Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Slime Ball

by naali - Compo Entry

Bounce a green ball around a box. When the ball hits a wall it will leave some slime behind. Hit a slimmed wall and the ball will stick; game over. The score increases 1 point for each bounce.

Made with HaxeFlixel.

Some improvements I'd like to make are:
* give the player more control over the ball so with practice a skilled player can put it exactly where they want.
* add a mechanic to get rid of slimmed walls to increase play length.
* add different levels with different wall mechanics.
* possibly add some way for the outside to seamlessly morph into a different shape or angle.

Downloads and Links




palmar says ...
Dec 8, 2014 @ 7:06pm

Totally nice game, but need better graphics and some music.

Dec 9, 2014 @ 5:04am

Pretty fun. Hard too.

kumoi says ...
Dec 9, 2014 @ 5:10am

some funny 8 bit sounds would add so much to this!

stephenhaney says ...
Dec 9, 2014 @ 5:10am

Great idea. It's a bit difficult at the moment (my high score was 13). Would definitely like a way to influence the direction of travel. But I really like the concept. Pretty cool!

Lolwned says ...
Dec 9, 2014 @ 5:39pm

Great idea, sound effects would have been awesome.

AsixJin says ...
Dec 10, 2014 @ 1:33am

Very nice game! Good usage of the theme. The graphics are really basic but I didnt rate you on those. High marks everywhere else thought!

OttersDen says ...
Dec 10, 2014 @ 1:34am

A little simple but clever concept, executed well! It is short and fast paced, which makes it very addicting. If you expand this idea a bit I could totally see myself playing this on my phone while waiting for a bus.

MrShoestore says ...
Dec 10, 2014 @ 1:35am

Nice idea, music would have really been rad. Cool game!

Dec 10, 2014 @ 1:42am

It's fun, and very addictive. A little difficult, but that's part of the fun. Things to add would be some sound effects or graphics.

rantt says ...
Dec 10, 2014 @ 2:05am

It has a cool mechanic, some sound would've been nice but still pretty solid. I had fun playing it, nicely done :)

jpcote says ...
Dec 10, 2014 @ 2:08am

Good game, Great twist on this kind of game !

hitchh1k3r says ...
Dec 10, 2014 @ 3:24am

Definatly a fun game, my record is 20... and that took more attempts than I'd like to admit. Good work, I can find no faults that you didn't address above. Good job!

mrexcessive says ...
Dec 10, 2014 @ 3:57pm

Hi there. Nice idea. Think that it may be too difficult as the gravity and impulse from single press of <space> are both too high, so no fine control possible.
Shame no sounds.

Milktoast says ...
Dec 11, 2014 @ 12:57am

I love the simplicity and the difficulty... easy to learn, difficult to master. Well done!

seraphki says ...
Dec 11, 2014 @ 2:31am

I like the idea, simple and quite fun. Well done! =D

Dec 11, 2014 @ 2:31am

Fun little game. My best score so far has been 19.

geckojsc says ...
Dec 11, 2014 @ 2:39am

Nice idea! Fun, simple and difficult. I only have a couple of issues:

- I can't restart with the space bar? It just causes the ball to advance by one frame.

- Sometimes the ball shoots downwards when it hits the wall, even if it was traveling up at the time. Consequently, when the ball moves left you get an easier start than when the ball moves right (you can wait for a while without pressing the space bar for one, but not for the other)

vinull says ...
Dec 12, 2014 @ 1:38am

Nice, simple game play - maybe a bit hard in the current state (can you stop a ball from hitting the top? I didn't see a way).

6DownStudios says ...
Dec 12, 2014 @ 2:24am

Innovative mechanic, made for a very fun one button game. I agree with your ideas for improving, maybe adding a rotation variable to the jump for the player control.

If you want to experiment with different object shapes, I recommend looking into the Nape physics engine, which can be integrated into HaxeFlixel.

Dec 12, 2014 @ 3:05am

High Score 22! Took a while to get the hang of, but I enjoyed it. It reminds me of the simple fun of old arcade games. Some (tilt-sensitive?) level turning and non-obnoxious sounds would help a lot, in a mobile adaptation. This is the sort of thing I'd totally play in my downtime.

rd127p77 says ...
Dec 17, 2014 @ 12:47am

Really hard, but fun.

Riocide says ...
Dec 17, 2014 @ 3:11pm

Excellent concept!

fierysquirrel says ...
Dec 27, 2014 @ 1:50am

Simple and engaging, mobile devices would be perfect for this¡

SuperMsp10 says ...
Dec 27, 2014 @ 1:58am

high score 14

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