Apocalyptastic, you kill zombies (no sound)
[leftclick] for shot
[rightclick] for grenade
hold [leftShift] for power shot
[WASD] or [arrow keys] to move
Created with Unity2D 4.6, C#, GIMP, and caffeine
Downloads and Links
Ratings
![]() | Coolness | 69% |
#468 | Fun | 3.17 |
#731 | Humor | 2.25 |
#830 | Theme | 3.38 |
#857 | Mood | 2.58 |
#860 | Overall | 2.90 |
#996 | Graphics | 2.39 |
#1093 | Innovation | 2.20 |
Comments
Ok shooter. Maybe it would be more intense if enemies would take a bit less hits and be faster.
This is fun. The hand drawn art is pretty entertaining. I barely noticed the transition from 4 to 60 guys on the screen but I wasn't worried because I kept finding grenades. I wish there was a high score.
Very hard game, but it's oddly addicting.
I couldn't kill the big guy. x.x
An exciting game experience, easy and clear mechanism; the difficulty curve is a bit weird, it seems the game suddenly become very difficult, and I dont feel my hero enhanced a lot accordingly. When I finally got killed, I did not see a score screen or game over screen, is that intended or a bug?
It is a nice game, maybe a bit of sound fx or variation in enemies would have helped, I also liked the textures as they looked hand drawn and I like that kind of stuff. Goodjob!
It got really difficult at my end. Really fun. Cool power ups too.
I like gameplay. Powerups help, headhandfeet-off snowmen are in place . Nice work
Hi there. Very competent, nice balance of powerups, felt generous without being easy. Really, really missed sound though.
haha, nice graphics! :D
However the gameplay is really fun! I like how it eventually throws insane amount of enemies on me)
Oof, the difficulty curve is bananas in this game. Went from being an easy little shooter to a flood of dancing enemy sprites in seconds. I had fun playing though, and tried my best to grenade the big guy when he came on screen (I was eaten by the horde when he had a sliver of health left D:)
I like the different weapons and powerups, like the bigger bullet that explodes and spread shot especially. I also like that there is a progression to the monsters, although they move a bit slow. It seems more about learning to deal with a large number though, rather than their speed. I also like their health meters, and the feedback that the game gives you overall is pretty good. Everything made sense intuitively.
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I really enjoyed this one. The graphics were simple, but you gave a lot of information, with the health bars - something a lot of games miss out on. It would have been nice to know how long some of the attack-based upgrades lasted, and the time in which I got overwhelmed felt a little rushed, but it was fun. Had I been a bit more intelligent each time with my aiming, I would have done better. Good pace, otherwise.