Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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Modern Dwarfare

by PoQA Games - Jam Entry

PoQA Games+ presents... Modern Dwarfare!

Prepare yourself for an epic adventure defending against the forces of evil in this new twist of classic tower defense. As the last warrior of the Barrelforge clan, Furry Beard-coin is the final bastion of the Dwarves, and the first in a new modern era of Dwarfare.

Create Gun Towers and Cannons to defend the Beard-coin home against impending waves of Orcs and Ogres, and see if you can prove yourself not only to your clan...but to yourself...

Furry Beard-coin - “You can’ll just die tired…”

Have fun!

Note: Although the game jam for teams is 72 hours, we made the game in 48 hours, plus some bug fixes.


* Look around with the mouse.
* Move with WASD.
* Click to swing your axe.
* Stand on a gear to see what towers you can build.
* Press 1 for a Gun Tower and 2 for a Cannon.


* Defend your base from Orcs and Ogres.
* Watch out - you'll need to defend the whole screen to win!


* Animations, Design: Rye Johnson
* Art: Jonathan Drain
* Code: Tanner Johnson
* Design: Derrick Powell
* Music, SFX: Victor Hallock
* UI, Art: Tina Zhang-Powell

Downloads and Links




cutandreil says ...
Dec 8, 2014 @ 8:42am

The barrel is saved!
Fun and beautiful game.
Good job!
May I ask some tower upgrade (and repair) and more ennemies?

TeamQuadratic says ...
Dec 9, 2014 @ 5:58am

Got a bit laggy near the end, but otherwise very enjoyable and challenging!

Diventurer says ...
Dec 9, 2014 @ 6:06am

I like the idea of player as a defender. Nice graphics+audio.
Is it possible to win this game?
The entire map was visible before I died. Also, I really like how you used fog of war to the theme.

StackAttack says ...
Dec 9, 2014 @ 6:14am

I wasn't able to beat it, but this was fun - I find that I usually enjoy tower defense those few times when there is direct avatar control. It makes it more manageable. I definitely would enjoy some new tower mechanics, I felt pretty limited by my choices in this demo. I'm also bad at tower defense, so I may have just wanted it to be easier, haha.

Hellequin says ...
Dec 9, 2014 @ 7:25am

Nice graphics and audio... I like the concept! Pretty fun to play!

Geti says ...
Dec 9, 2014 @ 7:30am

Tower repair would have been appreciated, but a nice concept with the map slowly expanding and the number of enemies to control gradually increasing, better than standard tower defense wave size increases with the multiple paths :)

JFern says ...
Dec 9, 2014 @ 7:52am

Fun tower defense game, like the expanding-ness of it. Nice music and graphics

flyingbear says ...
Dec 9, 2014 @ 7:58am

I really liked how the map expanded as you went along (although I was confused as to why I couldn't move to explore the fog of war at first, maybe some barriers that lift as the map expands?) The main character's attack animation could definitely be snappier and happen sooner after clicking. Also could use some more ways to spend your money. Nice job overall! That red panda tail is mesmerizing!

Dec 9, 2014 @ 8:05am

I like how game has progression by revealing fog of war and new spawning holes.

GAFBlizzard says ...
Dec 9, 2014 @ 9:28am

Very nice, polished game. I particularly like that the dwarf is invincible. Unfortunately he really needs a diet because he walks SLOWLY.

I finished it even though I don't like tower defense games in general, so there must be something there. I enjoyed the music too!

Dec 9, 2014 @ 10:16am

I really love the game concept!

Meta-link says ...
Dec 9, 2014 @ 1:26pm

Your game is really cool !
Even if I'm not a TD player, the graphics are nice and the gameplay is very smooth :)

Conflei says ...
Dec 10, 2014 @ 1:22am

Id really love to play games really polish in Unity so i can see the level i can get someday :). Very cool, congratz.

DA_KID says ...
Dec 10, 2014 @ 1:38am

Cool little game. I like the sanctum-esque idea and awesome dwarf theme, but it could use content, and the non-tower combat feels a bit lacking, both in terms of feel (hammer feels pretty small) and movement (feels slow) but it's pretty good.

Ted Brown says ...
Dec 10, 2014 @ 1:46am

I can't rate this game. :( When it starts, I don't see a character I can move (though I see everything else), and WASD does nothing. Playing in Firefox on Win7

Xanjos says ...
Dec 10, 2014 @ 1:56am

Nice variation on the tower defense genre. I really liked how more of the map is eventually revealed as you progress (which fits into the jam theme). I do wish the hammer had some more uses other than whacking enemies (like being able to repair structures or make construction go faster) though.

PoQA Games says ...
Dec 10, 2014 @ 2:03am

That's strange, Ted Brown. What resolution are you playing in? Would you mind emailing me a screenshot?

ZTO22 says ...
Dec 10, 2014 @ 1:42pm

On my game, try opening the "index.html" file in your web browser, make sure you extract the files first.

mrexcessive says ...
Dec 10, 2014 @ 2:55pm

Hi there. Like the idea of tower defence with running around. Think balance needs a bit of work, be nice to have tower upgrades and healing somehow. Nice sounds. Good job!

cyrixd says ...
Dec 10, 2014 @ 10:38pm

Revealing the map gradually was very cool, and the whole experience was very finely balanced (until I died, but I suppose that had to happen at some point). Pretty fun!

PoQA Games says ...
Dec 11, 2014 @ 6:45am

There was a bug where the player's rigidbody2d's gravity was turned on, and in some browsers/computers, it caused the player to fall off the screen before the player's scripting kicked in and took over movement. Since that meets pretty much the exact requirements of allowed bug fixes (a true that should have been a false, and had nothing to do with gameplay) I've fixed it. If you were unable to play the game before, you should now be able to!

BadPaul34 says ...
Dec 11, 2014 @ 1:06pm

Really well done, fun and addicting! Not really original, but pretty effective !

OrangeeZ says ...
Dec 13, 2014 @ 1:32am

This is truly well polished TD-game! I especially liked the level design. Great work, guys.

ShadowStryker says ...
Dec 13, 2014 @ 1:32am

Really enjoyed this game. I played until I died, and then considered trying again for a longer time. Definitely a quality of a good game!

DonovanWu says ...
Dec 13, 2014 @ 1:35am

I'm impressed that you can make such a good game in such a short time!

JJEvil says ...
Dec 13, 2014 @ 11:32pm

Fun game. The enemies didn't seem to know I was there, though.

PoQA Games says ...
Dec 14, 2014 @ 3:15am

@JJEvil The monsters focus is on the base. They know they have no chance if the try to battle the great Dwarven Red Panda! (Player doesn't have health. Enemies can only attack the base and the towers.)

Dec 14, 2014 @ 3:46am

Nice tower-defence game -- I really liked the screen being revealed as the waves went on. Very well done!

Not sure if it's just me but I couldn't see the tooltip for the 2nd tower type. Figured it out pretty quickly though!

SuperDisk says ...
Dec 14, 2014 @ 3:49am

I lost, but it was a good game anyhow.

Dec 20, 2014 @ 8:51pm

Really nice take on the theme. I liked being able to kill the monsters like a tower. I found the G and C thing a bit confusing, instead of 1 and 2, I wish I could just push G and C. I Included it in part 11 of my Ludum Dare 31 compilation video series, if you would like to check it out :)

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