Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

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So guys, physics is KINDA HARD

by miotatsu - Compo Entry

It is a fighting game :)

Player1: WASD
Player2: Arrow Keys

Shoutouts to Shares5 for compiling and packaging on Windows, and k0zu for testing

Downloads and Links




wandersenus says ...
Dec 8, 2014 @ 8:56am

nice game!

stjahns says ...
Dec 9, 2014 @ 5:28am

I never got a 'Player 1 wins!' screen at the end like in the screenshot :/ and yes, my speed was a little randomly really fast or really slow. Physics is kinda hard :) Overall good work though! Snowman go smash!

miotatsu says ...
Dec 9, 2014 @ 5:55pm

The more damage you take, the less friction you have - that is why they go really fast or really slow. I was going for a kind of twist on the SSB mechanic where they fly further with more damage. Not sure why you never got a win screen, that might be a bug I never encountered. Note that the little unicode snowmen at the bottom represent lives, you'll have to KO the opponent 4 times to win!

Also a hint to players: I purposely left out what the controls do, but if you play with them you might find that there are more moves you can do than you first think :)

Thanks for playing!

Dec 10, 2014 @ 9:18pm

The physics are indeed very hard.

Wertle says ...
Dec 10, 2014 @ 10:05pm

So at first we thought that the only way you could hurt one another was with the ground pound, which made it pretty interesting. I kind of wish that was the only way you could deal damage because it made it feel really different from other fighting games. We couldn't figure out the little candy cane thing, like what conditions made it happen. I think the biggest thing that could improve this game is making a faster loop. 100 health and 4 lives is reaaaaaaaaaaaaaaaally long, and took away the fun of the initial fast action. Something like just x hits to die might be more appropriate to the pace. Nice work tackling a multiplayer game for the jam, I know that can be tough. Good job.

miotatsu says ...
Dec 11, 2014 @ 4:54am

The candy cane symbol represents a guard. I hadn't considered that 100 health and 4 lives was too long, but I think you are probably dead on about that. I didn't have anyone to actually playtest with. I like the idea of only having the ground pound. A fast paced fighter of that style would be very interesting. If I continue this game I might scrap the friction % system and rethink attacks with that feedback in mind. Thank you for playing!

oh_andrej says ...
Dec 11, 2014 @ 1:53pm

Thought you could only stomp and block at first but then I discovered the dash :D Wonder if there's anything else I'm missing?

Fun if you have two players altough matches can drag on a bit due to the 4 lives.

miotatsu says ...
Dec 11, 2014 @ 8:02pm

Sounds like you found everything to me! run (normal movement) forward, run back, dash forward, dash back, jump, down smash, and guard. Thank you for playing and leaving feedback! :)

Dec 11, 2014 @ 9:21pm

Nice entry! I Included it in part 8 of my Ludum Dare 31 compilation video series, if you would like to check it out :)

miotatsu says ...
Dec 11, 2014 @ 9:44pm

Thank you, it was absolutely awesome to actually see people playing it!

pjimmy says ...
Dec 13, 2014 @ 1:39pm

rough, but interesting and funny multiplayer game

Dec 15, 2014 @ 9:02am

Fun little snowman fighter with nice moves. Liked the attack dash, thought it was implemented well and the ground pound was nice touch. Would be nice to have some snow shoot up as you land on the ground. Also agree that less energy and lives I think would add more tension but good game.

sP0CkEr2 says ...
Dec 22, 2014 @ 5:58am

fun - kinda like the game i made - you should try it

DonovanWu says ...
Dec 24, 2014 @ 12:15am

I think you can actually fly out of the stage by colliding with each other... But even if it is a bug it is still quite fun.

cxsquared says ...
Dec 24, 2014 @ 2:46am

Nice and simple. I quite liked it.

miotatsu says ...
Dec 25, 2014 @ 6:29am

Thanks everyone who has played! I appreciate all the feedback!

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