Ludum Dare 31 — December 5th-8th, 2014 — Theme: Entire Game on One Screen

Back to Browse Entries

Racecar

by maryrosecook - Compo Entry

A top-down racing game. See how fast you can complete the course.

Use the arrow keys to control your car.

My best is 43.825 seconds.

Downloads and Links


Ratings

#297Theme3.81
#965Innovation2.48
#970Fun2.57
#1008Overall2.71
#1113Graphics2.10
#2025Coolness28%

Comments

dddaaannn says ...
Dec 8, 2014 @ 4:09am

Nice! I like the big rectangular go light, and the border-bounce behavior works well. One quick bit of feedback: I was surprised by how slowly the tires turn, making it difficult to do an orientation maneuver alternating between backward-right and forward-left. (If you backward-right, then immediately try to forward-left, you'll end up going forward-right.) Thanks!

Mopz says ...
Dec 8, 2014 @ 7:21am

Very, maybe too, difficult to control.

BluMist says ...
Dec 8, 2014 @ 8:05am

This was a fun little racing game to play. I got lost under the bridge and eventually found my way out. The real gold was when I followed a link trail to your live coding video. Keep up the awesomeness.

Recon says ...
Dec 8, 2014 @ 2:18pm

That's right bro:
Your physics are awesome(if you write them).
I respect that you have used javasript.
Keep up the good work.

pjimmy says ...
Dec 8, 2014 @ 5:37pm

nice physics

mrexcessive says ...
Dec 10, 2014 @ 2:10pm

Hi there. Like the presentation as Mondrian... Like how the wheels look when steering. Got to end once but very slow. Quite hard to control. Shame no sound.

BroCade says ...
Dec 10, 2014 @ 3:27pm

Respect on completing something in js in such a small amount of time.

Enjoyed it even though it was tough to control of the car

Zettelkasten says ...
Dec 10, 2014 @ 3:47pm

I think the problem with the controls is that you can only steer while you accelerate, but I'm not quite sure.

JJEvil says ...
Dec 10, 2014 @ 4:02pm

Simple idea that could be polished into a full game. Nice job.

goodbadokay says ...
Dec 12, 2014 @ 4:09am

I like how car't wheels turn, nice physics
More levels would be great)

Ossi says ...
Dec 14, 2014 @ 12:00am

It's a little bit hard to control the car when it turns. I like that you animated the turning of the wheels and the starting light to tell you when to go is pretty nice! I also like the overlapping part of the track. Well done!

Sublustris says ...
Dec 15, 2014 @ 6:04am

Nice game

shyupuff says ...
Dec 25, 2014 @ 8:43pm

A bit hard to control as everyone else is saying. Simple but very intuitive. Nice work!

hissssssssss says ...
Dec 29, 2014 @ 9:02am

The turning is wonky, but I like the simplicity of this.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]