Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Castle Crush SAGA

by CatOnMars - Compo Entry

You are the hero who crush into a mysterious castle to defeat monsters!

This game combines the mechanics of match-3 and action platformer. There are many things planned but due to my low productivity, many things are not completed. I need more time to work on them. Currently this is just a prototype for concept proof, so there are no ends in this game.

Though, I hope you enjoy it and let's discuss how it can be improved.

Thank you~

1. Everytime you finished sliding blocks, you will got a 2 seconds cooldown.
2.The sliding is considered finished if you idle for 0.6 seconds.

Downloads and Links




lekochen says ...
Dec 8, 2014 @ 6:26am

It has lots of potential, keep working! I think it would be fun to make it a co-op game. One for dungeon master, one for hero.

Dec 8, 2014 @ 12:32pm

Clever concept with lots of potential which would be interesting to see a co-op version. My controls did seem to get stuck at times though.

CatOnMars says ...
Dec 8, 2014 @ 2:48pm

Thanks for your suggestion. In the co-op mode, maybe I could make the hero unaware of what's under the blocks, vice versa, the dungeon master does not know what hero does. Maybe that will be interesting : )

CatOnMars says ...
Dec 8, 2014 @ 2:50pm

@Franklin's Ghost:
Thanks for your appreciation, I will keep working on this project for a while. As to the control, please notice that you have a 2 seconds cooldown after finished sliding blocks. I will make the sliding mechanics more smooth in the future version.

EthanWebster says ...
Dec 8, 2014 @ 3:24pm

At first I thought it was just a Candy Crush "clone" but it was actually a lot of fun to play. Nice work :)

Gamepopper says ...
Dec 8, 2014 @ 3:27pm

Really good implementation of combining sliding puzzle with side scrolling platforming. Music did feel noticeably repetitive.

lisac says ...
Dec 8, 2014 @ 3:31pm

Are we even allowed to use the word "saga" any more? ;)

I really like this one, very interesting mix between a platformer and match three, although I found the controls a little difficult, seeing which square was going to move to where next.

Good job though, well done! :)

Slepice1 says ...
Dec 8, 2014 @ 3:31pm

Nice concept, but I miss some goal.

furriKira says ...
Dec 8, 2014 @ 3:43pm

Ha! Wow, this has a lot of potential in it. Do work on it post-dare because this is something new and you should really improve upon it!
At first I thought it was a Candy Crush clone as well but this shook me so well~

Thepattybeast says ...
Dec 8, 2014 @ 3:43pm

Is there any way to change what block your moving?

Zayron says ...
Dec 8, 2014 @ 3:52pm

It took me a little time to figure out how to play but this is a very cool concept. Controls seemed sluggish to me but other than that it looks good. With more polish this could be a great game. Good job!

Dec 8, 2014 @ 3:52pm

Very novel concept, I like the mashing of genres. However it is somewhat buggy if you want to move the block the character is on. Maybe prohibit this? The music didn't really fit the theme the game was going for, but it is great that there is any at all. Maybe some sound effects would also help. Overall a good game.

CatOnMars says ...
Dec 8, 2014 @ 5:56pm

No, currently there is no way to choose which block to move. At first I did implemented mouse sliding, but it still has problem so I remove it for now. In future version it will be added back. Thank you~

CatOnMars says ...
Dec 8, 2014 @ 5:59pm

@Random Abductions:
Yes, you're right. I did not diable the collision detection while you moving blocks. So, this results in those bugs. I will try prohibit this or make the collision detection more robust. Thank you~

CatOnMars says ...
Dec 8, 2014 @ 6:10pm

@furriKira :
Thank you all~
The musics are randomly generated by Otomata.
Turns out it does not fit too well.

At first I did set a goal with this game, there should be bosses to defeat and you can correctly combine the 4 exit pieces to win. But I have no time to add them.

I will polish more and made them into future version.
Thank you~

ramonparaiba says ...
Dec 9, 2014 @ 12:24am

I was confused with the game. I enjoyed was learning while playing.

syawqy says ...
Dec 9, 2014 @ 1:32am

it's hard

mrexcessive says ...
Dec 10, 2014 @ 5:30pm

Hi there. Like the idea. Didn't the candy crush people trademark the use of the word 'saga' (or try to...? good luck with the Norse legends...) Works quite well but feels a bit clunky, needs to be easier to move as knight, somehow... maybe fight way through walls slowly or something ? Otherwise whole time is waiting for slide countdown which interrupts play. Like the plonky sounds. Good job!

Louisload says ...
Dec 10, 2014 @ 7:12pm

excellent concept! it needs polish, like every other compo entry, but it really is an idea worth pursuing on developing further! congratulations on this :)

otaviogood says ...
Dec 12, 2014 @ 4:35am

It was hard to play because the sliding seemed laggy. I guess that was the cooldown? It wasn't obvious without thinking about what was happening. It was a fun concept you explored here though.

Team Myopia says ...
Dec 12, 2014 @ 6:52am

Seems like a cool combination of ideas that could be fun to play in a more fleshed out version

dunin says ...
Dec 18, 2014 @ 5:16pm

interessant idea, maybe too ambicious for a ld...
some rules have to be clarify (in your mind first, then for player)...

tppr2046 says ...
Dec 23, 2014 @ 9:06am

I like the gameplay!! Can't wait the post jam version!!

hadesfury says ...
Dec 29, 2014 @ 10:33am

Seems to be a great idea but bugs make me stop playing
Try a post compo :D

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