awesome!

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]